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Time Gap Elemental Spell Book [2]   [One Hand]   Item ID# 540096 (Time_Gap_EM_S_Book)
Type
Weapon
Class
Book
Buy
n/a
Sell
n/a
Weight
180
Attack
100 / MATK 240
Required Lvl
250
Weapon Lvl
5
Slot
2
Applicable Jobs
Elemental Master
Description
A book imbued with the abyssal magic flowing from the gap of time.

MATK +240, MATK +3%.
Increases damage of Conflagration and Lightning Land by 15%.

For each 2 Refine Levels:
MATK +25, MATK +1%.

For each 3 Refine Levels:
Increases damage of Conflagration and Lightning Land by additional 5%.

Refine Level +7:
Increases magical damage with Fire and Wind element by 25%.

Refine Level +9:
S.MATK +7.
Decreases variable cast time by 10%.

Refine Level +11:
Increases damage of Conflagration and Lightning Land by additional 15%.

When equipped with Time Dimensions Rune Crown (Elemental Master):
Increases damage of Venom Swamp by 45%.
Increases magical damage with Poison element by 30%.
Increases magical damage with Fire and Wind element by additional 10%.

If the Weapon and Headgear's Grade are A or higher:
Increases damage of Psychic Stream by additional (2 times the sum of refine level)%.
Decreases Psychic Stream skill cooldown by 0.7 seconds.

[Bonus by Grade]
[Grade D]: S.MATK +5
[Grade C]: Damage of Conflagration and Lightning Land +15%.
[Grade B]: Magical damage with Fire and Wind element +10%.
[Grade A]: S.MATK +3 per 2 Refine Levels.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,3+(.@r/2); bonus2 bSkillAtk,"EM_CONFLAGRATION",15+5*(.@r/3); bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15+5*(.@r/3); bonus bMatk,25*(.@r/2); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Wind,25; bonus2 bMagicAtkEle,Ele_Fire,25; if (.@r>=9) { bonus bVariableCastrate,-10; bonus bSMatk,7; if (.@r>=11) { bonus2 bSkillAtk,"EM_CONFLAGRATION",15; bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15; } } } if (.@g>=ENCHANTGRADE_D) { bonus bSMatk,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"EM_CONFLAGRATION",15; bonus2 bSkillAtk,"EM_LIGHTNING_LAND",15; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Fire,10; if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,3*(.@r/2); } } } } },{},{}
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