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Agent Launcher [3]   [Two Handed]   Item ID# 840039 (Agent_Launcher)
Type
Weapon
Class
Grenade Launcher
Buy
n/a
Sell
n/a
Weight
320
Attack
420
Required Lvl
265
Weapon Lvl
5
Slot
3
Range
9
Applicable Jobs
Rebellion
Description
A grenade launcher for base neutralization agents, specialized in long-range barrages, used in any dimension.

Increases damage of Midnight Fallen by 20%.

For each 3 Refine Levels:
ATK +25, ATK +1%.
Increases damage of Midnight Fallen by additional 5%.

Refine Level +7:
Increases damage of Midnight Fallen by additional 15%.

Refine Level +9:
P.ATK +7.
Increases normal physical damage by 15%.

Refine Level +12:
Increases damage of Midnight Fallen by additional 15%.

If the Weapon's Grade are A or higher:
When Wild Fire Level 5 or higher is learned:
Casting Hidden Card grants additional effects for 150 seconds.

[Additional Effects]
Increases normal physical damage by additional 15%.
When casting Spiral Shooting, it autocasts Level 5 Wild Fire.

For each Refine Level:
Increases damage of Spiral Shooting and Wild Fire by additional 5%.

[Bonus by Grade]
[Grade D]: Variable cast time -10%.
[Grade C]: Ranged physical damage +15%, normal physical damage +10%.
[Grade B]: Variable cast time -5%, damage of Midnight Fallen +10%.
[Grade A]: P.ATK +15, Refine Level +12: Midnight Fallen skill cooldown -0.2 seconds.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"NW_MIDNIGHT_FALLEN",20+5*(.@r/3); bonus bAtkRate,(.@r/3); bonus bBaseAtk,25*(.@r/3); if (.@r>=7) { bonus2 bSkillAtk,"NW_MIDNIGHT_FALLEN",15; if (.@r>=9) { bonus bNonCritAtkRate,15; bonus bPAtk,7; if (.@r>=12) { bonus2 bSkillAtk,"NW_MIDNIGHT_FALLEN",15; if (.@g>=ENCHANTGRADE_A) { if (getskilllv("NW_WILD_FIRE")>=5) { autobonus3 "{ .@r = getrefine(); bonus bNonCritAtkRate,15; bonus4 bAutoSpellOnSkill,\"NW_SPIRAL_SHOOTING\",\"NW_WILD_FIRE\",5,1000; bonus2 bSkillAtk,\"NW_SPIRAL_SHOOTING\",5*.@r; bonus2 bSkillAtk,\"NW_WILD_FIRE\",5*.@r; }",1000,150000,"NW_HIDDEN_CARD"; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bVariableCastrate,-10; if (.@g>=ENCHANTGRADE_C) { bonus bNonCritAtkRate,10; bonus bLongAtkRate,15; if (.@g>=ENCHANTGRADE_B) { bonus bVariableCastrate,-5; bonus2 bSkillAtk,"NW_MIDNIGHT_FALLEN",10; if (.@g>=ENCHANTGRADE_A) { bonus bPAtk,15; if (.@r>=12) { bonus2 bSkillCooldown,"NW_MIDNIGHT_FALLEN",-200; } } } } } },{},{}
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