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Vivatus Fides Two-handed Staff [2]   [Two Handed]   Item ID# 640021 (Vivatus_F_T_Staff)
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
200
Attack
200 / MATK 340
Required Lvl
210
Weapon Lvl
5
Slot
2
Applicable Jobs
Arch Mage
Description
A two-handed staff reborn with the power of true faith through a ritual of purification.

Indestructible in battle

MATK +340

Increases damage of Comet by 10%.

For each 3 Refine Levels:
MATK +18

Refine Level +7:
Increases damage of Comet by additional 20%.

Refine Level +9:
Increases magical damage against enemies of every size by 15%.

Refine Level +11:
Increases damage of Comet by additional 25%.

Refine Level +12:
Increases magical damage with Neutral element by 15%.

[Bonus by Grade]
[Grade D]: Refine Level +11: Magical Damage against enemies of every element +15%.
[Grade C]: Damage of Comet +15%.
[Grade B]: MATK +7%.
[Grade A]: SPL +1, S.MATK +1 per 3 Refine Levels.

[iRO Description]
A two-handed staff reborn with the power of true faith through a purification ritual.
------------------------
MATK +340.
Can't be destroyed in battle
Increases Comet damage by 10%.
MATK + 18 per 3 refine rate.

If refine rate is 7 or higher,
increases Comet damage by additional 20%.

If refine rate is 9 or higher,
increases magical damage against all size enemies by 15%.

If refine rate is 11 or higher,
increases Comet damage by additional 25%.

If refine rate is 12 or higher,
increases neutral property magical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases magical damage against all property enemies by 15%.
[Grade C] Increases Comet damage by additional 15%.
[Grade B] MATK +7%.
[Grade A] SPL +1 and S.MATK +1 per 3 refine rate.
------------------------
Class : Two-handed staff
ATK : 200
Weapon Lv : 5
Required Level : 210
Class : Arch Mage
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"WL_COMET",10; bonus bMatk,18*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"WL_COMET",20; if (.@r>=9) { bonus2 bMagicAddSize,Size_All,15; if (.@r>=11) { bonus2 bSkillAtk,"WL_COMET",25; if (.@r>=12) { bonus2 bMagicAtkEle,Ele_Neutral,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bMagicAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"WL_COMET",15; if (.@g >= ENCHANTGRADE_B) { bonus bMatkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bSMatk,(.@r/3); bonus bSpl,(.@r/3); } } } },{},{}
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