.:Renewal Item Database:.
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Type
Weapon
Class
Bow
Buy
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Weight
100 Attack
250 Required Lvl 230 Weapon Lvl 5 Slot 2 Range 5 | |
| Applicable Jobs | ![]() |
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| Description | A bow containing the pain of bereavement. ATK +10% Increases damage of Rhythm Shooting by 10%. For each 2 Refine Levels: Increases damage of Severe Rainstorm by 3%. Refine Level +7: Increases ranged physical damage by 10%. Refine Level +9: Increases damage of Severe Rainstorm by additional 30%. Refine Level +11: Decreases Severe Rainstorm skill cooldown by 2 seconds. [Bonus by Grade] [Grade D]: Damage of Rhythm Shooting +5%. [Grade C]: Damage of Rhythm Shooting +8%, P.ATK +1. [Grade B]: Damage of Rhythm Shooting +12%, CON +1. [iRO Description] A bow filled with the pain of grief. ------------------------ ATK + 10%. Increase Rhythm Shooting damage by 10%. ------------------------ For every 2 refine level, increase Severe Rainstorm damage by 3%. ------------------------ When refined to +7 or higher, increase long ranged physical damage by 10%. ------------------------ When refined to +9 or higher, increase Severe Rainstorm damage by additional 30%. ------------------------ When refined to +11 or higher, reduce cooldown of Severe Rainstorm by 2 seconds. ------------------------ [Grade Bonus] [Grade D] Increase Rhythm Shooting damage by additional 5%. [Grade C] Increase Rhythm Shooting damage by additional 8%. P.ATK + 1. [Grade B] Increase Rhythm Shooting damage by additional 12%. CON + 1. ------------------------ Type : Bow Attack : 250 Weapon Level : 5 Required Level : 230 Class : Trobadour and Trouvere |
| Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",3*(.@r/2); if (.@r>=7) { bonus bLongAtkRate,10; if (.@r>=9) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",30; if (.@r>=11) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",5; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,1; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",8; if (.@g >= ENCHANTGRADE_B) { bonus bCon,1; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",12; } } } },{},{} |
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