.:Renewal Item Database:.
Armor
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0 Defense
10 Required Lvl 170 Armor Lvl 1 Slot 1 | |
Applicable Jobs | ![]() |
---|---|
Description | A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For each 2 refine levels: ATK +15. For each 3 refine levels: ASPD +2% (Decreases after attack delay by 2%). Increases damage of Banishing Point and Cannon Spear by 15%. For each 4 refine levels: Increases long range physical damage by 5%. Refine Level +11: ATK +5% |
Item Script | { .@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus bAspdRate,2*(.@r/3); bonus2 bSkillAtk,"LG_BANISHINGPOINT",15*(.@r/3); bonus2 bSkillAtk,"LG_CANNONSPEAR",15*(.@r/3); bonus bLongAtkRate,5*(.@r/4); if (.@r>=11) { bonus bAtkRate,5; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0 Defense
10 Required Lvl 170 Armor Lvl 1 Slot 1 | |
Applicable Jobs | ![]() |
---|---|
Description | A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For each 2 refine levels: MaxHP +250. For each 3 refine levels: MaxSP +2%. Increases damage of Dragon Breath and Dragon Breath - Water by 15%. For each 4 refine levels: Increases long range physical damage by 5%. Refine Level +11: Decreases after skill cast delay of all skills by 5%. |
Item Script | { .@r = getrefine(); bonus bMaxHP,250*(.@r/2); bonus bMaxSPrate,2*(.@r/3); bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15*(.@r/3); bonus2 bSkillAtk,"RK_DRAGONBREATH",15*(.@r/3); bonus bLongAtkRate,5*(.@r/4); if (.@r>=11) { bonus bDelayrate,-5; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0 Defense
10 Required Lvl 170 Armor Lvl 1 Slot 1 | |
Applicable Jobs | ![]() |
---|---|
Description | A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For each 2 refine levels: ATK +15. For each 3 refine levels: ASPD +2% (Decreases after attack delay by 2%). Increases damage of Fatal Menace and Feint Bomb by 30%. For each 4 refine levels: ATK +2%. Refine Level +11: Decreases after skill cast delay of all skills by 5%. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus bAspdRate,2*(.@r/3); bonus2 bSkillAtk,"SC_FATALMENACE",30*(.@r/3); bonus2 bSkillAtk,"SC_FEINTBOMB",30*(.@r/3); bonus bAtkRate,2*(.@r/4); if (.@r>=11) { bonus bDelayrate,-5; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0 Defense
10 Required Lvl 170 Armor Lvl 1 Slot 1 | |
Applicable Jobs | ![]() |
---|---|
Description | A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For each 2 refine levels: MATK +15. For each 3 refine levels: Decreases variable cast time by 3%. Increases damage of Psychic Wave and Diamond Dust by 20%. For each 4 refine levels: Increases Neutral and Water elemental magic damage by 5%. Refine Level +11: MATK +5%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bMatk,15*(.@r/2); bonus bVariableCastrate,-3*(.@r/3); bonus2 bSkillAtk,"SO_DIAMONDDUST",20*(.@r/3); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20*(.@r/3); bonus2 bMagicAtkEle,Ele_Neutral,5*(.@r/4); bonus2 bMagicAtkEle,Ele_Water,5*(.@r/4); if (.@r>=11) { bonus bMatkRate,5; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0 Defense
10 Required Lvl 170 Armor Lvl 1 Slot 1 | |
Applicable Jobs | ![]() |
---|---|
Description | A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For each 2 refine levels: MATK +15. For each 3 refine levels: Decreases variable cast time of all skills by 5%. Increases damage of Curse Explosion and Eswhoo by 20%. For each 4 refine levels: Increases Shadow elemental magic damage by 7%. Refine Level +11: MATK +5%. |
Item Script | { .@r = getrefine(); bonus bMatk,15*(.@r/2); bonus bVariableCastrate,-5*(.@r/3); bonus2 bSkillAtk,"SP_CURSEEXPLOSION",20*(.@r/3); bonus2 bSkillAtk,"SP_SWHOO",20*(.@r/3); bonus2 bMagicAtkEle,Ele_Dark,7*(.@r/4); if (.@r>=11) { bonus bMatkRate,5; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0 Defense
10 Required Lvl 170 Armor Lvl 1 Slot 1 | |
Applicable Jobs | ![]() |
---|---|
Description | A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For each 2 refine levels: ATK +15. For each 3 refine levels: ASPD +2% (Decreases after attack delay by 2%). Increases damage of Falling Star by 30%. For each 4 refine levels: Increases physical damage against all size enemies by 2%. Refine Level +11: ATK +5%. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus2 bSkillAtk,"SJ_FALLINGSTAR_ATK",30*(.@r/3); bonus2 bAddSize,Size_All,2*(.@r/4); if (.@r>=11) { bonus bAtkRate,5; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0 Defense
10 Required Lvl 170 Armor Lvl 1 Slot 1 | |
Applicable Jobs | ![]() ![]() |
---|---|
