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Illusion Doom Slayer [2]   [Two Handed]   Item ID# 620010 (Doom_Slayer_IL)
Type
Weapon
Class
Two-handed Axe
Buy
n/a
Sell
n/a
Weight
700
Attack
250
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
Merchant
Blacksmith
Alchemist
Description
An axe that is so huge and heavy that even the word 'extra-large' does not fit.

Indestructible in battle

Decreases variable cast time by 5%.

Base STR at least 100:
ATK +75

Refine Level +7:
Decreases variable cast time by additional 10%.

Refine Level +9:
Increases melee and ranged physical damage by 15%.
Increases physical damage against enemies of every size by 20%.

Refine Level +11:
Decreases after skill cast delay by 10%.

When equipped with Illusion Chain Mail:
ATK +50
Decreases after skill cast delay by additional 10%.

Refine Level of Illusion Doom Slayer and Illusion Chain Mail is +7 or higher:
ASPD +15% (Decreases after attack delay by 15%).

Total Refine Level of entire set at least +18:
Increases physical damage against enemies of every race by 20%.

Total Refine Level of entire set at least +22:
ATK +15%
Decreases variable cast time by 10%.

[iRO Description]
Indestructible.
Reduces variable casting time by 5%.
If base STR is 100 or higher, ATK +75.

When refined +7 or higher,
reduces variable casting time by additional 10%.

When refined +9 or higher,
increases melee and long ranged physical damage by 15%,
increases physical damage against all size enemies by 20%.

When refined to +11 or higher,
reduces global cooldown by 10%.
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Set Bonus:
Illusion Doom Slayer
Illusion Chain Mail

ATK +50, reduces global cooldown by 15%.

When each equipment refined +7 or higher, increases ASPD by 15%.

If the sum of refine rate is 18 or higher, increases physical damage against all race monsters by 20%.

If the sum of refine rate is 22 or higher, ATK +15%, reduces variable casting time by 10%.
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Type : Two-Handed Axe
ATK : 250
weapon Lv : 4
Required Level : 120
Class : Merchant Class
Item Script
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{ .@r = getrefine(); bonus bUnbreakableWeapon; if (readparam(bStr)>=100) { bonus bBaseAtk,75; } if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus2 bAddSize,Size_All,20; bonus bLongAtkRate,15; bonus bShortAtkRate,15; if (.@r>=11) { bonus bDelayrate,-10; } } } bonus bVariableCastrate,-5; },{},{}
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