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Illusion Zephyrus [2]   [Two Handed]   Item ID# 630007 (Zephyrus_IL)
Type
Weapon
Class
Two-handed Spear
Buy
n/a
Sell
n/a
Weight
330
Attack
250
Required Lvl
120
Weapon Lvl
4
Slot
2
Range
3
Applicable Jobs
Swordman
Knight
Crusader
Description
A spear imbued with the wind element.

For each refine level: ATK +4.

For each 2 refine levels: Increases long ranged physical damage by 3%.

Refine Level +7:
Increases damage Spiral Pierce by 20%.

Refine Level +9:
Increases long ranged physical damage by additional 5%.

Refine Level +11:
HIT +10.
Increases physical damage against Medium and Large size monsters by 10%.

When equipped with Illusion Chain Mail:
ATK +30.

If Refine Level of Illusion Zephyrus and Illusion Chain Mail each is +7 or higher:
Increases long ranged physical damage by 5%.

If total refine level of entire set at least +18:
Increases damage of Spiral Pierce by 20%.

If total refine level of entire set at least +22:
Increases damage against Water elemental monsters by 15%.
Increases physical damage against Fish monsters by 15%.

[iRO Description]
A spear with a curved blade modeled after a lightning.
It can cut and stab at the same time.
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For every refine level, ATK + 4.
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For every 2 refine level, increase long ranged physical damage by 3%.
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When refined to +7 or higher, increase Clashing Spiral damage by 20%.
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When refined to +9 or higher, increase long ranged physical damage by additional 5%.
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When refined to +11 or higher, HIT + 10, increase physical damage against Medium and Large size monsters by 10%.
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Set Bonus:
Illusion Zephyrus [2]
Illusion Chain Mail [1]

ATK + 30.
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When the refine level of each item in the set is 7 or higher, increase long ranged physical damage by 5%.
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When the total refine level of set is 18 or higher, increase Clashing Spiral damage by 20%.
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When the total refine level of set is 22 or higher, increase physical damage against Water property and Fish race monsters by 15%.
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Type : Two-handed Spear
Attack : 250
Weapon Level : 4
Required Level : 120
Jobs : Swordsman Class
Item Script
expand to view script
{ .@r = getrefine(); bonus bBaseAtk,4*.@r; bonus bLongAtkRate,3*(.@r/2); if (.@r>=7) { bonus2 bSkillAtk,"LK_SPIRALPIERCE",20; } if (.@r>=9) { bonus bLongAtkRate,5; } if (.@r>=11) { bonus2 bAddSize,Size_Medium,10; bonus2 bAddSize,Size_Large,10; bonus bHit,10; } },{},{}
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