.:Renewal Item Database:.
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Type
Weapon
Class
Two-handed Axe
Buy
n/a
Sell
n/a
Weight
700 Attack
250 Required Lvl 120 Weapon Lvl 4 Slot 2 | |
| Applicable Jobs | ![]() ![]() ![]() |
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| Description | An axe that is so huge and heavy that even the word 'extra-large' does not fit. Indestructible in battle Decreases variable cast time by 5%. Base STR at least 100: ATK +75 Refine Level +7: Decreases variable cast time by additional 10%. Refine Level +9: Increases melee and ranged physical damage by 15%. Increases physical damage against enemies of every size by 20%. Refine Level +11: Decreases after skill cast delay by 10%. When equipped with Illusion Chain Mail: ATK +50 Decreases after skill cast delay by additional 10%. Refine Level of Illusion Doom Slayer and Illusion Chain Mail is +7 or higher: ASPD +15% (Decreases after attack delay by 15%). Total Refine Level of entire set at least +18: Increases physical damage against enemies of every race by 20%. Total Refine Level of entire set at least +22: ATK +15% Decreases variable cast time by 10%. [iRO Description] Indestructible. Reduces variable casting time by 5%. If base STR is 100 or higher, ATK +75. When refined +7 or higher, reduces variable casting time by additional 10%. When refined +9 or higher, increases melee and long ranged physical damage by 15%, increases physical damage against all size enemies by 20%. When refined to +11 or higher, reduces global cooldown by 10%. ------------------------ Set Bonus: Illusion Doom Slayer Illusion Chain Mail ATK +50, reduces global cooldown by 15%. When each equipment refined +7 or higher, increases ASPD by 15%. If the sum of refine rate is 18 or higher, increases physical damage against all race monsters by 20%. If the sum of refine rate is 22 or higher, ATK +15%, reduces variable casting time by 10%. ------------------------ Type : Two-Handed Axe ATK : 250 weapon Lv : 4 Required Level : 120 Class : Merchant Class |
| Item Script |
expand to view script{ .@r = getrefine(); bonus bUnbreakableWeapon; if (readparam(bStr)>=100) { bonus bBaseAtk,75; } if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus2 bAddSize,Size_All,20; bonus bLongAtkRate,15; bonus bShortAtkRate,15; if (.@r>=11) { bonus bDelayrate,-10; } } } bonus bVariableCastrate,-5; },{},{} |
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