Description | A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For each 2 refine levels: ATK +15. For each 3 refine levels: ASPD +2% (Decreases after attack delay by 2%). Increases damage of Catnip Meteor and Picky Peck by 20%. For each 4 refine levels: Increases long range physical damage by 5%. Increases Neutral elemental magic damage by 7%. Refine Level +11: Decreases after skill cast delay of all skills by 5%. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus bAspdRate,2*(.@r/3); bonus2 bSkillAtk,"SU_CN_METEOR",20*(.@r/3); bonus2 bSkillAtk,"SU_PICKYPECK",20*(.@r/3); bonus2 bMagicAtkEle,Ele_Neutral,7*(.@r/4); if (.@r>=11) { bonus bDelayrate,-5; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0 Defense
10 Required Lvl 170 Armor Lvl 1 Slot 1 | |
Applicable Jobs | ![]() ![]() |
---|---|
Description | A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For each 2 refine levels: ATK +10, MATK +10. For each 3 refine levels: ASPD +4% (Decreases after attack delay by 4%). Decreases variable cast time by 4%. For each 4 refine levels: Increases critical damage by 5%. Increases all elemental magical damage by 5%. Refine Level +11: Decreases after skill cast delay of all skills by 5%. |
Item Script | { .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,4*(.@r/3); bonus bVariableCastrate,-4*(.@r/3); bonus2 bMagicAtkEle,Ele_All,5*(.@r/4); bonus bCritAtkRate,5*(.@r/4); if (.@r>=11) { bonus bDelayrate,-5; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0 Defense
10 Required Lvl 170 Armor Lvl 1 Slot 1 | |
Applicable Jobs | ![]() |
---|---|
Description | A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For each 2 refine levels: ATK +15. For each 3 refine levels: MaxHP +2%. Increases damage of Knuckle Arrow and Tiger Cannon by 10%. For each 4 refine levels: Increases long range physical damage by 5%. Refine Level +11: ATK +5%. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus bMaxHPrate,2*(.@r/3); bonus2 bSkillAtk,"SR_KNUCKLEARROW",10*(.@r/3); bonus2 bSkillAtk,"SR_TIGERCANNON",10*(.@r/3); bonus bLongAtkRate,5*(.@r/4); if (.@r>=11) { bonus bAtkRate,5; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0 Defense
10 Required Lvl 170 Armor Lvl 1 Slot 1 | |
Applicable Jobs | ![]() |
---|---|
Description | A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For each 2 refine levels: MATK +15. For each 3 refine levels: Decreases variable cast time of all skills by 5%. Increases damage of Reverberation and Metallic Sound by 20%. For each 4 refine levels: Increases Neutral elemental magic damage by 7%. Refine Level +11: MATK +5%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bMatk,15*(.@r/2); bonus bVariableCastrate,-5*(.@r/3); bonus2 bSkillAtk,"WM_METALICSOUND",20*(.@r/3); bonus2 bSkillAtk,"WM_REVERBERATION",20*(.@r/3); bonus2 bMagicAtkEle,Ele_Neutral,7*(.@r/4); if (.@r>=11) { bonus bMatkRate,5; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
0 Defense
10 Required Lvl 170 Armor Lvl 1 Slot 1 | |
Applicable Jobs | ![]() |
---|---|
Description | A special energy was given to the circlet, which was made of ores and gemstones from the gaps of time by Hugin. For each 2 refine levels: MATK +15. For each 3 refine levels: Decreases variable cast time by 3%. Increases damage of Chain Lightning and Jack Frost by 20%. For each 4 refine levels: Increases Wind and Water elemental magic damage by 5%. Refine Level +11: MATK +5%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bMatk,15*(.@r/2); bonus bVariableCastrate,-3*(.@r/3); bonus2 bSkillAtk,"WL_CHAINLIGHTNING",20*(.@r/3); bonus2 bSkillAtk,"WL_JACKFROST",20*(.@r/3); bonus2 bMagicAtkEle,Ele_Wind,5*(.@r/4); bonus2 bMagicAtkEle,Ele_Water,5*(.@r/4); if (.@r>=11) { bonus bMatkRate,5; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
40 Defense
38 Required Lvl 100 Armor Lvl 1 Slot 1 | |
Applicable Jobs | ![]() |
---|---|
Description | It must have been made a long time ago, but it is a mysterious cloak that has never been worn or worn out. Has the ability to strengthen your dexterity. Every 2 refine levels: ATK + 10, increases ranged physical damage by 1%. Every 4 refine levels: Increases critical damage by 3%. Refine Level +7: ATK + 7%. Refine Level +9: Pierces 20% physical and magic defense of Brute and Demon monsters. Refine Level +11: Pierces additional 10% physical and magic defense of Brute and Demon monsters. When equipped with Temporal DEX Boots or Modified Temporal DEX Boots: Increases Ranged Physical damage by 7%. If refine level of Temporal DEX Boots or Modified Temporal DEX Boots is +10 or higher: Pierces 30% physical and magic defense of Brute and Demon monsters. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bLongAtkRate,(.@r/2); bonus bBaseAtk,10*(.@r/2); bonus bCritAtkRate,3*(.@r/4); if (.@r>=7) { bonus bAtkRate,7; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_Demon,20; bonus2 bIgnoreMDefRaceRate,RC_Demon,20; bonus2 bIgnoreDefRaceRate,RC_Brute,20; bonus2 bIgnoreMDefRaceRate,RC_Brute,20; } if (.@r>=11) { bonus2 bIgnoreDefRaceRate,RC_Demon,10; bonus2 bIgnoreMDefRaceRate,RC_Demon,10; bonus2 bIgnoreDefRaceRate,RC_Brute,10; bonus2 bIgnoreMDefRaceRate,RC_Brute,10; } },{},{} |
Dropped By | No Result |