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Frontier Arc Staff [3]   [Two Handed]   Item ID# 640064 (Frontier_AG_Staff)
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
230
Attack
120 / MATK 380
Required Lvl
265
Weapon Lvl
5
Slot
3
Applicable Jobs
Arch Mage
Description
A two-handed staff modified with sufficient dimensional magic.

Indestructible in battle

MATK +380, S.MATK +5.

Increases damage of Crimson Arrow and Rock Down by 5%.

For each 2 Refine Levels:
MATK +25, MATK +1%.

For each 3 Refine Levels:
Increases damage of Crimson Arrow and Rock Down by additional 5%.

Refine Level +9:
S.MATK +7.
Increases magical damage with Earth and Fire element by 15%.

Refine Level +11:
Increases damage of Crimson Arrow and Rock Down by additional 15%.

Refine Level +12:
Increases damage of Crimson Arrow and Rock Down by additional 20%.
Increases damage of All Bloom and Violent Quake by 25%.

When equipped with Frontier Rune Crown(Arch Mage):
Increases damage of All Bloom and Violent Quake by additional 35%.

[Bonus by Grade]
[Grade D]: S.MATK +7, magical damage with Earth and Fire element +10%.
[Grade C]: Damage of Crimson Arrow and Rock Down +10%.
[Grade B]: Magical damage with Earth and Fire element +10%
[Grade A]: S.MATK +3 per 2 Refine Levels.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bSMatk,5; bonus2 bSkillAtk,"AG_CRIMSON_ARROW",5+5*(.@r/3); bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",5+5*(.@r/3); bonus2 bSkillAtk,"AG_ROCK_DOWN",5+5*(.@r/3); bonus bMatkRate,(.@r/2); bonus bMatk,25*(.@r/2); if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Earth,15; bonus bSMatk,7; if (.@r>=11) { bonus2 bSkillAtk,"AG_CRIMSON_ARROW",15; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",15; bonus2 bSkillAtk,"AG_ROCK_DOWN",15; if (.@r>=12) { bonus2 bSkillAtk,"AG_CRIMSON_ARROW",20; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",20; bonus2 bSkillAtk,"AG_ROCK_DOWN",20; bonus2 bSkillAtk,"AG_VIOLENT_QUAKE",25; bonus2 bSkillAtk,"AG_VIOLENT_QUAKE_ATK",25; bonus2 bSkillAtk,"AG_ALL_BLOOM",25; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK",25; bonus2 bSkillAtk,"AG_ALL_BLOOM_ATK2",25; } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus bSMatk,7; if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"AG_CRIMSON_ARROW",15; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",15; bonus2 bSkillAtk,"AG_ROCK_DOWN",15; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Earth,10; if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,3*(.@r/2); } } } } },{},{}
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