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Meteor Striker-LT [2]   [One Hand]   Item ID# 590034 (Meteor_Striker_LT)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
350
Attack
320
Required Lvl
190
Weapon Lvl
5
Slot
2
Applicable Jobs
Mechanic
Description
An improved version of a hammer crafted from rare ore found in a meteorite.
Resonates with Hero's Boots-LT.

Indestructible in battle

ATK +5%

Base Level at least 210:
POW +2, P.ATK +1.

For each 2 Refine Levels:
ATK +15

For each 3 Refine Levels:
Increases damage of Vulcan Arm and Knuckle Boost by 10%.

Refine Level +7:
Increases damage of Vulcan Arm and Knuckle Boost by additional 10%.

Refine Level +9:
Increases damage of Arm Cannon by 25%.
Decreases variable cast time by 15%.

Refine Level +11:
Increases ranged physical damage by 15%.
Increases damage of Arm Cannon by additional 20%.

When equipped with Hero's Boots-LT:
ATK +10%, P.ATK +2.

[Bonus by Grade]
[Grade D]: ATK +3%
[Grade C]: ranged physical damage +15%. P.ATK +1
[Grade B]: POW +3, P.ATK +2.

[iRO Description]
Can't be destroyed in battle.
ATK +5%.
When base level is 210 or higher, POW +2, P.ATK +1.
For every 2 refine level, ATK + 15.
For every 3 refine level, Increases Vulcan Arm and Knuckle Boost damage by 10%.

When refined to +7 or higher, increases Vulcan Arm and Knuckle Boost damage by additional 15%.

When refined to +9 or higher, increases Arm Cannon damage by 25%, reduces variable casting time by 15%.

When refined to +11 or higher, increases long ranged physical damage by 15%, increases Arm Cannon damage by additional 20%.
------------------------
Set Bonus:
Meteor Striker-LT [2]
Hero Boots-LT [1]

ATK +10%, P.ATK +2.
------------------------
[Bonus by Grade]
[Grade D] ATK +3%.
[Grade C] Increases long ranged physical damage by 15%, P.ATK + 1.
[Grade B] POW +3, P.ATK +2.
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Class: Mace
Attack: 320
Weapon Lv: 5
Required Lv: 190
Job: Mechanic
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAtkRate,5; if (BaseLevel>=210) { bonus bPAtk,1; bonus bPow,2; } if (.@r>=7) { bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15; bonus2 bSkillAtk,"NC_VULCANARM",15; if (.@r>=9) { bonus bVariableCastrate,-15; bonus2 bSkillAtk,"NC_ARMSCANNON",25; if (.@r>=11) { bonus bLongAtkRate,15; bonus2 bSkillAtk,"NC_ARMSCANNON",20; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bLongAtkRate,15; bonus bPAtk,1; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; bonus bPow,3; } } } bonus bBaseAtk,15*(.@r/2); bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",10*(.@r/3); bonus2 bSkillAtk,"NC_VULCANARM",10*(.@r/3); },{},{}
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