.:Renewal Item Database:.
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Furious Crown (Shinkiro & Shiranui) [1] [Upper Head] Item ID# 400652 (FuriousCirclet_SS) Furious Crown(Shinkiro & Shiranui) | |
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Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
30 Defense
30 Required Lvl 235 Armor Lvl 2 Slot 1 | |
| Applicable Jobs | ![]() |
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| Description | A helmet that resonates with a furious weapon to draw out its latent power. For each 2 Refine Levels: ATK +10, MATK +10. For each 3 Refine Levels: Increases damage of Kunai - Rotation and Cold Blooded Cannon by 4%. Refine Level +7: Decreases variable cast time by 15%. Refine Level +9: Increases ranged physical damage by 10%. Increases magical damage with every element by 10%. Refine Level +11: ATK +5%, MATK +5%. Increases damage against monsters of every race, except Players, by 5%. When equipped with Furious Huuma Shuriken: Decreases skill cooldown of Kunai - Rotation by 0.3 seconds. When equipped with Furious Wheel Shuriken: Increases damage of Golden Dragon Cannon by 15%. [Bonus by Grade] [Grade D]: POW +5, SPL +5, CON +5, P.ATK +3, S.MATK +3. [Grade C]: Ranged physical damage +10%, magical damage with every element +10%. [Grade B]: ATK +5%, MATK +5%, damage against monsters of every race, except Players, +5%. [Grade A]: P.ATK +5, S.MATK +5, ranged physical damage +15%, magical damage with every element +15%. |
| Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bBaseAtk,10*(.@r/2); bonus2 bSkillAtk,"SS_KUNAIKAITEN",4*(.@r/3); bonus2 bSkillAtk,"SS_REIKETSUHOU",4*(.@r/3); if (.@r>=7) { bonus bVariableCastrate,-15; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_All,10; bonus bLongAtkRate,10; if (.@r>=11) { bonus2 bMagicAddRace,RC_All,5; bonus2 bMagicAddRace,RC_Player_Human,-5; bonus2 bMagicAddRace,RC_Player_Doram,-5; bonus2 bAddRace,RC_All,5; bonus2 bAddRace,RC_Player_Human,-5; bonus2 bAddRace,RC_Player_Doram,-5; bonus bMatkRate,5; bonus bAtkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,3; bonus bSMatk,3; bonus bPow,5; bonus bSpl,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAtkEle,Ele_All,10; bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAddRace,RC_All,5; bonus2 bMagicAddRace,RC_Player_Human,-5; bonus2 bMagicAddRace,RC_Player_Doram,-5; bonus2 bAddRace,RC_All,5; bonus2 bAddRace,RC_Player_Human,-5; bonus2 bAddRace,RC_Player_Doram,-5; bonus bMatkRate,5; bonus bAtkRate,5; if (.@g>=ENCHANTGRADE_A) { bonus2 bMagicAtkEle,Ele_All,15; bonus bLongAtkRate,15; bonus bPAtk,5; bonus bSMatk,5; } } } } },{},{} |
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