Renewal
.:Renewal Item Database:.
Search Item By ID


Frontier Abyss Dagger [2]   [One Hand]   Item ID# 510192 (Frontier_ABC_Dagger)
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
220
Attack
150 / MATK 250
Required Lvl
265
Weapon Lvl
5
Slot
2
Applicable Jobs
Abyss Chaser
Description
A dagger fully modified with sufficient dimensional magic.

MATK +250, S.MATK +5.
Increases damage of From the Abyss by 5%.

For each 2 Refine Levels:
MATK +25, MATK +1%.

For each 3 Refine Levels:
Increases damage of From the Abyss by additional 5%.

Refine Level +9:
S.MATK +7.
Increases magical damage with Neutral and Fire element by 15%.

Refine Level +11:
Increases damage of From the Abyss by additional 25%.

Refine Level +12:
When From the Abyss Level 5 or higher is learned:
Melee physical attacks have a 8% chance to autocast an additional attack equivalent to Level 5 From the Abyss.
(even without an Abyss Sphere)

When equipped with Frontier Rune Crown(Abyss Chaser):
Increases damage of Abyss Flame by 35%.
Increases damage of From the Abyss by additional 35%.

[Bonus by Grade]
[Grade D]: S.MATK +7, magical damage with Neutral and Fire element +10%.
[Grade C]: Damage of From the Abyss +5%.
[Grade B]: Magical damage with Neutral and Fire element +10%.
[Grade A]: S.MATK +3 per 2 Refine Levels.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bSMatk,5; bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",5+5*(.@r/3); bonus bMatkRate,(.@r/2); bonus bMatk,25*(.@r/2); if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Neutral,15; bonus bSMatk,7; if (.@r>=11) { bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",25; if (.@r>=12) { if (getskilllv("ABC_FROM_THE_ABYSS")>=5) { bonus3 bAutoSpell,"ABC_FROM_THE_ABYSS",5,80; } } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Neutral,10; bonus bSMatk,7; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",10; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Neutral,10; if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,3*(.@r/2); } } } } },{},{}
Dropped By No Result

Share Link
back to top