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Vivatus Fides Cross Huuma Shuriken [2]   [Two Handed]   Item ID# 650021 (Vivatus_F_C_Humma)
Type
Weapon
Class
Fuuma Shuriken
Buy
n/a
Sell
n/a
Weight
220
Attack
360
Required Lvl
210
Weapon Lvl
5
Slot
2
Applicable Jobs
Kagerou / Oboro
Description
A huuma shuriken reborn with the power of true faith through a ritual of purification.

Indestructible in battle

Increases damage of Cross Slash by 10%.

For each 3 Refine Levels:
ATK +18

Refine Level +7:
Increases damage of Cross Slash by additional 20%.

Refine Level +9:
Decreases Cross Slash skill cooldown by 2 seconds.

Refine Level +11:
Increases damage of Cross Slash by additional 25%.

Refine Level +12:
Increases ranged physical damage by 15%.

[Bonus by Grade]
[Grade D]: Refine Level +11: Physical Damage against enemies of every element +15%.
[Grade C]: Damage of Cross Slash +15%.
[Grade B]: ATK +7%.
[Grade A]: POW +1, P.ATK +1 per 3 Refine Levels.

[iRO Description]
Huuma Shuriken reborn through the power of true faith through a purification ritual.
------------------------
Can't be destroyed.
Increases Cross Slash damage by 10%.
ATK + 18 per 3 refine rate.

If refine rate is 7 or higher, increases Cross Slash damage by additional 20%.

If refine rate is 9 or higher, reduces skill cooldown of Cross Slash by 2 seconds.

If refine rate is 11 or higher, increases Cross Slash damage by additional 25%.

If refine rate is 12 or higher, increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] If refine rate is 11 or higher, increases physical damage againt all property enemies by 15%.
[Grade C] Increases Cross Slash damage by additional 15%.
[Grade B] ATK +7%.
[Grade A] POW + 1 and P.ATK + 1 per 3 refine rate.
------------------------
Class: Huuma Shuriken
Attack: 360
Weapon Lv: 5
Required Lv: 210
Class: Shinkiro, Shiranui
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"KO_JYUMONJIKIRI",10; bonus bBaseAtk,18*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20; if (.@r>=9) { bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000; if (.@r>=11) { bonus2 bSkillAtk,"KO_JYUMONJIKIRI",25; if (.@r>=12) { bonus bLongAtkRate,15; } } } } if (.@g >= ENCHANTGRADE_D) { if (.@r>=11) { bonus2 bAddEle,Ele_All,15; } } if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"KO_JYUMONJIKIRI",15; if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,7; if (.@g >= ENCHANTGRADE_A) { bonus bPAtk,(.@r/3); bonus bPow,(.@r/3); } } } },{},{}
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