.:Renewal Item Database:.
Weapon
Type
Weapon
Class
One-handed Staff
Buy
20z
Sell
10z
Weight
70 Attack
130 / MATK 100 Required Lvl 24 Weapon Lvl 3 Slot 0 | |
Applicable Jobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Description | A rare staff that can convert psychic energy into brute strength. STR +10 MATK +100 Drains 2 SP with each physical attack. |
Item Script | { bonus bStr,10; bonus bSPDrainValue,-2; },{},{} |
Dropped By | |
Obtainable From | Old Blue Box, Old Violet Box |
Type
Weapon
Class
One-handed Staff
Buy
1z
Sell
0z
Weight
0 Attack
165 / MATK 120 Weapon Lvl 3 Slot 0 Refineable No | |
Applicable Jobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Description | Rental Items A rare staff that can convert psychic energy into brute strength. STR + 10, INT + 4, MATK + 100. Drains 1 SP with each Physical attack. Impossible to refine this item. When VIP status is active: ATK +10, MATK +10. |
Item Script | { bonus bInt,4; bonus bStr,10; bonus bSPDrainValue,-1; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
40000z
Sell
20000z
Weight
60 Attack
50 / MATK 120 Required Lvl 100 Weapon Lvl 4 Slot 1 | |
Applicable Jobs | ![]() ![]() |
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Description | Reduces SP consumption of skills by 5%. Reduces variable casting time of skills by 5%. MATK +120. |
Item Script | { bonus bUseSPrate,-5; bonus bVariableCastrate,-5; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Axe
Buy
10z
Sell
5z
Weight
400 Attack
300 Required Lvl 100 Weapon Lvl 3 Slot 2 | |
Applicable Jobs | ![]() |
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Description | A Pickaxe used by miner whose work at the gold mine. A little heavy, but have great attack power. Adds a chance of gaining CRIT +20 for 7 seconds when dealing melee physical attacks. Refine Level +7: Critical damage +5%. Refine Level +9: Critical damage +10%. More Information on Combo: |
Item Script | { bonus bUnbreakableWeapon; autobonus "{ bonus bCritical,20; }",50,7000,BF_SHORT,"{ specialeffect2 EF_ENCHANCE; }"; .@r = getrefine(); if (.@r>=9) { bonus bCritAtkRate,15; } else if (.@r>=7) { bonus bCritAtkRate,5; } },{},{} |
Dropped By |
![]() Mine Worker's Pickaxe [3] [Two Handed] Item ID# 28127 (Mine_Worker_Pickax_J) Miner's Pickaxe | |
Type
Weapon
Class
Two-handed Axe
Buy
n/a
Sell
n/a
Weight
40 Attack
300 Required Lvl 130 Weapon Lvl 4 Slot 3 | |
Applicable Jobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Description | The pickaxe of a worker who worked in the mine. It's heavy, but its destructive power is amazing. Decreases Magma Eruption skill cooldown by 3 seconds. For each refine level: VIT +1, ATK +10. Refine Level +9: Decreases Axe Tornado skill cooldown by 1 seconds. When equipped with Frontier Boots: Decreases Axe Tornado skill cooldown by 0.5 seconds. If Refine Level of Frontier Boots is +7 or higher: If Refine Level of Miner's Pickaxe is +7 or higher: Decreases damage taken from Boss class monsters by 30%. If Refine Level of Miner's Pickaxe is +9 or higher: Decreases damage taken from Boss class monsters by additional 20%. |
Item Script | { .@r = getrefine(); bonus2 bSkillCooldown,"NC_MAGMA_ERUPTION",-3000; bonus bVit,.@r; bonus bAtk,.@r*10; if (.@r>=9) bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
1600000z
Sell
800000z
Weight
50 Attack
220 Required Lvl 106 Weapon Lvl 2 Slot 2 Range 9 | |
Applicable Jobs | ![]() |
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Description | A modified version of mass-produced gatling gun. Its quite useful considering it's quality. |
Item Script | { bonus bCritical,5; bonus bHit,-5; },{},{} |
Dropped By | No Result |
Buyable At | Click here for vender information |
Type
Weapon
Class
Bow
Buy
20z
Sell
10z
Weight
170 Attack
120 Required Lvl 70 Weapon Lvl 4 Slot 1 Range 5 | |
Applicable Jobs | ![]() ![]() |
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Description | A bow that was made by a wandering bard, by remodeling an instrument. It has a beautiful curve and appearance, so it clears the user's spirit. INT +2, SP Recovery + 10%. |
Item Script | { bonus bInt,2; bonus bSPrecovRate,10; },{},{} |
Dropped By | No Result |
