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Divine Buster [2]   [Two Handed]   Item ID# 620022 (Divine_Buster)
Type
Weapon
Class
Two-handed Axe
Buy
n/a
Sell
n/a
Weight
660
Attack
330
Required Lvl
215
Weapon Lvl
5
Slot
2
Applicable Jobs
Meister
Description
A two-handed axe with holy power used by the leader of the Holy Knights.

Indestructible in battle

ATK +5%, POW +2.
Increases damage of Mighty Smash by 5%.

Refine Level +5:
Increases damage of Mighty Smash by additional 10%.

Refine Level +7:
Increases melee physical damage by 5%.

Refine Level +9:
Increases damage of Mighty Smash by additional 10%.

Refine Level +10:
ASPD +10% (Decreases after attack delay by 10%).

Refine Level +11:
Increases damage of Mighty Smash by additional 5%.
Increases damage of Axe Stomp by 15%.

[Bonus by Grade]
[Grade D]: melee physical damage +10%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.

[iRO Description]
A two-handed axe imbued with holy power, once wielded by the Divine Order.
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Indestructible in battle.
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ATK + 5%, POW + 2.
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Increases Mighty Smash damage by 5%.
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When refined to +5 or higher, increases Mighty Smash damage by 10%.
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When refined to +7 or higher, increases melee physical damage by 5%.
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When refined to +9 or higher, increases Mighty Smash damage by 10%.
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When refined to +10 or higher, ASPD + 10%.
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When refined to +11 or higher, increases Mighty Smash damage by 5%, and Axe Stomp damage by 15%.
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[Grade Bonus]
[Grade D] Increases melee physical damage by 10%.
[Grade C] Increases physical damage against all size enemies by 10%.
[Grade B] Increases physical damage against all race enemies by 10%.
[Grade A] Increases physical damage against all property enemies by 10%.
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Type : Two-handed Axe
Attack : 330
Weapon Level : 5
Required Level : 215
Class : Meister
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAtkRate,5; bonus bPow,2; bonus2 bSkillAtk,"MT_MIGHTY_SMASH",5; if (.@r>=5) { bonus2 bSkillAtk,"MT_MIGHTY_SMASH",10; if (.@r>=7) { bonus bShortAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"MT_MIGHTY_SMASH",10; if (.@r>=10) { bonus bAspdRate,10; if (.@r>=11) { bonus2 bSkillAtk,"MT_AXE_STOMP",15; bonus2 bSkillAtk,"MT_MIGHTY_SMASH",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bShortAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddRace,RC_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{}
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