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Muqaddas Jaydukhar [2]   [Two Handed]   Item ID# 640046 (Mocadas_Stem)
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
200
Attack
80 / MATK 300
Required Lvl
250
Weapon Lvl
5
Slot
2
Applicable Jobs
Arch Mage
Description
An two-handed staff created by combining holy relics and magical powers.

Indestructible in battle

MATK +330
MATK +5%
Increases damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by 10%.

Refine Level +7:
Increases Magical Damage with Earth and Water element by 10%.

Refine Level +9:
Increases damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by additional 10%.

Refine Level +11:
Increases damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by additional 10%.

[Bonus by Grade]
[Grade D]: Magical Damage against enemies of Small size +15%.
[Grade C]: Magical Damage against enemies of Medium size +15%.
[Grade B]: Magical Damage against enemies of Large size +15%.
[Grade A]: S.MATK +5

[iRO Description]
A Staff created by combining holy relics and magical power.

Can't be destroyed.
MATK + 300.
MATK + 5%.
Increase Rock Down, Violent Quake, Frozen Slash and Crystal Impact damage by 10%.

If refine rate is 7 or higher, increases earth and water property magical damage by 10%.

If refine rate is 9 or higher, increases Rock Down, Violent Quake, Frozen Slash and Crystal Impact damage by additional 10%.

If refine rate is 11 or higher, increases Rock Down, Violent Quake, Frozen Slash and Crystal Impact damage by additional 10%.
------------------------
[Grade Bonus]
[Grade D] Magical damage to small size enemies +15%.
[Grade C] Magical damage to medium size enemies +15%.
[Grade B] Magical damage to large size enemies +15%.
[Grade A] S.Matk + 5.
------------------------
Class : Two-handed Staff
Attack : 80
Weapon Lv : 5
Required Level : 250
Usable by : Arch Mage
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,5; bonus2 bSkillAtk,"AG_VIOLENT_QUAKE",10; bonus2 bSkillAtk,"AG_VIOLENT_QUAKE_ATK",10; bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT",10; bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT_ATK",10; bonus2 bSkillAtk,"AG_FROZEN_SLASH",10; bonus2 bSkillAtk,"AG_ROCK_DOWN",10; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Earth,10; if (.@r>=9) { bonus2 bSkillAtk,"AG_VIOLENT_QUAKE",10; bonus2 bSkillAtk,"AG_VIOLENT_QUAKE_ATK",10; bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT",10; bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT_ATK",10; bonus2 bSkillAtk,"AG_FROZEN_SLASH",10; bonus2 bSkillAtk,"AG_ROCK_DOWN",10; if (.@r>=11) { bonus2 bSkillAtk,"AG_VIOLENT_QUAKE",10; bonus2 bSkillAtk,"AG_VIOLENT_QUAKE_ATK",10; bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT",10; bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT_ATK",10; bonus2 bSkillAtk,"AG_FROZEN_SLASH",10; bonus2 bSkillAtk,"AG_ROCK_DOWN",10; } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAddSize,Size_Small,15; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAddSize,Size_Medium,15; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAddSize,Size_Large,15; if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,5; } } } } },{},{}
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