![]() Mirage Axe [1] [One Hand] Item ID# 1325 (Mirage_Axe) | |
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
180 Attack
180 / MATK 110 Required Lvl 150 Weapon Lvl 4 Slot 1 Range 5 | |
Applicable Jobs | ![]() ![]() ![]() ![]() ![]() ![]() |
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Description | A Diva Axe that has mutated under the influence of the power of the labyrinth. It is unclear what kind of material it is made of, and the same weapons have different performance. MATK +110. Refine Level +7: ATK +30, HIT +5. Refine Level +9: ATK +30, HIT +5. When compounded with Labyrinth Dracula Card: Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP. |
Item Script | { .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{} |
Dropped By | No Result |
![]() Mirage Blade [1] [One Hand] Item ID# 13467 (Mirage_Blade) | |
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
120 Attack
150 / MATK 130 Required Lvl 150 Weapon Lvl 4 Slot 1 Range 5 | |
Applicable Jobs | ![]() ![]() ![]() ![]() |
---|---|
Description | A Diva Blade that has mutated under the influence of the power of the labyrinth. It is unclear what kind of material it is made of, and it is said that even similar weapons have different performance. MATK +130 Attack Range: 5 cells Refine Level +7: ATK +30, HIT +5. Refine Level +9: ATK +30, HIT +5. When compounded with Labyrinth Dracula Card: Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP. |
Item Script | { .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{} |
Dropped By | No Result |
![]() Mirage Blade Whip [1] [One Hand] Item ID# 26202 (Mirage_Blade_Whip) | |
Type
Weapon
Class
Whip
Buy
n/a
Sell
n/a
Weight
50 Attack
150 / MATK 120 Required Lvl 150 Weapon Lvl 4 Slot 1 Range 5 Gender Female Only | |
Applicable Jobs | ![]() |
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Description | A Diva Blade Whip that has mutated under the influence of the power of the labyrinth. It is unknown what kind of material is refined, and even similar weapons have different performance. Attack Range: 5 cells MATK +120. Refine Level +7: Increases damage of Arrow Vulcan by 150%. Refine Level +9: Increases damage of Arrow Vulcan by additional 50%. When compounded with Labyrinth Dracula Card: Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP. |
Item Script | { .@r = getrefine(); if (.@r>=7) bonus2 bSkillAtk,"CG_ARROWVULCAN",150; if (.@r>=9) bonus2 bSkillAtk,"CG_ARROWVULCAN",50; },{},{} |
Dropped By | No Result |
![]() Mirage Book [1] [One Hand] Item ID# 28610 (Mirage_Book) | |
Type
Weapon
Class
Book
Buy
n/a
Sell
n/a
Weight
80 Attack
120 / MATK 140 Required Lvl 150 Weapon Lvl 4 Slot 1 Range 5 | |
Applicable Jobs | ![]() ![]() ![]() |
---|---|
Description | A Diva Doxtail that has been mutated under the influence of the power of the labyrinth. It is unknown what kind of material is refined, and even similar weapons have different performance. Attack Range: 5 cells MATK +140 Every Refine Level, increases Healing skills effectiveness by 2%. Refine Level +7: MATK +4%. Refine Level +9: MATK +4%. When compounded with Labyrinth Dracula Card: Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP. Indestructible in battle |
Item Script | { .@r = getrefine(); bonus bUnbreakableWeapon; bonus bHealPower,2*.@r; if (.@r>=7) bonus bMatkRate,4; if (.@r>=9) bonus bMatkRate,4; },{},{} |
Dropped By | No Result |
![]() Mirage Claw [1] [One Hand] Item ID# 1843 (Mirage_Claw) | |
Type
Weapon
Class
Knuckle
Buy
n/a
Sell
n/a
Weight
40 Attack
140 / MATK 100 Required Lvl 150 Weapon Lvl 4 Slot 1 Range 5 | |
Applicable Jobs | ![]() ![]() |
---|---|
Description | A Diva Claw that has mutated under the influence of the power of the labyrinth. It is unclear what kind of material it is made of, and it is said that similar weapons have different performances. MATK +100. Attack Range: 5 cells. Refine Level +7: ATK +30, HIT +5. Refine Level +9: ATK +30, HIT +5. When compounded with Labyrinth Dracula Card: Physical attacks have a certain chance to absorb 5% of the inflicted damage as SP. |
Item Script | { .@r = getrefine(); if (.@r>=7) { bonus bBaseAtk,30; bonus bHit,5; } if (.@r>=9) { bonus bBaseAtk,30; bonus bHit,5; } },{},{} |
Dropped By | No Result |