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Furious Metal Whip [2]   [One Hand]   Item ID# 580072 (MetalWhip_Furious)
Type
Weapon
Class
Whip
Buy
n/a
Sell
n/a
Weight
120
Attack
100 / MATK 185
Required Lvl
205
Weapon Lvl
5
Slot
2
Range
2
Gender
Female Only
Applicable Jobs
Troubadour / Trouvere
Description
A metal whip imbued with the power of rage.

MATK +185
Increases damage of Metallic Fury by 5%.
Increases damage of Reverberation by 70%.

Base Level at least 210:
MATK +4%, MATK +40.

Base Level at least 220:
Increases damage of Metallic Fury by additional 5%.
Increases damage of Reverberation by additional 50%.

Base Level at least 230:
Increases magical damage against enemies of every size by 10%.

Refine Level +7:
Increases magical damage with every element by 10%.

Refine Level +9:
Increases damage of Metallic Fury by additional 10%.

Refine Level +10:
Increases magical damage with every element by additional 10%.

Refine Level +11:
Increases damage of Metallic Fury by additional 10%.
Increases damage of Reverberation by additional 50%.

When equipped with Furious Boots:
Increases damage of Metallic Fury by additional 20%.
Increases damage of Reverberation by additional 70%.

[Bonus by Grade]
[Grade D]: Magical damage with every element +10%.
[Grade C]: Damage of Reverberation +30%.
[Grade B]: Damage of Metallic Fury +10%.
[Grade A]: MATK +3%, S.MATK +3 per 2 Refine Levels.

[iRO Description]
Not Available
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"WM_REVERBERATION",70; bonus2 bSkillAtk,"TR_METALIC_FURY",5; if (BaseLevel>=210) { bonus bMatkRate,4; bonus bMatk,40; } if (BaseLevel>=220) { bonus2 bSkillAtk,"WM_REVERBERATION",50; bonus2 bSkillAtk,"TR_METALIC_FURY",5; } if (BaseLevel>=230) { bonus2 bMagicAddSize,Size_All,10; } if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,10; if (.@r>=9) { bonus2 bSkillAtk,"TR_METALIC_FURY",10; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_All,10; if (.@r>=11) { bonus2 bSkillAtk,"WM_REVERBERATION",50; bonus2 bSkillAtk,"TR_METALIC_FURY",10; } } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAtkEle,Ele_All,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"WM_REVERBERATION",30; if (.@g>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"TR_METALIC_FURY",10; if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,3*(.@r/2); bonus bMatkRate,3*(.@r/2); } } } } },{},{}
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