.:Renewal Item Database:.
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Type
Weapon
Class
Grenade Launcher
Buy
n/a
Sell
n/a
Weight
320 Attack
420 Required Lvl 265 Weapon Lvl 5 Slot 3 Range 9 | |
| Applicable Jobs | ![]() |
|---|---|
| Description | A grenade launcher for base neutralization agents, specialized in long-range barrages, used in any dimension. Increases damage of Midnight Fallen by 20%. For each 3 Refine Levels: ATK +25, ATK +1%. Increases damage of Midnight Fallen by additional 5%. Refine Level +7: Increases damage of Midnight Fallen by additional 15%. Refine Level +9: P.ATK +7. Increases normal physical damage by 15%. Refine Level +12: Increases damage of Midnight Fallen by additional 15%. If the Weapon's Grade are A or higher: When Wild Fire Level 5 or higher is learned: Casting Hidden Card grants additional effects for 150 seconds. [Additional Effects] Increases normal physical damage by additional 15%. When casting Spiral Shooting, it autocasts Level 5 Wild Fire. For each Refine Level: Increases damage of Spiral Shooting and Wild Fire by additional 5%. [Bonus by Grade] [Grade D]: Variable cast time -10%. [Grade C]: Ranged physical damage +15%, normal physical damage +10%. [Grade B]: Variable cast time -5%, damage of Midnight Fallen +10%. [Grade A]: P.ATK +15, Refine Level +12: Midnight Fallen skill cooldown -0.2 seconds. [iRO Description] Not Available |
| Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"NW_MIDNIGHT_FALLEN",20+5*(.@r/3); bonus bAtkRate,(.@r/3); bonus bBaseAtk,25*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"NW_MIDNIGHT_FALLEN",15; if (.@r>=9) { bonus bNonCritAtkRate,15; bonus bPAtk,7; if (.@r>=12) { bonus2 bSkillAtk,"NW_MIDNIGHT_FALLEN",15; if (.@g>=ENCHANTGRADE_A) { if (getskilllv("NW_WILD_FIRE")>=5) { autobonus3 "{ .@r = getrefine(); bonus bNonCritAtkRate,15; bonus4 bAutoSpellOnSkill,\"NW_SPIRAL_SHOOTING\",\"NW_WILD_FIRE\",5,1000; bonus2 bSkillAtk,\"NW_SPIRAL_SHOOTING\",5*.@r; bonus2 bSkillAtk,\"NW_WILD_FIRE\",5*.@r; }",1000,150000,"NW_HIDDEN_CARD"; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bVariableCastrate,-10; if (.@g>=ENCHANTGRADE_C) { bonus bNonCritAtkRate,10; bonus bLongAtkRate,15; if (.@g>=ENCHANTGRADE_B) { bonus bVariableCastrate,-5; bonus2 bSkillAtk,"NW_MIDNIGHT_FALLEN",10; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,15; if (.@r>=12) { bonus2 bSkillCooldown,"NW_MIDNIGHT_FALLEN",-200; } } } } } },{},{} |
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