.:Renewal Item Database:.
Armor
Type
Armor
Class
Shield
Buy
20z
Sell
10z
Weight
100 Defense
25 Armor Lvl 1 Slot 0 | |
Applicable Jobs | Mage Wizard Sage Soul Linker |
---|---|
Description | A magic book filled with long, impractical spells that is so large, it can actually be used just like a shield. INT +1, MDEF +2 [+Pocket Watch & Monocle] HP and SP recovery speed increased by 15%, MATK +7%. More Information on Combo: |
Item Script | { bonus bInt,1; bonus bMdef,2; },{},{} |
Dropped By | |
Enchantment | Socket Enchantable |
Obtainable From | Old Blue Box, Old Violet Box |
Type
Armor
Class
Shield
Buy
20z
Sell
10z
Weight
100 Defense
25 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Mage Wizard Sage Soul Linker |
---|---|
Description | A magic book filled with long, impractical spells that is so large, it can actually be used just like a shield. INT +1, MDEF +2 [+Pocket Watch & Monocle] HP and SP recovery speed increased by 15%, MATK +7%. More Information on Combo: |
Item Script | { bonus bInt,1; bonus bMdef,2; },{},{} |
Dropped By | |
Enchantment | Generated by Socket Enchanting |
Menblatt's Wings [1] [Garment] Item ID# 20863 (MenblattWing) Menblatt Wing Manteau | |
Type
Armor
Class
Garment
Buy
20z
Sell
10z
Weight
40 Defense
40 Required Lvl 100 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A garment made from Menblatt Wings. I'm going to fly in the sky. ATK +30. Refine Level +5: For each 60 base DEX: Long range physical damage +1%. Refine Level +7: For each 10 base DEX: Long range physical damage +1% additionally. When compounded with Menblatt Card: For each 10 base DEX: Long range physical damage -1%. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,30; if (.@r>=5) bonus bLongAtkRate,readparam(bDex)/60; if (.@r>=7) bonus bLongAtkRate,readparam(bDex)/10; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Armor
Buy
10z
Sell
5z
Weight
30 Defense
40 Required Lvl 80 Armor Lvl 1 Slot 0 | |
Applicable Jobs | Every Job except Novice & Supernovice |
---|---|
Description | A suit usually worn by Gentleman. ASPD +3% Reduces after cast delay by 3%. Reduces variable cast time by 3%. When refined to +7 or above: ASPD +2% Reduces after cast delay by 2%. Reduces variable cast time by 2%. More Information on Combo: |
Item Script | { .@r = getrefine(); bonus bAspdRate,3+((.@r>=7)?2:0); bonus bDelayrate,-3-((.@r>=7)?2:0); bonus bVariableCastrate,-3-((.@r>=7)?2:0); },{},{} |
Dropped By |
Mental Amplifier Ring [1] [Accessory] Item ID# 490079 (SoulExpansionRing) Soul Expansion Ring | |
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
10 Required Lvl 100 Armor Lvl 1 Slot 1 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | A ring with embedded red stones that amplifies psychokinesis. MDEF +15, INT +7. Increases magical damage against Small, Medium and Large sized monsters by 10%. For each 7 Base Level: Increases damage of Soul Expansion by 1%. When Level 5 Stasis is learned: Increases Shadow, Ghost and Neutral elemental magic damage by 10%. When Level 5 Telekinesis Intense is learned: Decreases Telekinesis Intense skill cooldown by 75 seconds. When Level 5 Hell Inferno is learned: ASPD +15% (After attack delay -15%). Recovers 100 HP and 10 SP when defeating monsters with magical attacks. When Level 5 Recognized Spell is learned: Decreases after skill cast delay of all skills by 30%. When equipped by Warlock: When equipped with Release of Truth: Ignore magical defense of all enemies by 100%. Releases Telekinesis Intense state when unequipping. |
Item Script |
expand to view script{ bonus bMdef,15; bonus bInt,7; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"WL_SOULEXPANSION",(BaseLevel/7); if (getskilllv("WL_STASIS") == 5) { bonus2 bMagicAtkEle,Ele_Dark,10; bonus2 bMagicAtkEle,Ele_Ghost,10; bonus2 bMagicAtkEle,Ele_Neutral,10; } if (getskilllv("WL_TELEKINESIS_INTENSE") == 5) bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-75000; if (getskilllv("WL_HELLINFERNO") == 5) { bonus bAspdRate,15; bonus bMagicHPGainValue,100; bonus bMagicSPGainValue,10; } if (getskilllv("WL_RECOGNIZEDSPELL") == 5) bonus bDelayrate,-30; },{},{ sc_end SC_TELEKINESIS_INTENSE; } |
Dropped By | No Result |
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
10 Defense
15 Required Lvl 230 Armor Lvl 1 Slot 1 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | The magic ring developed by Geffen improves magical abilities. MaxHP +5% MATK +8% When equipped with either Anti-Conjurer Suit or Magic Protector Robe: Magical attacks have a random chance to recover 80 SP per 0.5 seconds for 19 times. |
Item Script | { bonus bMaxHPrate,5; bonus bMatkRate,8; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Accessory
Buy
20z
Sell
10z
Weight
20 Required Lvl 99 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | VIT +3. When equipped by Novice, Taekwon, Ninja and Gunslinger: MaxHP +1000 and MaxSP +200. |
Item Script | { bonus bVit,3; if (BaseClass == Job_Gunslinger || BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseClass == Job_Ninja || BaseClass == Job_Taekwon) { bonus bMaxHP,1000; bonus bMaxSP,200; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Accessory
Buy
20z
Sell
10z
Weight
20 Required Lvl 99 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | INT +3. When equipped by Novice, Taekwon, Ninja and Gunslinger: Reduces variable cast time by 30%. |
Item Script | { bonus bInt,3; if (BaseClass == Job_Gunslinger || BaseJob == Job_Novice || BaseJob == Job_SuperNovice || BaseClass == Job_Ninja || BaseClass == Job_Taekwon) { bonus bVariableCastrate,-30; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
0 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | A figure made representing the Merchant Class. STR + 1. [Merchant Class] CRIT + 5. |
Item Script | { bonus bStr,1; if (Class == Job_Merchant) bonus bCritical,5; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
10 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Novice Supernovice |
---|---|
Description | A guide to help experience the basic skill of Merchant. Max SP + 100. |
Item Script | { bonus bMaxSP,100; skill "MC_DISCOUNT",1; skill "MC_OVERCHARGE",10; skill "MC_IDENTIFY",1; skill "MC_MAMMONITE",1; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
40z
Sell
20z
Weight
40 Defense
10 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Created for military purpose, this hat boosts your fighting abilities. ASPD +3%, CRIT +3. When refined to +7 or higher, adds an additional ASPD +2% and CRIT +2. When refined to +9 or higher, adds an additional ASPD +2% and CRIT +2. |
Item Script | { bonus bAspdRate,3; bonus bCritical,3; .@r = getrefine(); if (.@r >= 7) { bonus bAspdRate,2; bonus bCritical,2; } if (.@r >= 9) { bonus bAspdRate,2; bonus bCritical,2; } },{},{} |
Dropped By | No Result |
Mermaid Headphone [0] [Costume Middle Head] Item ID# 20116 (C_Mermaid_Headphone) [Costume] Mermaid Headphones | |
Type
Armor
Class
Costume Middle Headgear
Buy
n/a
Sell
n/a
Weight
0 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | Everytime you walk, there are bubbles come out. |
Item Script | {},{},{} |
Dropped By | No Result |