.:Renewal Item Database:.
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Type
Weapon
Class
Bow
Buy
n/a
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Weight
240 Attack
370 Required Lvl 265 Weapon Lvl 5 Slot 3 Range 5 | |
| Applicable Jobs | ![]() |
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| Description | A small pistol-shaped crossbow discovered in another dimension. It comes with a small teddy bear attached to match its small size. Increases damage of Chasing Shot by 15%. For each 2 Refine Levels: ATK +20, ATK +1%. Increases damage of Chasing Shot by additional 4%. Refine Level +7: Critical +15. Increases damage of Chasing Shot by additional 20%. Refine Level +9: C.RATE +7. Increases critical damage by 15%. Refine Level +12: Increases damage of Chasing Shot by additional 15%. Casting Hit And Sliding grants additional effects for 30 seconds. [Additional Effects] Ignores physical resistance of every race, except Players, by 15%. C.RATE +12. For each Refine Level: Critical +3. Increases ranged physical damage by 5%. Increases damage of Frenzy Shot by 3%. [Bonus by Grade] [Grade D]: Variable cast time -10%, damage of Chasing Shot +15%. [Grade C]: Ranged physical damage +15%, damage of Frenzy Shot +15%. [Grade B]: Damage of Frenzy Shot +20%. [Grade A]: P.ATK +15, Refine Level +12: Damage of Frenzy Shot +15%, Chasing Shot skill cooldown -0.3 seconds. [iRO Description] Not Available |
| Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"ABC_CHASING_SHOT",15+4*(.@r/2); bonus bAtkRate,(.@r/2); bonus bBaseAtk,20*(.@r/2); if (.@r>=7) { bonus bCritical,15; bonus2 bSkillAtk,"ABC_CHASING_SHOT",20; if (.@r>=9) { bonus bCritAtkRate,15; bonus bCRate,7; if (.@r>=12) { bonus2 bSkillAtk,"ABC_CHASING_SHOT",15; autobonus3 "{ .@r = getrefine(); bonus2 bIgnoreResRaceRate,RC_All,15; bonus2 bIgnoreResRaceRate,RC_Player_Human,-15; bonus2 bIgnoreResRaceRate,RC_Player_Doram,-15; bonus bCRate,12; bonus bLongAtkRate,5*.@r; bonus bCritical,3*.@r; bonus2 bSkillAtk,\"ABC_FRENZY_SHOT\",3*.@r; }",1000,30000,"ABC_HIT_AND_SLIDING"; } } } if (.@g>=ENCHANTGRADE_D) { bonus bVariableCastrate,-10; bonus2 bSkillAtk,"ABC_CHASING_SHOT",15; if (.@g>=ENCHANTGRADE_C) { bonus bLongAtkRate,15; bonus2 bSkillAtk,"ABC_FRENZY_SHOT",15; if (.@g>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"ABC_FRENZY_SHOT",20; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,15; if (.@r>=12) { bonus2 bSkillCooldown,"ABC_CHASING_SHOT",-300; bonus2 bSkillAtk,"ABC_FRENZY_SHOT",15; } } } } } },{},{} |
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