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Poenitentia Vatia [2]   [Two Handed]   Item ID# 700025 (Poenetentia_Vatia)
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
100
Attack
250
Required Lvl
230
Weapon Lvl
5
Slot
2
Range
5
Applicable Jobs
Troubadour / Trouvere
Description
A bow containing the pain of bereavement.

ATK +10%

Increases damage of Rhythm Shooting by 10%.

For each 2 Refine Levels:
Increases damage of Severe Rainstorm by 3%.

Refine Level +7:
Increases ranged physical damage by 10%.

Refine Level +9:
Increases damage of Severe Rainstorm by additional 30%.

Refine Level +11:
Decreases Severe Rainstorm skill cooldown by 2 seconds.

[Bonus by Grade]
[Grade D]: Damage of Rhythm Shooting +5%.
[Grade C]: Damage of Rhythm Shooting +8%, P.ATK +1.
[Grade B]: Damage of Rhythm Shooting +12%, CON +1.

[iRO Description]
A bow filled with the pain of grief.
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ATK + 10%.
Increase Rhythm Shooting damage by 10%.
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For every 2 refine level, increase Severe Rainstorm damage by 3%.
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When refined to +7 or higher, increase long ranged physical damage by 10%.
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When refined to +9 or higher, increase Severe Rainstorm damage by additional 30%.
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When refined to +11 or higher, reduce cooldown of Severe Rainstorm by 2 seconds.
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[Grade Bonus]
[Grade D] Increase Rhythm Shooting damage by additional 5%.
[Grade C] Increase Rhythm Shooting damage by additional 8%. P.ATK + 1.
[Grade B] Increase Rhythm Shooting damage by additional 12%. CON + 1.
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Type : Bow
Attack : 250
Weapon Level : 5
Required Level : 230
Class : Trobadour and Trouvere
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",3*(.@r/2); if (.@r>=7) { bonus bLongAtkRate,10; if (.@r>=9) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",30; if (.@r>=11) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",5; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,1; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",8; if (.@g >= ENCHANTGRADE_B) { bonus bCon,1; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",12; } } } },{},{}
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