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Punish Scepter [2]   [One Hand]   Item ID# 590045 (Punish_Hall)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
150
Attack
210
Required Lvl
215
Weapon Lvl
5
Slot
2
Applicable Jobs
Inquisitor
Description
A scepter said to be used to slay demons with evil energy.

Indestructible in battle

ATK +5%, POW +2
Increases damage of Third Punish by 5%.

Refine Level +5:
Increases damage of Third Punish by additional 10%.

Refine Level +7:
Increases melee physical damage by 5%.

Refine Level +9:
Increases damage of Third Punish by additional 10%.

Refine Level +10:
Critical +10

Refine Level +11:
Increases damage of Third Punish by additional 5%.
Increases damage of First Brand by 15%.

[Bonus by Grade]
[Grade D]: melee physical damage +10%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.

[iRO Description]
A holy mace said to have been used to vanquish monsters tainted with evil energy.
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Indestructible in battle.
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ATK + 5%, POW + 2.
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Increases Third Punishment damage by 5%.
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When refined to +5 or higher, increases Third Punishment damage by 10%.
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When refined to +7 or higher, increases melee physical damage by 5%.
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When refined to +9 or higher, increases Third Punishment damage by additional 10%.
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When refined to +10 or higher, CRI + 10.
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When refined to +11 or higher, increases Third Punishment damage by 5%, and First Brand damage by 15%.
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[Grade Bonus]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
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Type : Mace
Attack : 210
Weapon Level : 5
Required Level : 215
Class : Inquisitor
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAtkRate,5; bonus bPow,2; bonus2 bSkillAtk,"IQ_THIRD_PUNISH",5; if (.@r>=5) { bonus2 bSkillAtk,"IQ_THIRD_PUNISH",10; if (.@r>=7) { bonus bShortAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"IQ_THIRD_PUNISH",10; if (.@r>=10) { bonus bCritical,10; if (.@r>=11) { bonus2 bSkillAtk,"IQ_FIRST_BRAND",15; bonus2 bSkillAtk,"IQ_THIRD_PUNISH",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bShortAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddRace,RC_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{}
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