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Furious Grimoire [2]   [One Hand]   Item ID# 540091 (Grimoire_Furious)
Type
Weapon
Class
Book
Buy
n/a
Sell
n/a
Weight
100
Attack
100 / MATK 190
Required Lvl
205
Weapon Lvl
5
Slot
2
Applicable Jobs
Elemental Master
Description
A grimoire imbued with the power of fury.

MATK +190
Increases damage of Diamond Storm by 10%.
Increases damage of Fire/Cold and Lightning Bolt by 100%.
Increases fixed cast time of Fire/Cold and Lightning Bolt by 2.5 seconds.

Base Level at least 210:
MATK +4%, MATK +40.

Base Level at least 220:
Increases damage of Terra Drive by 10%.

Base Level at least 230:
Increases magical damage against enemies of every size by 10%.

Refine Level +7:
Increases magical damage with Fire, Water, Wind and Earth element by 10%.

Refine Level +9:
Increases damage of Fire/Cold and Lightning Bolt by additional 60%.

Refine Level +10:
ASPD +10% (Decreases after attack delay by 10%).

Refine Level +11:
Increases damage of Diamond Storm and Terra Drive by additional 15%.
Increases damage of Fire/Cold and Lightning Bolt by additional 40%.

When equipped with Furious Boots:
Increases damage of Diamond Storm by additional 15%.
Physical attacks have a 5% chance to autocast Level 4 Diamond Storm.
(Must have learned Level 4 Diamond Storm or higher for autocasting.)

If the Furious Boots's Grade is B or higher:
Increases the chance for autocasting to 7%.

[Bonus by Grade]
[Grade D]: Magical damage with Fire, Water, Wind and Earth element +10%.
[Grade C]: Damage of Diamond Storm +10%.
[Grade B]: Damage of Terra Drive +10%.
[Grade A]: MATK +3%, S.MATK +3 per 2 Refine Levels.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"EM_DIAMOND_STORM",10; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",100; bonus2 bSkillAtk,"MG_FIREBOLT",100; bonus2 bSkillAtk,"MG_COLDBOLT",100; bonus2 bSkillFixedCast,"MG_LIGHTNINGBOLT",2500; bonus2 bSkillFixedCast,"MG_FIREBOLT",2500; bonus2 bSkillFixedCast,"MG_COLDBOLT",2500; if (BaseLevel>=210) { bonus bMatkRate,4; bonus bMatk,40; } if (BaseLevel>=220) { bonus2 bSkillAtk,"EM_TERRA_DRIVE",10; } if (BaseLevel>=230) { bonus2 bMagicAddSize,Size_All,10; } if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; if (.@r>=9) { bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",60; bonus2 bSkillAtk,"MG_FIREBOLT",60; bonus2 bSkillAtk,"MG_COLDBOLT",60; if (.@r>=10) { bonus bAspdRate,10; if (.@r>=11) { bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",40; bonus2 bSkillAtk,"MG_FIREBOLT",40; bonus2 bSkillAtk,"MG_COLDBOLT",40; bonus2 bSkillAtk,"EM_DIAMOND_STORM",15; bonus2 bSkillAtk,"EM_TERRA_DRIVE",15; } } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"EM_DIAMOND_STORM",10; if (.@g>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"EM_TERRA_DRIVE",10; if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,3*(.@r/2); bonus bMatkRate,3*(.@r/2); } } } } },{},{}
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