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Beargun Crossbow [3]   [Two Handed]   Item ID# 700121 (Beargun_Crossbow)
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
240
Attack
370
Required Lvl
265
Weapon Lvl
5
Slot
3
Range
5
Applicable Jobs
Abyss Chaser
Description
A small pistol-shaped crossbow discovered in another dimension.
It comes with a small teddy bear attached to match its small size.

Increases damage of Chasing Shot by 15%.

For each 2 Refine Levels:
ATK +20, ATK +1%.
Increases damage of Chasing Shot by additional 4%.

Refine Level +7:
Critical +15.
Increases damage of Chasing Shot by additional 20%.

Refine Level +9:
C.RATE +7.
Increases critical damage by 15%.

Refine Level +12:
Increases damage of Chasing Shot by additional 15%.
Casting Hit And Sliding grants additional effects for 30 seconds.

[Additional Effects]
Ignores physical resistance of every race, except Players, by 15%.
C.RATE +12.

For each Refine Level:
Critical +3.
Increases ranged physical damage by 5%.
Increases damage of Frenzy Shot by 3%.

[Bonus by Grade]
[Grade D]: Variable cast time -10%, damage of Chasing Shot +15%.
[Grade C]: Ranged physical damage +15%, damage of Frenzy Shot +15%.
[Grade B]: Damage of Frenzy Shot +20%.
[Grade A]: P.ATK +15, Refine Level +12: Damage of Frenzy Shot +15%, Chasing Shot skill cooldown -0.3 seconds.

[iRO Description]
Not Available
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"ABC_CHASING_SHOT",15+4*(.@r/2); bonus bAtkRate,(.@r/2); bonus bBaseAtk,20*(.@r/2); if (.@r>=7) { bonus bCritical,15; bonus2 bSkillAtk,"ABC_CHASING_SHOT",20; if (.@r>=9) { bonus bCritAtkRate,15; bonus bCRate,7; if (.@r>=12) { bonus2 bSkillAtk,"ABC_CHASING_SHOT",15; autobonus3 "{ .@r = getrefine(); bonus2 bIgnoreResRaceRate,RC_All,15; bonus2 bIgnoreResRaceRate,RC_Player_Human,-15; bonus2 bIgnoreResRaceRate,RC_Player_Doram,-15; bonus bCRate,12; bonus bLongAtkRate,5*.@r; bonus bCritical,3*.@r; bonus2 bSkillAtk,\"ABC_FRENZY_SHOT\",3*.@r; }",1000,30000,"ABC_HIT_AND_SLIDING"; } } } if (.@g>=ENCHANTGRADE_D) { bonus bVariableCastrate,-10; bonus2 bSkillAtk,"ABC_CHASING_SHOT",15; if (.@g>=ENCHANTGRADE_C) { bonus bLongAtkRate,15; bonus2 bSkillAtk,"ABC_FRENZY_SHOT",15; if (.@g>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"ABC_FRENZY_SHOT",20; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,15; if (.@r>=12) { bonus2 bSkillCooldown,"ABC_CHASING_SHOT",-300; bonus2 bSkillAtk,"ABC_FRENZY_SHOT",15; } } } } } },{},{}
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