.:Renewal Item Database:.
Shadow Gear - Shadow Pendant
Type
Shadow Gear
Class
Shadow Pendant
Buy
n/a
Sell
n/a
Weight
0 | |
Applicable Jobs | Every Job |
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Description | A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Reduces SP consumption of Mammonite by 20%. For every refine level, reduces SP consumption of Mammonite by 3%. [+Merchant Shadow Pendant] ATK +1%, MaxHP +1%. If total refine level of entire set is at least +10: ATK +2%, MaxHP +2%. More Information on Combo: |
Item Script | { .@r = getrefine(); bonus bMaxHP,.@r*10; bonus2 bSkillAtk,"MC_MAMMONITE",20+(5*.@r); },{},{} |
Dropped By | No Result |
Type
Shadow Gear
Class
Shadow Pendant
Buy
n/a
Sell
n/a
Weight
0 Required Lvl 99 | |
Applicable Jobs | Star Gladiator |
---|---|
Description | A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Increases melee physical damage by 3%. Refine Level +7: Increases melee physical damage by additional 3%. Refine Level +9: Decreases SP Consumption of Full Moon Kick by 10%. When equipped with Moonlight Shadow Pendant and 9Moonlight Shadow Shoes: For each 2 Refine Levels of entire set: Increases damage of Full Moon Kick by 1%. When equipped with tar Emperor Shadow Armor: Ignores physical defense of all race, except Players, by 40%. For each Refine Level of entire set: Ignores physical defense of all race, except Players, by additional 1%. |
Item Script | { .@r = getrefine(); bonus bShortAtkRate,3; if (.@r>=7) { bonus bShortAtkRate,3; } if (.@r>=9) { bonus2 bSkillUseSPrate,"SJ_FULLMOONKICK",10; } },{},{} |
Dropped By | No Result |
Type
Shadow Gear
Class
Shadow Pendant
Buy
n/a
Sell
n/a
Weight
0 | |
Applicable Jobs | Every Job |
---|---|
Description | A sacred Earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Increases critical damage by 1%. Refine Level +7: Increases critical damage by 1%. Refine Level +9: Increases critical damage by 1%. |
Item Script | { .@r = getrefine(); bonus bMaxHP,.@r*10; if (.@r >= 9) { .@val = 3; } else if (.@r >= 7) { .@val = 2; } else { .@val = 1; } bonus bCritAtkRate,.@val; },{},{} |
Dropped By | No Result |