.:Renewal Item Database:.
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Type
Weapon
Class
Book
Buy
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Weight
180 Attack
100 / MATK 240 Required Lvl 250 Weapon Lvl 5 Slot 2 | |
| Applicable Jobs | ![]() |
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| Description | A book imbued with rune magic. MATK +240, MATK +3%. Increases damage of Lightning Land and Terra Drive by 15%. For each 2 Refine Levels: MATK +25, MATK +1%. For each 3 Refine Levels: Increases damage of Lightning Land and Terra Drive by additional 5%. Refine Level +7: Increases magical damage with Wind and Earth element by 25%. Refine Level +9: S.MATK +7 Decreases variable cast time by 10%. Refine Level +11: Increases damage of Lightning Land and Terra Drive by additional 15%. When equipped with Time Dimensions Rune Crown (Elemental Master): Increases damage of Venom Swamp by 45%. Increases magical damage with Poison element by 30%. Increases magical damage with Wind and Earth element by additional 10%. If the Weapon and Headgear's Grade are A or higher: Increases damage of Elemental Buster by additional % by twice the sum of refine level. Casting Terra Drive has a chance to auto cast Level 1 Elemental Buster. (If you learned a higher Level, it will auto cast that Level instead.) [Bonus by Grade] [Grade D]: S.MATK +5 [Grade C]: Damage of Lightning Land and Terra Drive +15%. [Grade B]: Magical damage with Wind and Earth element +10%. [Grade A]: S.MATK +3 per 2 Refine Levels. |
| Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,3+(.@r/2); bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15+5*(.@r/3); bonus2 bSkillAtk,"EM_TERRA_DRIVE",15+5*(.@r/3); bonus bMatk,25*(.@r/2); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Earth,25; bonus2 bMagicAtkEle,Ele_Wind,25; if (.@r>=9) { bonus bVariableCastrate,-10; bonus bSMatk,7; if (.@r>=11) { bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15; bonus2 bSkillAtk,"EM_TERRA_DRIVE",15; } } } if (.@g>=ENCHANTGRADE_D) { bonus bSMatk,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15; bonus2 bSkillAtk,"EM_TERRA_DRIVE",15; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,3*(.@r/2); } } } } },{},{} |
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