.:Renewal Item Database:.
Weapon
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0 Attack
70 Required Lvl 80 Weapon Lvl 3 Slot 0 Range 7 | |
Applicable Jobs | ![]() ![]() |
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Description | A Pistol made for short and medium ranged battles against DemiHumans. It seems to be capable of doing damage even through a bulletproof vest. DEX +2, HIT -10. Increases physical attack against DemiHuman monsters by 55%. Ignores physical defense of DemiHuman monsters by 20%. When dealing physical attack, has a chance of gaining ASPD +100% for 3 seconds. Indestructible. |
Item Script |
expand to view script{ bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player_Human,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon; },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
0 Attack
50 Required Lvl 80 Weapon Lvl 3 Slot 0 Range 9 | |
Applicable Jobs | ![]() ![]() |
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Description | A Rifle made for short and medium ranged battles against Demi-Humans, that enables a reduction to the targeting delay; as it is designed to limit the trembling of the shooter's hands. DEX +2, HIT +10, CRIT +10. Increases physical attack against DemiHuman monsters by 75%. Ignores physical defense of DemiHuman monsters by 20%. Reduce variable cast time of Tracking by 25%. Indestructible in battle. |
Item Script |
expand to view script{ bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bVariableCastrate,"GS_TRACKING",-25; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |
Type
Weapon
Class
Shotgun
Buy
n/a
Sell
n/a
Weight
0 Attack
100 Required Lvl 80 Weapon Lvl 3 Slot 0 Range 9 | |
Applicable Jobs | ![]() ![]() |
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Description | A Shotgun that has a great attack in short ranged battles against DemiHumans. It shows a wide variety of strength between each attack. DEX +2, inflicts splash attack. Increases physical damage inflicted on DemiHuman monsters by 55%. Ignores physical defense of DemiHuman monster by 20%. When attacking, has a chance of adding gaining ATK +80 for 6 seconds but drains 100 HP every second. Indestructible in battle. |
Item Script |
expand to view script{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player_Human,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon; },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |
Type
Weapon
Class
Two-handed Sword
Buy
n/a
Sell
n/a
Weight
250 Attack
280 Required Lvl 220 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | ![]() |
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Description | Claymore refined with Clock Tower parts and quenched with etheric power. It supplemented the shortcomings of the existing Fortified Claymore. For each 2 Refine Levels: Increases damage of Storm Slash by 6%. For each 3 Refine Levels: Increases damage of Hack and Slasher by 5%. For each 4 Refine Levels: Increases melee physical damage by 3%. [Bonus by Grade] [Grade D]: POW +2 [Grade C]: Damage of Storm Slash +10%. [Grade B]: P.ATK +2 |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"DK_STORMSLASH",6*(.@r/2); bonus2 bSkillAtk,"DK_HACKANDSLASHER",5*(.@r/3); bonus bShortAtkRate,3*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bPow,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"DK_STORMSLASH",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
120 Attack
180 Required Lvl 220 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | ![]() |
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Description | A dagger made of refined clock tower parts and quenched with etheric power. It supplemented the shortcomings of the existing Fortified Dagger. MATK +200 For each 2 Refine Levels: Increases damage of Red Flame Cannon and Cold Blooded Cannon by 5%. For each 3 Refine Levels: Increases damage of Darkening Cannon by 7%. For each 4 Refine Levels: Increases magical damage with every element by 3%. [Bonus by Grade] [Grade D]: SPL +1 [Grade C]: Damage of Red Flame Cannon and Cold Blooded Cannon +7%. [Grade B]: S.MATK +1 |
Item Script | { .@g = getenchantgrade(); if (.@g >= ENCHANTGRADE_D) { bonus bSpl,1; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"SS_SEKIENHOU",7; bonus2 bSkillAtk,"SS_REIKETSUHOU",7; if (.@g >= ENCHANTGRADE_B) { bonus bSmatk,1; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
110 Attack
200 Required Lvl 220 Weapon Lvl 5 Slot 2 | |
Description | A blade made of refined clock tower parts and quenched with etheric power. It supplemented the shortcomings of the existing Fortified Edge. For each 2 Refine Levels: Increases damage of Double Bowling Bash by 6%. For each 3 Refine Levels: Increases damage of Mega Sonic Blow by 8%. For each 4 Refine Levels: Increases melee physical damage by 4%. [Bonus by Grade] [Grade D]: POW +2 [Grade C]: Damage of Double Bowling Bash +10%. [Grade B]: P.ATK +2. |
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Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",6*(.@r/2); bonus2 bSkillAtk,"HN_MEGA_SONIC_BLOW",8*(.@r/3); bonus bShortAtkRate,4*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bPow,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"HN_DOUBLEBOWLINGBASH",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Book
Buy
n/a
Sell
n/a
Weight
90 Attack
180 / MATK 240 Required Lvl 220 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | ![]() |
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Description | A book made of refined clock tower parts and quenched with etheric power. It supplemented the shortcomings of the existing Fortified Book. Indestructible in battle MATK +240 For each 2 Refine Levels: Increases damage of Conflagration and Lightning Land by 6%. For each 3 Refine Levels: Increases damage of Psychic Wave by 15%. For each 4 Refine Levels: Increases magical damage with every element by 4%. [Bonus by Grade] [Grade D]: SPL +2 [Grade C]: Damage of Conflagration and Lightning Land +10%. [Grade B]: S.MATK +2 |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"EM_CONFLAGRATION",6*(.@r/2); bonus2 bSkillAtk,"EM_LIGHTNING_LAND",6*(.@r/2); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15*(.@r/3); bonus2 bMagicAtkEle,Ele_All,4*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bSpl,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"EM_CONFLAGRATION",10; bonus2 bSkillAtk,"EM_LIGHTNING_LAND",10; if (.@g >= ENCHANTGRADE_B) { bonus bSmatk,2; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
