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Poenitentia Penet [2]   [Two Handed]   Item ID# 810007 (Poenitentia_Penet)
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
180
Attack
270
Required Lvl
230
Weapon Lvl
5
Slot
2
Range
9
Applicable Jobs
Rebellion
Description
A rifle containing the pain of bereavement.

ATK +10%

Increases damage of Only One Bullet and Spiral Shooting by 10%.

For each 2 Refine Levels:
Increases damage of Hammer of God by 3%.

Refine Level +7:
ASPD +10% (Decreases after attack delay by 10%).

Refine Level +9:
Increases damage of Hammer of God by additional 25%.

Refine Level +11:
Increases physical damage against enemies of every size by 15%.
Decreases Hammer of God skill cooldown by 8 seconds.

[Bonus by Grade]
[Grade D]: Damage of Only One Bullet and Spiral Shooting +5%.
[Grade C]: Damage of Only One Bullet and Spiral Shooting +3%, P.ATK +1.
[Grade B]: Damage of Only One Bullet and Spiral Shooting +5%, CON +1.

[iRO Description]
A rifle filled with the pain of grief.
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ATK + 10%.
Increase Only One Bullet and Spiral Shooting damage by 10%.
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For every 2 refine level, increase God's Hammer damage by 3%.
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When refined to +7 or higher, ASPD + 10%.
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When refined to +9 or higher, increase God's Hammer damage by additional 25%.
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When refined to +11 or higher,
Increase physical damage against all size enemies by 15%.
Reduce cooldown of God's Hammer by 8 seconds.
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[Grade Bonus]
[Grade D] Increase Only One Bullet and Spiral Shooting damage by additional 5%.
[Grade C] Increase Only One Bullet and Spiral Shooting damage by additional 3%. P.ATK + 1.
[Grade B] Increase Only One Bullet and Spiral Shooting damage by additional 5%. CON + 1.
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Type : Rifle
Attack : 270
Weapon Level : 5
Required Level : 230
Class : Night Watch
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",3*(.@r/2); if (.@r>=7) { bonus bAspdRate,10; if (.@r>=9) { bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",25; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-8000; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,1; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",3; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",3; if (.@g >= ENCHANTGRADE_B) { bonus bCon,1; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5; } } } },{},{}
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