.:Renewal Item Database:.
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Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
150 Attack
280 Required Lvl 215 Weapon Lvl 5 Slot 2 Range 5 | |
| Applicable Jobs | ![]() |
|---|---|
| Description | A bow used by a fallen angel. ATK +5%, CON +2 Increases damage of Chain Reaction Shot by 5%. Refine Level +5: Increases damage of Chain Reaction Shot by additional 10%. Refine Level +7: Increases ranged physical damage by 5%. Refine Level +9: Increases damage of Chain Reaction Shot by additional 10%. Refine Level +10: Critical +10 Refine Level +11: Increases damage of Chain Reaction Shot by additional 5%. Increases damage of Frenzy Shot by 15%. [Bonus by Grade] [Grade D]: ranged physical damage +10%. [Grade C]: Physical Damage against enemies of every size +10%. [Grade B]: Physical Damage against enemies of every race +10%. [Grade A]: Physical Damage against enemies of every element +10%. [iRO Description] A bow was once used by a fallen angel. ------------------------ ATK + 5%, CON + 2. ------------------------ Increase Chain Reaction Shot damage by 5%. ------------------------ When refined to +5 or higher, increase Chain Reaction Shot damage by additional 10%. ------------------------ When refined to +7 or higher, increase long-range physical damage by 5%. ------------------------ When refined to +9 or higher, increase Chain Reaction Shot damage by additional 10%. ------------------------ When refined to +10 or higher, CRI + 10. ------------------------ When refined to +11 or higher, increase Chain Reaction Shot damage by additional 5% and Frenzy Shot damage by 15%. ------------------------ [Grade Bonus] [Grade D] Increase long-range physical damage by 10%. [Grade C] Increase physical damage against all sizes enemies by 10%. [Grade B] Increase physical damage against all races enemies by 10%. [Grade A] Increase physical damage against all property enemies by 10%. ------------------------ Type : Bow Attack : 280 Weapon Level : 5 Required Level : 215 Class : Abyss Chaser |
| Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bCon,2; bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",5; bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",5; if (.@r>=5) { bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",10; bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",10; bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",10; if (.@r>=10) { bonus bCritical,10; if (.@r>=11) { bonus2 bSkillAtk,"ABC_FRENZY_SHOT",15; bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT",5; bonus2 bSkillAtk,"ABC_CHAIN_REACTION_SHOT_ATK",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddRace,RC_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{} |
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