.:Renewal Item Database:.
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Type
Weapon
Class
Two-handed Axe
Buy
n/a
Sell
n/a
Weight
700 Attack
290 Required Lvl 190 Weapon Lvl 5 Slot 2 | |
| Applicable Jobs | ![]() |
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| Description | An improved version of the two-handed axe that is said to have been sharpened by a first-class blacksmith for his revenge. Resonates with Hero's Boots-LT. Indestructible in battle ATK +5% Base Level at least 210: POW +2, P.ATK +1. For each 2 Refine Levels: ATK +15 For each 3 Refine Levels: Increases damage of Axe Tornado by 10%. Refine Level +7: Increases damage of Axe Tornado by 40%. Decreases Axe Tornado skill cooldown by 1 second. Refine Level +9: Increases melee and ranged physical damage by 15%. Increases physical damage against enemies of every size by 20%. Refine Level +11: Decreases damage taken from enemies of every element by 20%. When equipped with Hero's Boots-LT: ATK +10%, P.ATK +2. [Bonus by Grade] [Grade D]: ATK +3% [Grade C]: Melee and ranged physical damage +15%. P.ATK +1 [Grade B]: POW +3, P.ATK +2 [iRO Description] Indestructible. ATK +5%. When base level is 210 or higher, POW +2, P.ATK +1. For every 2 refine level, ATK +15. For every 3 refine level, increases Axe Tornado damage by 10%. When refined to +7 or higher, increases Axe Boomerang damage by 40%, reduces cooldown of Axe Tornado by 1 second. When refined to +9 or higher, Increases meele and long range physical damage by 15%, increases physical damage against all size enemies by 20%. When refined to +11 or higher, Reduces physical/magical damage received from enemies of all attributes by 20% ------------------------ Set Bonus: Avenger-LT [2] Hero Boots-LT [1] ATK +10%, P.ATK +2. ------------------------ [Bonus by Grade] [Grade D] ATK +3%. [Grade C] Increases meele and long ranged physical damage by 15%, P.ATK +1. [Grade B] POW +3, P.ATK +2. ------------------------ Class: Two-handed Axe Attack: 290 Weapon Lv: 5 Required Lv: 190 Job: Mechanic |
| Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAtkRate,5; if (BaseLevel>=210) { bonus bPAtk,1; bonus bPow,2; } if (.@r>=7) { bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; bonus2 bSkillAtk,"NC_AXEBOOMERANG",40; if (.@r>=9) { bonus2 bAddSize,Size_All,20; bonus bLongAtkRate,15; bonus bShortAtkRate,15; if (.@r>=11) { bonus2 bSubEle,Ele_All,20; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bLongAtkRate,15; bonus bShortAtkRate,15; bonus bPAtk,1; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; bonus bPow,3; } } } bonus bBaseAtk,15*(.@r/2); bonus2 bSkillAtk,"NC_AXETORNADO",10*(.@r/3); },{},{} |
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