100 Attack
130 / MATK 230 Required Lvl 220 Weapon Lvl 5 Slot 2 | |
Description | A rod made of refined clock tower parts and quenched with etheric power. It supplemented the shortcomings of the existing Fortified Rod. Indestructible in battle MATK +230 For each 2 Refine Levels: Increases damage of Meteor Storm Buster and Jupitel Thunderstorm by 6%. For each 3 Refine Levels: Increases damage of Napalm Vulcan Strike by 10%. For each 4 Refine Levels: Increases magical damage with every element by 4%. [Bonus by Grade] [Grade D]: SPL +2 [Grade C]: Damage of Meteor Storm Buster and Jupitel Thunderstorm +10%. [Grade B]: S.MATK +2 |
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Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"HN_METEOR_STORM_BUSTER",6*(.@r/2); bonus2 bSkillAtk,"HN_NAPALM_VULCAN_STRIKE",10*(.@r/3); bonus2 bMagicAtkEle,Ele_All,4*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bSpl,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"HN_METEOR_STORM_BUSTER",10; if (.@g >= ENCHANTGRADE_B) { bonus bSmatk,2; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Spear
Buy
n/a
Sell
n/a
Weight
160 Attack
230 Required Lvl 220 Weapon Lvl 5 Slot 2 Range 3 | |
Applicable Jobs | ![]() |
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Description | A spear made of refined clock tower parts and quenched with etheric power. It supplemented the shortcomings of the existing Fortified Spear. For each 2 Refine Levels: Increases damage of Shield Shooting by 6%. For each 3 Refine Levels: Increases damage of Shield Chain by 15%. For each 4 Refine Levels: Increases ranged physical damage by 3%. [Bonus by Grade] [Grade D]: POW +2 [Grade C]: Damage of Shield Shooting +7%. [Grade B]: P.ATK +2 |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",6*(.@r/2); bonus2 bSkillAtk,"PA_SHIELDCHAIN",15*(.@r/3); bonus bLongAtkRate,3*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bPow,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"IG_SHIELD_SHOOTING",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
220 Attack
150 / MATK 290 Required Lvl 220 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | ![]() |
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Description | A staff made of refined clock tower parts and quenched with etheric power. It supplemented the shortcomings of the existing Fortified Staff. Indestructible in battle MATK +290 For each 2 Refine Levels: Increases damage of Frozen Slash and Crimson Arrow by 6%. For each 3 Refine Levels: Increases damage of Crystal Impact by 5%. For each 4 Refine Levels: Increases magical damage with every element by 3%. [Bonus by Grade] [Grade D]: SPL +2 [Grade C]: Damage of Frozen Slash and Crimson Arrow +10%. [Grade B]: S.MATK +2 |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",6*(.@r/2); bonus2 bSkillAtk,"AG_FROZEN_SLASH",6*(.@r/2); bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT_ATK",5*(.@r/3); bonus2 bMagicAtkEle,Ele_All,3*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bSpl,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",10; bonus2 bSkillAtk,"AG_FROZEN_SLASH",10; if (.@g >= ENCHANTGRADE_B) { bonus bSmatk,2; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
140 Attack
190 / MATK 240 Required Lvl 220 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | ![]() |
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Description | A wand made of refined clock tower parts and quenched with etheric power. It supplemented the shortcomings of the existing Fortified Wand. Indestructible in battle MATK +240 For each 2 Refine Levels: Increases damage of Talisman of Four Bearing God by 6%. For each 3 Refine Levels: Increases damage of Talisman of Soul Stealing by 8%. For each 4 Refine Levels: Increases magical damage with every element by 4%. [Bonus by Grade] [Grade D]: SPL +2 [Grade C]: Damage of Talisman of Four Bearing God +10%. [Grade B]: S.MATK +2 |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",6*(.@r/2); bonus2 bSkillAtk,"SOA_TALISMAN_OF_SOUL_STEALING",8*(.@r/3); bonus2 bMagicAtkEle,Ele_All,4*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bSpl,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"SOA_TALISMAN_OF_FOUR_BEARING_GOD",10; if (.@g >= ENCHANTGRADE_B) { bonus bSmatk,2; } } } },{},{} |
Dropped By | No Result |
![]() Some Wizard MagicSword [2] [Two Handed] Item ID# 21012 (Some_Wizard_MagicSword) Mashirubeken | |
Type
Weapon
Class
Two-handed Sword
Buy
n/a
Sell
n/a
Weight
220 Attack
200 / MATK 150 Required Lvl 110 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | ![]() |
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Description | A sword belong to magic swordman, His magic power poured to this Two-Handed Sword. MATK +150 When equipped with Death Word Card: Has a chance to autocast Level 5 Soul Strike when dealing melee physical attacks. When equipped with Pitman Card: Has a chance to autocast Level 5 Earth Spike when dealing melee physical attacks. When equipped with Hill Wind Card: Has a chance to autocast Level 5 Lightning Bolt when dealing melee physical attacks. When equipped with Laurell Weinder Card: Has a chance to autocast Level 5 Cold Bolt when dealing melee physical attacks. When equipped with Red Ferus Card: Has a chance to autocast Level 5 Fire Bolt when dealing melee physical attacks. For each refine level of weapon, increases the chance of autocasting. More Information on Combo: |
Item Script | {},{},{} |
Dropped By | No Result |