Renewal
.:Renewal Item Database:.
Weapon

Upg Lance [1]   [Two Handed]   Item ID# 1491 (Upg_Lance)
Upgrade Two Handed Spear
Type
Weapon
Class
Two-handed Spear
Buy
20z
Sell
10z
Weight
150
Attack
105
Weapon Lvl
3
Slot
1
Range
3
Applicable Jobs
Swordman
Knight
Crusader
Description
Two-Handed Spear that is coated by Oridecon and Gold with perfect level.

For each refine level, ATK +12.

Base Level 70 or Higher: ATK +10 for every 10 Base Level above 70.
Item Script
{ bonus bBaseAtk,(getrefine()*12); if (BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{}
Dropped By No Result

Upg Mace [1]   [One Hand]   Item ID# 16019 (Upg_Mace)
Upgrade Mace
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
80
Attack
80
Weapon Lvl
3
Slot
1
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
Mace that is coated by Oridecon and Gold with perfect level.
Every refine level adds ATK +10 and increases healing effectiveness by +1%.
If Base Level is higher than 70: Every 10 level after 70 adds ATK +5.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(.@r*10); bonus bHealPower,.@r; if (BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5); },{},{}
Dropped By No Result

Upg Revolver [1]   [Two Handed]   Item ID# 13115 (Upg_Revolver)
Upgrade Revolver
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
50
Attack
35
Weapon Lvl
3
Slot
1
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
Revolver that is coated by Oridecon and Gold with perfect level.
For each refine level, ATK +5 and long range physical attack damage +2%.
Additional ATK +5 for every 10 Base Level after level 70.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(.@r*5); bonus bLongAtkRate,(.@r*2); if (BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5); },{},{}
Dropped By No Result

Upg Staff [1]   [Two Handed]   Item ID# 2015 (Upg_Staff)
Upgrade Two-Handed Staff
Type
Weapon
Class
Two-handed Staff
Buy
20z
Sell
10z
Weight
100
Attack
50 / MATK 70
Weapon Lvl
3
Slot
1
Applicable Jobs
Mage
Acolyte
Priest
Wizard
Monk
Sage
Soul Linker
Description
Staff that is coated by Oridecon and Gold with perfect Level.

MATK +70.

For each refine level:
MATK +10. Increases Healing skills effectiveness by 1%.

When equipped by Wizard classes: MATK +30.
When equipped by Sage classes: MATK +20.

For each 10 Base Level above 70: MATK +10.

Enchantable: Yes
Item Script
{ .@r = getrefine(); bonus bMatk,(.@r*10); bonus bHealPower,.@r; if (BaseJob == Job_Wizard) bonus bMatk,30; else if (BaseJob == Job_Sage) bonus bMatk,20; if (BaseLevel>70) bonus bMatk,(((BaseLevel-70)/10)*10); },{},{}
Dropped By No Result

Upg Two Handed Axe [1]   [Two Handed]   Item ID# 1394 (Upg_Two_Handed_Axe)
Upgrade Two-Handed Axe
Type
Weapon
Class
Two-handed Axe
Buy
20z
Sell
10z
Weight
200
Attack
110
Weapon Lvl
3
Slot
1
Applicable Jobs
Swordman
Merchant
Knight
Blacksmith
Crusader
Alchemist
Description
Two-Handed Axe that is coated by Oridecon and Gold with perfect level.

Every Refine, ATK +14.
Base Level 70 or Higher: ATK +10 for every 10 Base Level above 70.
Indestructible
Item Script
{ bonus bBaseAtk,(getrefine()*14); if (BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); bonus bUnbreakableWeapon; },{},{}
Dropped By No Result

Upg Two-Handed Sword [1]   [Two Handed]   Item ID# 21000 (Upg_Twohand_Sword)
Upgrade Two-Handed Sword
Type
Weapon
Class
Two-handed Sword
Buy
20z
Sell
10z
Weight
150
Attack
100
Weapon Lvl
3
Slot
1
Applicable Jobs
Swordman
Knight
Crusader
Description
TwoHanded Sword that is coated by Oridecon and Gold with perfect level.
Every refine level, ATK +12 and MATK +5.
If Base Level 70 or Higher: ATK +10 for every 10 Base Levels after 70.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(.@r*12); bonus bMatk,(.@r*5); if (BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{}
Dropped By No Result

Valkyrie Hammer [4]   [One Hand]   Item ID# 16051 (Valkyrie_Hammer)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
10
Attack
50
Required Lvl
70
Weapon Lvl
4
Slot
4
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
A hammer of noble valkyrie.
MATK +50.

