.:Renewal Item Database:.
Weapon
Type
Weapon
Class
One-handed Spear
Buy
n/a
Sell
n/a
Weight
200 Attack
180 Required Lvl 150 Weapon Lvl 4 Slot 3 Range 3 | |
Applicable Jobs | ![]() ![]() |
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Description | A spear made out of Spider Tank parts. Quite heavy, but gives excellent grip. Increases damage of Cannon Spear by 10%. Refine Level +7, increases damage of Over Brand by 10%. Refine Level +9, increases damage of Over Brand by 15%. Refine Level +12, reduces after skill delay of all skills by 15%. |
Item Script | { .@r = getrefine(); bonus2 bSkillAtk,"LG_CANNONSPEAR",10; if (.@r > 6) { bonus2 bSkillAtk,"LG_OVERBRAND",10 + (.@r > 8 ? 15 : 0); } if (.@r > 11) { bonus bDelayrate,-15; } },{},{} |
Dropped By | No Result |
![]() Metal Two Hand Sword [1] [Two Handed] Item ID# 21005 (Metal_Two_Hand_Sword) Metal Two Handed Sword | |
Type
Weapon
Class
Two-handed Sword
Buy
20z
Sell
10z
Weight
0 Attack
95 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | ![]() ![]() ![]() |
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Description | A Two-Handed Sword that enhanced with special metal that Increases its attack power. Every refine level, ATK +6 and MATK +2. If Base Level is 20 or higher: Every 10 Base Level ATK +5 (applies from base level 20 to 120). |
Item Script | { .@r = getrefine(); bonus bBaseAtk,(.@r*6); bonus bMatk,(.@r*2); .@i = min(BaseLevel/10,12); if (.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Axe
Buy
20z
Sell
10z
Weight
0 Attack
105 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | ![]() ![]() ![]() ![]() ![]() ![]() |
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Description | Two hand axe, which has enhanced the ability to join Emveretarcon and Steel Metal For every refine, ATK +7. Base Level 20 or Higher: ATK +5 for every 10 Base Level above 20. (applies up to Base Level 120.) Indestructible |
Item Script | { bonus bUnbreakableWeapon; bonus bBaseAtk,(getrefine()*7); .@i = min(BaseLevel/10,12); if (.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{} |
Dropped By | No Result |
![]() Metallic Vibration Booster Violin [0] [One Hand] Item ID# 570010 (MV_B_Violin) Metallic Reverberation Booster Violin | |
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
0 Attack
150 Required Lvl 100 Weapon Lvl 4 Slot 0 Gender Male Only | |
Applicable Jobs | ![]() |
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Description | An Instrument designed to help adventurers grow. Cannot be refined normally. MATK +180 MATK +2% For each Refine Level: MATK +3 For each 15 Base Level: MATK +1% (Applies up to Base Level 195) Refine Level +7: For each 2 Levels of Musical Lesson: Increases magical damage with every element by 2%. Refine Level +9: Decreases Metallic Sound skill cooldown by 2 seconds. Increases damage of Reverberation and Metallic Sound by 25%. Refine Level +11: Decreases fixed cast time of Reverberation by 0.5 seconds. Increases magical damage with every element by additional 15%. Refine Level +13: Increases damage of Reverberation and Metallic Sound by additional 15%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bMatkRate,2+(min(BaseLevel,195)/15); bonus bMatk,180+(3*.@r); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,2*getskilllv("BA_MUSICALLESSON"); } if (.@r>=9) { bonus2 bSkillCooldown,"WM_METALICSOUND",-2000; bonus2 bSkillAtk,"WM_METALICSOUND",25; bonus2 bSkillAtk,"WM_REVERBERATION",25; } if (.@r>=11) { bonus2 bSkillFixedCast,"WM_REVERBERATION",-500; bonus2 bMagicAtkEle,Ele_All,15; } if (.@r>=13) { bonus2 bSkillAtk,"WM_METALICSOUND",15; bonus2 bSkillAtk,"WM_REVERBERATION",15; } },{},{} |
Dropped By | No Result |
![]() Metallic Vibration Booster Whip [0] [One Hand] Item ID# 580010 (MV_B_Whip) Metallic Reverberation Booster Whip | |
Type
Weapon
Class
Whip
Buy
n/a
Sell
n/a
Weight
0 Attack
150 Required Lvl 100 Weapon Lvl 4 Slot 0 Range 2 Gender Female Only | |
Applicable Jobs | ![]() |
