Renewal
.:Renewal Item Database:.
Search Item By ID


Thanatos Bow-AD [2]   [Two Handed]   Item ID# 700029 (Thanos_Bow_AD)
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
200
Attack
230
Required Lvl
190
Weapon Lvl
5
Slot
2
Range
5
Applicable Jobs
Ranger
Description
Thanos' bow remodeled with the addition of Tim Artnard's technology.

Physical attacks have a random chance to recover 2500 HP and 50 SP every second for 4 seconds.

For each 2 Refine Levels:
ATK +10

For each 3 Refine Levels:
Increases damage of Sharp Shooting by 5%.

Refine Level +7:
Increases critical damage by 15%.
Increases damage of Sharp Shooting by additional 10%.

Refine Level +9:
Critical +15
Decreases variable cast time by 10%.

Refine Level +11:
Increases physical damage against enemies of every size by 15%.
Increases ranged physical damage by 15%.

[Bonus by Grade]
[Grade D]: ATK +2%, Damage of Crescive Bolt +10%.
[Grade C]: ATK +3%, P.ATK +1.
[Grade B]: Damage of Crescive Bolt +10%.

[iRO Description]
Thanatos Bow remodeled with Team Atnad's technology added.
------------------------
When dealing physical damage, has a chance to recovers 2500 HP and 50 SP every 1 second for 4 times.

ATK + 10 per 2 refine rate.
Increases Focused Arrow Strike damage by 5% per 3 refine rate.

If refine rate is 7 or higher, increases critical damage by 15%, increases Focused Arrow Strike damage by additional 10%.

If refine rate is 9 or higher, CRI + 15, reduces variable casting time by 10%.

If refine rate is 11 or higher, increases physical damage against all size enemies by 15%, increases long ranged physical damage by 15%.
------------------------
[Bonus By Grade]

[Grade D] ATK + 2%, increases Crescive Bolt damage by 10%.
[Grade C] Reduces global cooldown by 5%, P.ATK + 1.
[Grade B] Increases Crescive Bolt damage by additional 10%.
------------------------
Class : Bow
ATK : 230
Weapon Lv : 5
Required Level : 190
Class : Ranger
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); autobonus "{ bonus2 bHPRegenRate,2500,1000; }",1,4000,BF_WEAPON; bonus bBaseAtk,10*(.@r/2); bonus2 bSkillAtk,"SN_SHARPSHOOTING",5*(.@r/3); if (.@r>=7) { bonus bCritAtkRate,15; bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; if (.@r>=9) { bonus bVariableCastrate,-10; bonus bCritical,15; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus bLongAtkRate,15; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10; if (.@g >= ENCHANTGRADE_C) { bonus bDelayrate,-5; bonus bPAtk,1; if (.@g >= ENCHANTGRADE_B) { bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10; } } } },{},{}
Dropped By No Result

Share Link
back to top