When equipped by Novice:
ATK +150, MATK +200, Hit +10, MaxHP +500, MaxSP +400.
SP cost of all skills -5%.
For every refine levels: VIT +1 , MaxHP +200, Perfect dodge +1, ASPD +1%.
For every 2 refine levels, variable cast time -1%.

When equipped by Swordman:
MaxHP +500 , MaxSP +100.
For every refine levels, VIT +1.

When equipped by Priest:
ATK +50 , MATK +100.
For every refine levels, ASPD +1.

When equipped by Monk:
MaxSP +200, SP cost -5%.
For every refine levels, Perfect dodge +1.

When equipped by Merchant:
ATK +100 , Hit +10.
Every 2 refine levels, variable cast time -1%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bMatk,50; if (BaseJob == Job_Novice) { bonus bBaseAtk,150; bonus bMatk,200; bonus bUseSPrate,-5; bonus bHit,10; bonus bMaxHP,500+(200*.@r); bonus bMaxSP,400; bonus bVit,.@r; bonus bFlee2,.@r; bonus bAspdRate,.@r; bonus bVariableCastrate,-.@r/2; } if (BaseClass == Job_Swordman) { bonus bVit,.@r; bonus bMaxHP,500; bonus bMaxSP,100; } if (BaseJob == Job_Priest) { bonus bBaseAtk,50; bonus bMatk,100; bonus bAspdRate,.@r; } if (BaseJob == Job_Monk) { bonus bMaxSP,200; bonus bUseSPrate,-5; bonus bFlee2,.@r; } if (BaseClass == Job_Merchant) { bonus bBaseAtk,100; bonus bHit,10; bonus bVariableCastrate,-.@r/2; } },{},{}
Dropped By No Result

Valkyrie Knife [4]   [One Hand]   Item ID# 28717 (Valkyrie_Knife)
Type
Weapon
Class
Dagger
Buy
50z
Sell
25z
Weight
10
Attack
50 / MATK 50
Required Lvl
70
Weapon Lvl
4
Slot
4
Applicable Jobs
Novice
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Supernovice
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
A noble knife of Valkyrie. It seems that even weak people can be treated.

MATK +50.

[When equipped by Novice]:
ATK +100, MATK +150, MaxHP +300, MaxSP +300.
Decreases SP Consumption of all skills by 5%.
Indestructible in battle

For each refine level:
INT +2, DEX +2, MaxHP +200, MaxSP +20, MATK +15.
Critical +7.
Increases critical damage by 1%.
After attack delay -10%(ASPD +10%).
For each 10 base DEX: Dex -1.

Refine Level +7:
Decreases damage taken from DemiHuman monsters by 10%.

[When equipped by Mage]:
For each refine level: MaxHP +200, MaxSP +20.

Refine Level +7:
Decreases damage taken from DemiHuman monsters by 10%.

[When equipped by Hunter]:
MaxHP +200.
Decreases SP Consumption of all skills by 5%.
For each refine level: INT +2, DEX +2.

[When equipped by Bard and Dancer]:
ATK +100.
Indestructible in battle

For each refine level: after attack delay -10%(ASPD +10%).
For each 10 base DEX: DEX -1.

