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Ispetar [2]   [One Hand]   Item ID# 530074 (Espetar)
Espetar
Type
Weapon
Class
One-handed Spear
Buy
n/a
Sell
n/a
Weight
270
Attack
260
Required Lvl
265
Weapon Lvl
5
Slot
2
Range
3
Applicable Jobs
Imperial Guard
Description
A spear known to be able to pierce anything discovered in any dimension without a hitch.

Increases damage of Radiant Spear by 20%.

For each 3 Refine Levels:
ATK +25, ATK +1%.
Increases damage of Radiant Spear by additional 5%.

Refine Level +7:
Increases damage of Radiant Spear by additional 25%.

Refine Level +9:
Critical +15.
Increases critical damage by 15%.

Refine Level +12:
Increases damage of Radiant Spear by additional 15%.

When Cannon Spear Level 5 or higher is learned:
Casting Grand Judgment grants additional effects for 60 seconds.

[Additional Effects]
Ignores physical resistance of every race, except Players, by 15%.
When using Radiant Spear, it autocast Level 5 Cannon Spear.

For each Refine Level of Espetar:
STR +7.
Increases ranged physical damage by 3%.
Increases damage of Cannon Spear by 65%.

[Bonus by Grade]
[Grade D]: Variable cast time -10%, Critical +5.
[Grade C]: Ranged physical damage +15%, critical damage +10%.
[Grade B]: C.RATE +5, damage of Radiant Spear +10%.
[Grade A]: P.ATK +15, Refine Level +12: Radiant Spear skill cooldown -0.3 seconds.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"IG_RADIANT_SPEAR",20+5*(.@r/3); bonus bAtkRate,(.@r/3); bonus bBaseAtk,25*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"IG_RADIANT_SPEAR",25; if (.@r>=9) { bonus bCritAtkRate,15; bonus bCritical,15; if (.@r>=12) { bonus2 bSkillAtk,"IG_RADIANT_SPEAR",15; if (getskilllv("LG_CANNONSPEAR")>=5) { autobonus3 "{ .@r = getrefine(); bonus2 bIgnoreResRaceRate,RC_All,15; bonus2 bIgnoreResRaceRate,RC_Player_Human,-15; bonus2 bIgnoreResRaceRate,RC_Player_Doram,-15; bonus4 bAutoSpellOnSkill,\"IG_RADIANT_SPEAR\",\"LG_CANNONSPEAR\",5,1000; bonus bLongAtkRate,3*.@r; bonus bStr,7*.@r; bonus2 bSkillAtk,\"LG_CANNONSPEAR\",65*.@r; }",1000,60000,"IG_GRAND_JUDGEMENT"; } } } } if (.@g>=ENCHANTGRADE_D) { bonus bVariableCastrate,-10; bonus bCritical,5; if (.@g>=ENCHANTGRADE_C) { bonus bCritAtkRate,10; bonus bLongAtkRate,15; if (.@g>=ENCHANTGRADE_B) { bonus bCRate,5; bonus2 bSkillAtk,"IG_RADIANT_SPEAR",10; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,15; if (.@r>=12) { bonus2 bSkillCooldown,"IG_RADIANT_SPEAR",-300; } } } } } },{},{}
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