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Magic Swordsman Thanatos's Sword-FA [1]   [Garment]   Item ID# 480324 (Thanatos_Sword_FA)
Thanatos Sword-FA
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
50
Defense
90
Required Lvl
210
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
A refined version of a magic sword said to have been wielded by a powerful magic swordsman of the past.
The power within it has been amplified.

Base Level at least 250:
P.ATK +8, S.MATK +8.

For each 2 Refine Levels:
Increases physical damage by 3%.
Increases magical damage with every element by 3%.

For each 4 Refine Levels:
Increases damage against enemies of Medium and Large size by 5%.

Refine Level +9:
Ignores physical and magical defense of monsters of Dragon and Angel race by 7%.

Refine Level +11:
Ignores physical and magical defense of monsters of Dragon and Angel race by additional 7%.

When equipped with Drooping Thanatos's Dolor-LT:
Decreases variable cast time by 10%.

Refine Level of Drooping Thanatos's Dolor-LT is +7 or higher:
Increases damage against enemies of Holy and Shadow element by 20%.

Refine Level of Drooping Thanatos's Dolor-LT is +9 or higher:
Increases damage against enemies of Dragon and Angel race by 15%.

Refine Level of Drooping Thanatos's Dolor-LT is +11 or higher:
Increases damage against enemies of Medium and Large size by additional 15%.

When equipped with either Red Force Pendant-LT or Blue Mental Pendant-LT:
ATK +50, MATK +50, P.ATK +3, S.MATK +3.
Increases damage against enemies of Medium and Large size by additional 15%.

[Bonus by Grade]
[Grade D]: P.ATK +5, S.MATK +5.
[Grade C]: Ignores physical and magical resistance of monsters of Dragon and Angel race +5%.
[Grade B]: Ignores physical and magical resistance of monsters of Dragon and Angel race +5%.
[Grade A]: Ignores physical and magical resistance of monsters of Dragon and Angel race +5%.
Item Script
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{ .@g = getenchantgrade(); .@r = getrefine(); if (BaseLevel>=250) { bonus bPAtk,8; bonus bSMatk,8; } if (.@r>=9) { bonus2 bAddRace,RC_Angel,7; bonus2 bMagicAddRace,RC_Angel,7; bonus2 bAddRace,RC_Dragon,7; bonus2 bMagicAddRace,RC_Dragon,7; if (.@r>=11) { bonus2 bAddRace,RC_Angel,7; bonus2 bMagicAddRace,RC_Angel,7; bonus2 bAddRace,RC_Dragon,7; bonus2 bMagicAddRace,RC_Dragon,7; } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,5; bonus bSMatk,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bIgnoreResRaceRate,RC_Angel,5; bonus2 bIgnoreResRaceRate,RC_Dragon,5; bonus2 bIgnoreMResRaceRate,RC_Angel,5; bonus2 bIgnoreMResRaceRate,RC_Dragon,5; if (.@g>=ENCHANTGRADE_B) { bonus2 bIgnoreResRaceRate,RC_Angel,5; bonus2 bIgnoreResRaceRate,RC_Dragon,5; bonus2 bIgnoreMResRaceRate,RC_Angel,5; bonus2 bIgnoreMResRaceRate,RC_Dragon,5; if (.@g>=ENCHANTGRADE_A) { bonus2 bIgnoreResRaceRate,RC_Angel,5; bonus2 bIgnoreResRaceRate,RC_Dragon,5; bonus2 bIgnoreMResRaceRate,RC_Angel,5; bonus2 bIgnoreMResRaceRate,RC_Dragon,5; } } } } bonus bShortAtkRate,3*(.@r/2); bonus bLongAtkRate,3*(.@r/2); bonus2 bMagicAtkEle,Ele_All,3*(.@r/2); bonus2 bAddSize,Size_Medium,5*(.@r/4); bonus2 bMagicAddSize,Size_Medium,5*(.@r/4); bonus2 bAddSize,Size_Large,5*(.@r/4); bonus2 bMagicAddSize,Size_Large,5*(.@r/4); },{},{}
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