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Thanatos Axe-AD [2]   [Two Handed]   Item ID# 620009 (Thanos_Axe_AD)
Type
Weapon
Class
Two-handed Axe
Buy
n/a
Sell
n/a
Weight
600
Attack
320
Required Lvl
190
Weapon Lvl
5
Slot
2
Applicable Jobs
Mechanic
Description
Thanos' two-handed axe remodeled with the addition of Tim Artnard's technology.

Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds.

For each 2 Refine Levels:
ATK +10

For each 3 Refine Levels:
Increases damage of Axe Tornado by 7%.

Refine Level +7:
Decreases after skill cast delay by 10%.
Decreases Axe Tornado skill cooldown by 1 second.

Refine Level +9:
Increases damage of Axe Boomerang by 15%.
Increases damage of Axe Tornado by additional 15%.

Refine Level +11:
Increases physical damage against enemies of every size by 15%.
Increases melee physical damage by 15%.

[Bonus by Grade]
[Grade D]: ATK +2%, Damage of Axe Stomp +10%.
[Grade C]: ATK +3%, P.ATK +1.
[Grade B]: Damage of Axe Stomp +10%.

[iRO Description]
Thanatos Two-handed Axe remodeled with Team Atnad's technology added.
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When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.

ATK + 10 per 2 refine rate.
Increases Axe Tornado damage by 7% per 3 refine rate.

If refine rate is 7 or higher, reduces global cooldown by 10%, reduces skill cooldown of Axe Tornado by 1 second.

If refine rate is 9 or higher, increases Axe Boomerang damage by 45%, increases Axe Tornado damage by additional 15%.

If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases melee physical damage by 15%.
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[Bonus By Grade]

[Grade D] ATK + 2%, increases Axe Stomp damage by 10%.
[Grade C] Additional ATK + 3% P.ATK + 1.
[Grade B] Increases Axe Stomp damage by additional 10%.
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Class : Two-handed Axe
ATK : 320
Weapon Lv : 5
Required Level : 190
Class : Mechanic
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; autobonus "{ bonus2 bHPRegenRate,2500,1000; }",1,4000,BF_WEAPON; bonus bBaseAtk,10*(.@r/2); bonus2 bSkillAtk,"NC_AXETORNADO",7*(.@r/3); if (.@r>=7) { bonus bDelayrate,-10; bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; if (.@r>=9) { bonus2 bSkillAtk,"NC_AXEBOOMERANG",45; bonus2 bSkillAtk,"NC_AXETORNADO",15; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus bShortAtkRate,15; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,2; bonus2 bSkillAtk,"MT_AXE_STOMP",10; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,1; bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_B) { bonus2 bSkillAtk,"MT_AXE_STOMP",10; } } } },{},{}
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