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Description | An Whip designed to help adventurers grow. Cannot be refined normally. MATK +180 MATK +2% For each Refine Level: MATK +3 For each 15 Base Level: MATK +1% (Applies up to Base Level 195) Refine Level +7: For each 2 Levels of Dancing Lesson: Increases magical damage with every element by 2%. Refine Level +9: Decreases Metallic Sound skill cooldown by 2 second. Increases damage of Reverberation and Metallic Sound by 25%. Refine Level +11: Decreases fixed cast time of Reverberation by 0.5 seconds. Increases magical damage with every element by additional 15%. Refine Level +13: Increases damage of Reverberation and Metallic Sound by additional 15%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bMatkRate,2+(min(BaseLevel,195)/15); bonus bMatk,180+(3*.@r); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,2*getskilllv("DC_DANCINGLESSON"); } if (.@r>=9) { bonus2 bSkillCooldown,"WM_METALICSOUND",-2000; bonus2 bSkillAtk,"WM_METALICSOUND",25; bonus2 bSkillAtk,"WM_REVERBERATION",25; } if (.@r>=11) { bonus2 bSkillFixedCast,"WM_REVERBERATION",-500; bonus2 bMagicAtkEle,Ele_All,15; } if (.@r>=13) { bonus2 bSkillAtk,"WM_METALICSOUND",15; bonus2 bSkillAtk,"WM_REVERBERATION",15; } },{},{} |
Dropped By | No Result |
![]() Meteor Strike [2] [One Hand] Item ID# 16043 (Meteor_Strike) | |
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
2000 Attack
1 Required Lvl 110 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | ![]() ![]() |
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Description | A very heavy hammer that only a super human can use it. When base STR is 108 or more, reduce SP consumption by 20%. When base STR is 120 or more, reduce SP consumption by 30%. For every refine level, ATK +10. For every level of Axe Mastery, ATK +7 HIT +5. For every level of Weapon Research, ATK +10. For every level of Iron Hand, ATK +30. When Push Cart is mastered (at level 10), enable use of Level 1 Cart Revolution. When Sword Mastery is learned, enable use of Level 1 Bowling Bash. When Sword Mastery is level 2 or higher, enable use of Bowling Bash. |
Item Script |
expand to view script{ bonus bBaseAtk,10*getskilllv("BS_WEAPONRESEARCH"); bonus bBaseAtk,30*getskilllv("MO_IRONHAND"); .@s = getskilllv("AM_AXEMASTERY"); bonus bBaseAtk,7*.@s; bonus bHit,5*.@s; bonus bBaseAtk,10*getrefine(); if (getskilllv("MC_PUSHCART") > 9) skill "MC_CARTREVOLUTION",1; if (getskilllv("SM_SWORD") > 0) skill "KN_BOWLINGBASH",1; .@str = readparam(bStr); if (.@str > 119) bonus bUseSPrate,-30; else if (.@str > 107) bonus bUseSPrate,-20; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
300 Attack
300 Required Lvl 100 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | ![]() |
---|---|
Description | It resonates with Ancient Hero's Boots. Indestructible in battle For each 2 refine levels, ATK +10. For each 3 refine levels, increases Vulcan Arm damage by 4%. Refine Level +9: Increases Vulcan Arm and Arm Cannon damage by additional 10%. Refine Level +11: Reduces variable cast time by 15%. When equipped with Ancient Hero's Boots: Random chance to increase STR by 20 and ATK by 15% for 7 seconds when dealing physical or magical damage. |
Item Script |
expand to view script{ .@r = getrefine(); if (.@r>=2) { bonus bBaseAtk,.@r/2*10; } if (.@r>=3) { bonus2 bSkillAtk,"NC_VULCANARM",.@r/3*10; } if (.@r>=9) { bonus2 bSkillAtk,"NC_VULCANARM",10; bonus2 bSkillAtk,"NC_ARMSCANNON",10; } if (.@r>=11) { bonus bVariableCastrate,-15; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
350 Attack
320 Required Lvl 190 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | ![]() |
