.:Renewal Item Database:.
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Type
Weapon
Class
Bow
Buy
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Weight
200 Attack
230 Required Lvl 190 Weapon Lvl 5 Slot 2 Range 5 | |
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| Description | Thanos' bow remodeled with the addition of Tim Artnard's technology. Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds. For each 2 Refine Levels: ATK +10 For each 3 Refine Levels: Increases damage of Sharp Shooting by 5%. Refine Level +7: Increases critical damage by 15%. Increases damage of Sharp Shooting by additional 10%. Refine Level +9: Critical +15 Decreases variable cast time by 10%. Refine Level +11: Increases physical damage against enemies of every size by 15%. Increases ranged physical damage by 15%. [Bonus by Grade] [Grade D]: ATK +2%, Damage of Crescive Bolt +10%. [Grade C]: ATK +3%, P.ATK +1. [Grade B]: Damage of Crescive Bolt +10%. [iRO Description] Thanatos Bow remodeled with Team Atnad's technology added. ------------------------ When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times. ATK + 10 per 2 refine rate. Increases Focused Arrow Strike damage by 5% per 3 refine rate. If refine rate is 7 or higher, increases critical damage by 15%, increases Focused Arrow Strike damage by additional 10%. If refine rate is 9 or higher, CRI + 15, reduces variable casting time by 10%. If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%. ------------------------ [Bonus By Grade] [Grade D] ATK + 2%, increases Crescive Bolt damage by 10%. [Grade C] Reduces global cooldown by 5%, P.ATK + 1. [Grade B] Increases Crescive Bolt damage by additional 10%. ------------------------ Class : Bow ATK : 230 Weapon Lv : 5 Required Level : 190 Class : Ranger |
| Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); autobonus "{ bonus2 bHPRegenRate,2500,1000; }",1,4000,BF_WEAPON; bonus bBaseAtk,10*(.@r/2); bonus2 bSkillAtk,"SN_SHARPSHOOTING",5*(.@r/3); if (.@r>=7) { bonus bCritAtkRate,15; bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; if (.@r>=9) { bonus bVariableCastrate,-10; bonus bCritical,15; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus bLongAtkRate,15; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10; if (.@g >= ENCHANTGRADE_C) { bonus bDelayrate,-5; bonus bPAtk,1; if (.@g >= ENCHANTGRADE_B) { bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10; } } } },{},{} |
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