.:Renewal Item Database:.
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Type
Weapon
Class
Two-handed Axe
Buy
n/a
Sell
n/a
Weight
320 Attack
325 Required Lvl 230 Weapon Lvl 5 Slot 2 | |
| Applicable Jobs | ![]() |
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| Description | A huge axe containing the pain of bereavement. Indestructible in battle ATK +10% Increases damage of Axe Stomp by 10%. For each 2 Refine Levels: Increases damage of Axe Tornado by 3%. Refine Level +7: ASPD +10% (Decreases after attack delay by 10%). Refine Level +9: Increases damage of Axe Tornado by additional 25%. Refine Level +11: Increases physical damage against enemies of every size by 15%. [Bonus by Grade] [Grade D]: Damage of Axe Stomp +5%. [Grade C]: Damage of Axe Stomp +8%, P.ATK +1. [Grade B]: Damage of Axe Stomp +12%, POW +2. [iRO Description] A two-handed axe filled with the pain of grief. ------------------------ Indestructible in battle. ------------------------ ATK + 10%. Increase Axe Stomp damage by 10%. ------------------------ For every 2 refine level, increase Axe Tornado damage by 3%. ------------------------ When refined to +7 or higher, ASPD + 10%. ------------------------ When refined to +9 or higher, increase Axe Tornado damage by additional 25%. ------------------------ When refined to +11 or higher, increase physical damage against all size enemies by 15%. ------------------------ [Grade Bonus] [Grade D] Increase Axe Stomp damage by additional 5%. [Grade C] Increase Axe Stomp damage by additional 8%. P.ATK + 1. [Grade B] Increase Axe Stomp damage by additional 12%. POW + 2. ------------------------ Type : Two-handed Axe Attack : 325 Weapon Level : 5 Required Level : 230 Class : Meister |
| Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAtkRate,10; bonus2 bSkillAtk,"MT_AXE_STOMP",10; bonus2 bSkillAtk,"NC_AXETORNADO",3*(.@r/2); if (.@r>=7) { bonus bAspdRate,10; if (.@r>=9) { bonus2 bSkillAtk,"NC_AXETORNADO",25; if (.@r>=11) { bonus2 bAddSize,Size_All,15; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bSkillAtk,"MT_AXE_STOMP",5; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,1; bonus2 bSkillAtk,"MT_AXE_STOMP",8; if (.@g >= ENCHANTGRADE_B) { bonus bPow,2; bonus2 bSkillAtk,"MT_AXE_STOMP",12; } } } },{},{} |
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