.:Renewal Item Database:.
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Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
180 Attack
270 Required Lvl 230 Weapon Lvl 5 Slot 2 Range 9 | |
| Applicable Jobs | ![]() |
|---|---|
| Description | A rifle containing the pain of bereavement. ATK +10% Increases damage of Only One Bullet and Spiral Shooting by 10%. For each 2 Refine Levels: Increases damage of Hammer of God by 3%. Refine Level +7: ASPD +10% (Decreases after attack delay by 10%). Refine Level +9: Increases damage of Hammer of God by additional 25%. Refine Level +11: Increases physical damage against enemies of every size by 15%. Decreases Hammer of God skill cooldown by 8 seconds. [Bonus by Grade] [Grade D]: Damage of Only One Bullet and Spiral Shooting +5%. [Grade C]: Damage of Only One Bullet and Spiral Shooting +3%, P.ATK +1. [Grade B]: Damage of Only One Bullet and Spiral Shooting +5%, CON +1. [iRO Description] A rifle filled with the pain of grief. ------------------------ ATK + 10%. Increase Only One Bullet and Spiral Shooting damage by 10%. ------------------------ For every 2 refine level, increase God's Hammer damage by 3%. ------------------------ When refined to +7 or higher, ASPD + 10%. ------------------------ When refined to +9 or higher, increase God's Hammer damage by additional 25%. ------------------------ When refined to +11 or higher, Increase physical damage against all size enemies by 15%. Reduce cooldown of God's Hammer by 8 seconds. ------------------------ [Grade Bonus] [Grade D] Increase Only One Bullet and Spiral Shooting damage by additional 5%. [Grade C] Increase Only One Bullet and Spiral Shooting damage by additional 3%. P.ATK + 1. [Grade B] Increase Only One Bullet and Spiral Shooting damage by additional 5%. CON + 1. ------------------------ Type : Rifle Attack : 270 Weapon Level : 5 Required Level : 230 Class : Night Watch |
| Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",10; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",10; bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",3*(.@r/2); if (.@r>=7) { bonus bAspdRate,10; if (.@r>=9) { bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",25; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-8000; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,1; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",3; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",3; if (.@g >= ENCHANTGRADE_B) { bonus bCon,1; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",5; bonus2 bSkillAtk,"NW_ONLY_ONE_BULLET",5; } } } },{},{} |
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