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Dimensions Arch Rod [2]   [Two Handed]   Item ID# 640050 (Dimen_AG_Rod)
Dimensions Arc Rod
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
200
Attack
120 / MATK 330
Required Lvl
250
Weapon Lvl
5
Slot
2
Applicable Jobs
Arch Mage
Description
A two-handed staff imbued with rune magic.

Indestructible in battle

MATK +330, MATK +3%.
Increases damage of Frozen Slash and Rock Down by 15%.

For each 2 Refine Levels:
MATK +25, MATK +1%.

For each 3 Refine Levels:
Increases damage of Frozen Slash and Rock Down by additional 5%.

Refine Level +7:
Increases magical damage with Water and Earth element by 25%.

Refine Level +9:
S.MATK +7
Decreases variable cast time by 10%.

Refine Level +11:
Increases damage of Frozen Slash and Rock Down by additional 15%.

When equipped with Time Dimensions Rune Crown (Arch Mage):
Increases damage of Soul Vulcan Strike by 45%.
Increases magical damage with Ghost element by 30%.
Increases magical damage with Water and Earth element by additional 10%.

If the Weapon and Headgear's Grade are A or higher:
Increases damage of Soul Vulcan Strike by additional (the sum of refine level)%.

Casting Rock Down has a chance to auto cast Level 1 Frozen Slash.
(If you learned a higher Level, it will auto cast that Level instead.)

[Bonus by Grade]
[Grade D]: S.MATK +5
[Grade C]: Damage of Frozen Slash and Rock Down by 15%.
[Grade B]: Magical damage with Water and Earth element +10%.
[Grade A]: S.MATK +3 per 2 Refine Levels.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMatk,25*(.@r/2); bonus bUnbreakableWeapon; bonus bMatkRate,3+(.@r/2); bonus2 bSkillAtk,"AG_FROZEN_SLASH",15+5*(.@r/3); bonus2 bSkillAtk,"AG_ROCK_DOWN",15+5*(.@r/3); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Earth,25; bonus2 bMagicAtkEle,Ele_Water,25; if (.@r>=9) { bonus bVariableCastrate,-10; bonus bSMatk,7; if (.@r>=11) { bonus2 bSkillAtk,"AG_FROZEN_SLASH",15; bonus2 bSkillAtk,"AG_ROCK_DOWN",15; } } } if (.@g>=ENCHANTGRADE_D) { bonus bSMatk,5; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"AG_FROZEN_SLASH",15; bonus2 bSkillAtk,"AG_ROCK_DOWN",15; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Water,10; if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,3*(.@r/2); } } } } },{},{}
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