[When equipped by Thief]:
MATK +150, MaxSP +100.
For each refine level, increases critical damage by 1%.
Item Script
expand to view script
{ .@r = getrefine(); .@b = readparam(bDex)/10; if (BaseClass == Job_Novice) { bonus bMaxHP,300+(200*.@r); bonus bMaxSP,300+(20*.@r); bonus bBaseAtk,100; bonus bMatk,150+(15*.@r); bonus bUseSPrate,-5; bonus bUnbreakableWeapon; bonus bInt,2*.@r; bonus bDex,(2*.@r)-(.@r*.@b); bonus bCritical,7*.@r; bonus bAspdRate,10*.@r; bonus bCritAtkRate,1*.@r; } if (BaseClass == Job_Thief) { bonus bMaxSP,100; bonus bMatk,150; bonus bCritAtkRate,.@r; } if (BaseClass == Job_Mage) { bonus bMaxHP,200*.@r; bonus bMaxSP,20*.@r; } if (BaseJob == Job_Hunter) { bonus bMaxHP,200; bonus bUseSPrate,-5; bonus bInt,2*.@r; bonus bDex,2*.@r; } if (BaseJob == Job_Bard || BaseJob == Job_Dancer) { bonus bBaseAtk,100; bonus bAspdRate,10*.@r; bonus bUnbreakableWeapon; bonus bDex,-1*(.@r*.@b); } if (.@r>=7 && (BaseClass == Job_Novice || BaseJob == Job_Mage)) { bonus2 bSubRace,RC_DemiHuman,10; } },{},{}
Dropped By No Result

Valorous Assassin's Damascus [0]   [One Hand]   Item ID# 13037 (BF_Dagger2)
Valorous Damascus
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
0
Attack
120
Required Lvl
80
Weapon Lvl
3
Slot
0
Applicable Jobs
Novice
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Supernovice
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
A dagger especially used for assassinations such as killing Demi-Humans.

STR +1, AGI +1.
Increases physical attack against DemiHuman monsters by 75%.
Has a chance of enchanting weapon with the Occult Impaction skill effect for 6 seconds when attacking.

If worn by Ninja, Rogue, Stalker Class characters: MATK +90.

Indestructible.
Item Script
expand to view script
{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus bUnbreakableWeapon; autobonus "{ bonus bDefRatioAtkClass,Class_All; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; if (Class == Job_Ninja || Class == Job_Rogue || Class == Job_Stalker) bonus bMatk,90; },{},{}
Dropped By No Result
Obtainable FromBattleground

Valorous Assaulter's Katzbalger [0]   [Two Handed]   Item ID# 1184 (BF_Two_Handed_Sword2)
Valorous Katzbalger
Type
Weapon
Class
Two-handed Sword
Buy
20z
Sell
10z
Weight
0
Attack
200
Required Lvl
80
Weapon Lvl
3
Slot
0
Applicable Jobs
Swordman
Knight
Crusader
Description
A Two-Handed Sword made to rush at the enemy's position, especially designed for battles against Demihuman.
CRIT +20
Increases critical damage by 20%.
Increase physical damage against Demihuman monster by 55%.
Indestructible
Item Script
{ bonus bCritical,20; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player_Human,55; bonus bCritAtkRate,20; bonus bUnbreakableWeapon; },{},{}
Dropped By No Result
Obtainable FromBattleground

Valorous Battle CrossBow [0]   [Two Handed]   Item ID# 1738 (BF_Bow1)
Valorous Crossbow
Type
Weapon
Class
Bow
Buy
20z
Sell
10z
Weight
0
Attack
100
Required Lvl
80
Weapon Lvl
3
Slot
0
Range
5
Applicable Jobs
Archer
Thief
Hunter
Rogue
Bard / Dancer
Description
A Crossbow that has been designed to deal more damage to Demihuman monsters.
DEX +2
Increase physical damage against Demihuman monster by 55%.
Ignore 20% physical defense of Demihuman monster.
Indestructible
Item Script
{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player_Human,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; },{},{}
Dropped By No Result
Obtainable FromBattleground

Valorous Battle Fist [0]   [One Hand]   Item ID# 1823 (BF_Knuckle1)
Valorous Fist
Type
Weapon
Class
Knuckle
Buy
20z
Sell
10z
Weight
0
Attack
30
Required Lvl
80
Weapon Lvl
3
Slot
0
Applicable Jobs
Priest
Monk
Description
Battle Gloves used by combatants in the field of battle. Its wearer is never exhausted because it brings unlimited power once worn.
STR +2, AGI +1
Increases physical damage against Demihuman monsters by 95%.
Ignores physical defense of Demihuman monsters by 20%.
Each physical attack adds a chance of auto-casting Dangerous Soul Collect (Zen) skill.
Indestructible
Item Script
expand to view script
{ bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,20,0; bonus bUnbreakableWeapon; },{},{}
Dropped By No Result
Obtainable FromBattleground

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