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Description | An improved version of a hammer crafted from rare ore found in a meteorite. Resonates with Hero's Boots-LT. Indestructible in battle ATK +5% Base Level at least 210: POW +2, P.ATK +1. For each 2 Refine Levels: ATK +15 For each 3 Refine Levels: Increases damage of Vulcan Arm and Knuckle Boost by 10%. Refine Level +7: Increases damage of Vulcan Arm and Knuckle Boost by additional 10%. Refine Level +9: Increases damage of Arm Cannon by 25%. Decreases variable cast time by 15%. Refine Level +11: Increases ranged physical damage by 15%. Increases damage of Arm Cannon by additional 20%. When equipped with Hero's Boots-LT: ATK +10%, P.ATK +2. [Bonus by Grade] [Grade D]: ATK +3% [Grade C]: ranged physical damage +15%. P.ATK +1 [Grade B]: POW +3, P.ATK +2. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAtkRate,5; if (BaseLevel>=210) { bonus bPAtk,1; bonus bPow,2; } if (.@r>=7) { bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15; bonus2 bSkillAtk,"NC_VULCANARM",15; if (.@r>=9) { bonus bVariableCastrate,-15; bonus2 bSkillAtk,"NC_ARMSCANNON",25; if (.@r>=11) { bonus bLongAtkRate,15; bonus2 bSkillAtk,"NC_ARMSCANNON",20; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bLongAtkRate,15; bonus bPAtk,1; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; bonus bPow,3; } } } bonus bBaseAtk,15*(.@r/2); bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",10*(.@r/3); bonus2 bSkillAtk,"NC_VULCANARM",10*(.@r/3); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Katar
Buy
20z
Sell
10z
Weight
130 Attack
190 Required Lvl 130 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | ![]() |
---|---|
Description | Katar with black blades that engraved with turquoise colored motif. ATK +3%. Refine Level +7, reduces after attack delay by 7%. Refine Level +9, increases damage of Cross Ripper Slasher by 15%. Refine Level +11, increases physical damage inflicted on Small and Medium size monsters by 20%. |
Item Script | { .@r = getrefine(); bonus bAtkRate,3; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",15; if (.@r >= 11) { bonus2 bAddSize,Size_Small,20; bonus2 bAddSize,Size_Medium,20; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Katar
Buy
n/a
Sell
n/a
Weight
130 Attack
190 Required Lvl 170 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | ![]() |
---|---|
Description | An upgraded version of a katar with black blades that engraved with turquoise colored motif. ATK +5% Refine Level +7: ASPD +7% (Decreases after attack delay by 7%). Increases ranged physical damage by 10%. Refine Level +9: Increases damage of Cross Ripper Slasher by 45%. Decreases after skill cast delay by 15%. Refine Level +11: Increases physical damage against enemies of Small and Medium size by 20%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bAtkRate,5; if (.@r>=7) { bonus bLongAtkRate,10; bonus bAspdRate,7; if (.@r>=9) { bonus bDelayrate,-15; bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",45; if (.@r>=11) { bonus2 bAddSize,Size_Small,20; bonus2 bAddSize,Size_Medium,20; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Bow
Buy
20z
Sell
10z
Weight
120 Attack
170 Required Lvl 130 Weapon Lvl 4 Slot 2 Range 5 | |
Applicable Jobs | ![]() |
---|---|
Description | Crossbow with prototype number 89 stamped on its body. You can tell the power by the number on the dashboard after you shoot the bow. ATK +3%. Refine Level +7, increases long ranged physical damage by 7%. Refine Level +9, reduces after skill delay of Severe Rainstorm by 2 seconds. Refine Level +11, increases Severe Rainstorm damage by 15%. |
Item Script | { .@r = getrefine(); bonus bAtkRate,3; if (.@r >= 7) { bonus bLongAtkRate,7; if (.@r >= 9) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; if (.@r >= 11) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
120 Attack
170 Required Lvl 170 Weapon Lvl 5 Slot 2 Range 5 | |
Applicable Jobs | ![]() |
---|---|
Description | An upgraded crossbow with prototype number 89 stamped on its body. You can tell the power by the number on the dashboard after you shoot the bow. ATK +5% Refine Level +7: Increases ranged physical damage by 10%. Refine Level +9: Decreases Severe Rainstorm skill cooldown by 2 seconds. Refine Level +11: Increases damage of Severe Rainstorm by 40%. |
Item Script | { .@r = getrefine(); bonus bAtkRate,5; if (.@r>=7) { bonus bLongAtkRate,10; if (.@r>=9) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; if (.@r>=11) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",40; } } } },{},{} |
Dropped By | No Result |