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Wepawet [3]   [Two Handed]   Item ID# 640067 (Wepawet)
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
230
Attack
120 / MATK 380
Required Lvl
265
Weapon Lvl
5
Slot
3
Applicable Jobs
Arch Mage
Description
A ceremonial staff meant to guide the journey from one dimension to the afterlife.

Indestructible in battle

MATK +380.
Increases damage of Mystery Illusion and Soul Vulcan Strike by 15%.

For each 2 Refine Levels:
MATK +20, MATK +1%.
Increases damage of Mystery Illusion and Soul Vulcan Strike by additional 4%.

Refine Level +7:
Increases magical damage with Shadow and Ghost element by 10%.
Increases damage of Mystery Illusion by additional 15%.

Refine Level +9:
S.MATK +7.
Increases damage of Soul Vulcan Strike by additional 15%.

Refine Level +12:
Increases damage of Soul Vulcan Strike by additional 10%.

[Bonus by Grade]
[Grade D]: S.MATK +7, magical damage with Shadow and Ghost element +10%.
[Grade C]: SPL +7, damage of Soul Vulcan Strike +15%.
[Grade B]: Magical damage with Shadow and Ghost element +10%.
[Grade A]: S.MATK +15, Refine Level +12:
Damage of Mystery Illusion +15%,
Soul Vulcan Strike skill cooldown -0.2 seconds,
Telekinesis Intense skill cooldown -30 seconds.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",15+4*(.@r/2); bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",15+4*(.@r/2); bonus bMatkRate,(.@r/2); bonus bMatk,20*(.@r/2); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Ghost,10; bonus2 bMagicAtkEle,Ele_Dark,10; bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",15; if (.@r>=9) { bonus bSMatk,7; bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",15; if (.@r>=12) { bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10; } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAtkEle,Ele_Ghost,10; bonus2 bMagicAtkEle,Ele_Dark,10; bonus bSMatk,7; if (.@g>=ENCHANTGRADE_C) { bonus bSpl,7; bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",15; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAtkEle,Ele_Ghost,10; bonus2 bMagicAtkEle,Ele_Dark,10; if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,15; if (.@r>=12) { bonus2 bSkillCooldown,"AG_SOUL_VC_STRIKE",-200; bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",15; bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-30000; } } } } } },{},{}
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