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Divine Bow Gandiva [2] [Two Handed] Item ID# 700109 (Gandiva_Bow_US) | |
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Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
10 Attack
250 Required Lvl 100 Weapon Lvl 5 Slot 2 Range 5 | |
| Applicable Jobs | ![]() ![]() |
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| Description | Not Available [iRO Description] A sacred celestial bow wielded by Arjuna that is believed to have the strength of one hundred thousand bows. ------------------------ Indestructible in battle. ------------------------ Reduce damage taken from Boss enemies by 50%. ------------------------ Reduce damage taken from Human and Doram Player by 40%. ------------------------ Increase long-range physical damage by 40%. ------------------------ When refined to +11 or higher, increase movement speed, ASPD + 5. ------------------------ When refined to +12 or higher, All Basic Status + 15, ATK + 50, MATK + 50. ------------------------ When Base Level is 150 or higher, for every refine level, increase long-range physical damage by additional 10%. ------------------------ Set Bonus: Divine Bow Gandiva [2] Fire Arrow OR Holy Arrow MHP + 15%, MSP + 15%. When weapon is refined to +13 or higher, increase long-range physical damage by 50%. ------------------------ Set Bonus: Divine Bow Gandiva [2] Ring of Artemis [1] CON + 10. Enable to use Lv.10 Triangle Shot. When weapon is refined to +13 or higher, increase Crescive Bolt and Gale Storm damage by 30%. ------------------------ [Grade Bonus] [Grade D] Critical Damage + 10%. [Grade C] POW + 5, CON + 5. [Grade B] P.ATK + 20. [Grade A] Long-range Physical Damage + 20%. ------------------------ Type : Bow Attack : 250 Weapon Level : 5 Required Level : 100 Class : Archer |
| Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSubClass,Class_Boss,50; bonus2 bSubRace,RC_Player_Doram,40; bonus2 bSubRace,RC_Player_Human,40; bonus bLongAtkRate,40; if (BaseLevel>=150) bonus bLongAtkRate,10*.@r; if (.@r>=11) { bonus bSpeedRate,25; bonus bAspd,5; if (.@r>=12) { bonus bAllStats,15; bonus bBaseAtk,50; bonus bMatk,50; } } if (.@g>=ENCHANTGRADE_D) { bonus bCritAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus bPow,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,20; if (.@g>=ENCHANTGRADE_A) { bonus bLongAtkRate,20; } } } } },{},{} |
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