.:Renewal Item Database:.
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Type
Weapon
Class
Musical Instrument
Buy
n/a
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Weight
120 Attack
100 / MATK 185 Required Lvl 205 Weapon Lvl 5 Slot 2 Gender Male Only | |
| Applicable Jobs | ![]() |
|---|---|
| Description | A metal violin imbued with the power of rage. MATK +185 Increases damage of Metallic Fury by 5%. Increases damage of Reverberation by 70%. Base Level at least 210: MATK +4%, MATK +40. Base Level at least 220: Increases damage of Metallic Fury by additional 5%. Increases damage of Reverberation by additional 50%. Base Level at least 230: Increases magical damage against enemies of every size by 10%. Refine Level +7: Increases magical damage with every element by 10%. Refine Level +9: Increases damage of Metallic Fury by additional 10%. Refine Level +10: Increases magical damage with every element by additional 10%. Refine Level +11: Increases damage of Metallic Fury by additional 10%. Increases damage of Reverberation by additional 50%. When equipped with Furious Boots: Increases damage of Metallic Fury by additional 20%. Increases damage of Reverberation by additional 70%. [Bonus by Grade] [Grade D]: Magical damage with every element +10%. [Grade C]: Damage of Reverberation +30%. [Grade B]: Damage of Metallic Fury +10%. [Grade A]: MATK +3%, S.MATK +3 per 2 Refine Levels. |
| Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"WM_REVERBERATION",70; bonus2 bSkillAtk,"TR_METALIC_FURY",5; if (BaseLevel>=210) { bonus bMatkRate,4; bonus bMatk,40; } if (BaseLevel>=220) { bonus2 bSkillAtk,"WM_REVERBERATION",50; bonus2 bSkillAtk,"TR_METALIC_FURY",5; } if (BaseLevel>=230) { bonus2 bMagicAddSize,Size_All,10; } if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,10; if (.@r>=9) { bonus2 bSkillAtk,"TR_METALIC_FURY",10; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_All,10; if (.@r>=11) { bonus2 bSkillAtk,"WM_REVERBERATION",50; bonus2 bSkillAtk,"TR_METALIC_FURY",10; } } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAtkEle,Ele_All,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"WM_REVERBERATION",30; if (.@g>=ENCHANTGRADE_B) { bonus2 bSkillAtk,"TR_METALIC_FURY",10; if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,3*(.@r/2); bonus bMatkRate,3*(.@r/2); } } } } },{},{} |
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