.:Renewal Item Database:.
Weapon
Type
Weapon
Class
Two-handed Spear
Buy
20z
Sell
10z
Weight
150 Attack
105 Weapon Lvl 3 Slot 1 Range 3 | |
Applicable Jobs | Swordman Knight Crusader |
---|---|
Description | Two-Handed Spear that is coated by Oridecon and Gold with perfect level. For each refine level, ATK +12. Base Level 70 or Higher: ATK +10 for every 10 Base Level above 70. |
Item Script | { bonus bBaseAtk,(getrefine()*12); if (BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
80 Attack
80 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Novice Swordman Acolyte Merchant Knight Priest Blacksmith Supernovice Crusader Monk Alchemist |
---|---|
Description | Mace that is coated by Oridecon and Gold with perfect level. Every refine level adds ATK +10 and increases healing effectiveness by +1%. If Base Level is higher than 70: Every 10 level after 70 adds ATK +5. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,(.@r*10); bonus bHealPower,.@r; if (BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
50 Attack
35 Weapon Lvl 3 Slot 1 Range 7 | |
Applicable Jobs | Gunslinger Rebellion |
---|---|
Description | Revolver that is coated by Oridecon and Gold with perfect level. For each refine level, ATK +5 and long range physical attack damage +2%. Additional ATK +5 for every 10 Base Level after level 70. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,(.@r*5); bonus bLongAtkRate,(.@r*2); if (BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Staff
Buy
20z
Sell
10z
Weight
100 Attack
50 / MATK 70 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Mage Acolyte Priest Wizard Monk Sage Soul Linker |
---|---|
Description | Staff that is coated by Oridecon and Gold with perfect Level. MATK +70. For each refine level: MATK +10. Increases Healing skills effectiveness by 1%. When equipped by Wizard classes: MATK +30. When equipped by Sage classes: MATK +20. For each 10 Base Level above 70: MATK +10. Enchantable: Yes |
Item Script | { .@r = getrefine(); bonus bMatk,(.@r*10); bonus bHealPower,.@r; if (BaseJob == Job_Wizard) bonus bMatk,30; else if (BaseJob == Job_Sage) bonus bMatk,20; if (BaseLevel>70) bonus bMatk,(((BaseLevel-70)/10)*10); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Axe
Buy
20z
Sell
10z
Weight
200 Attack
110 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Swordman Merchant Knight Blacksmith Crusader Alchemist |
---|---|
Description | Two-Handed Axe that is coated by Oridecon and Gold with perfect level. Every Refine, ATK +14. Base Level 70 or Higher: ATK +10 for every 10 Base Level above 70. Indestructible |
Item Script | { bonus bBaseAtk,(getrefine()*14); if (BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); bonus bUnbreakableWeapon; },{},{} |
Dropped By | No Result |
Upg Two-Handed Sword [1] [Two Handed] Item ID# 21000 (Upg_Twohand_Sword) Upgrade Two-Handed Sword | |
Type
Weapon
Class
Two-handed Sword
Buy
20z
Sell
10z
Weight
150 Attack
100 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Swordman Knight Crusader |
---|---|
Description | TwoHanded Sword that is coated by Oridecon and Gold with perfect level. Every refine level, ATK +12 and MATK +5. If Base Level 70 or Higher: ATK +10 for every 10 Base Levels after 70. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,(.@r*12); bonus bMatk,(.@r*5); if (BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{} |
Dropped By | No Result |
Valkyrie Hammer [4] [One Hand] Item ID# 16051 (Valkyrie_Hammer) | |
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
10 Attack
50 Required Lvl 70 Weapon Lvl 4 Slot 4 | |
Applicable Jobs | Novice Swordman Acolyte Merchant Knight Priest Blacksmith Supernovice Crusader Monk Alchemist |
---|---|
Description | A hammer of noble valkyrie. MATK +50. When equipped by Novice: ATK +150, MATK +200, Hit +10, MaxHP +500, MaxSP +400. SP cost of all skills -5%. For every refine levels: VIT +1 , MaxHP +200, Perfect dodge +1, ASPD +1%. For every 2 refine levels, variable cast time -1%. When equipped by Swordman: MaxHP +500 , MaxSP +100. For every refine levels, VIT +1. When equipped by Priest: ATK +50 , MATK +100. For every refine levels, ASPD +1. When equipped by Monk: MaxSP +200, SP cost -5%. For every refine levels, Perfect dodge +1. When equipped by Merchant: ATK +100 , Hit +10. Every 2 refine levels, variable cast time -1%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bMatk,50; if (BaseJob == Job_Novice) { bonus bBaseAtk,150; bonus bMatk,200; bonus bUseSPrate,-5; bonus bHit,10; bonus bMaxHP,500+(200*.@r); bonus bMaxSP,400; bonus bVit,.@r; bonus bFlee2,.@r; bonus bAspdRate,.@r; bonus bVariableCastrate,-.@r/2; } if (BaseClass == Job_Swordman) { bonus bVit,.@r; bonus bMaxHP,500; bonus bMaxSP,100; } if (BaseJob == Job_Priest) { bonus bBaseAtk,50; bonus bMatk,100; bonus bAspdRate,.@r; } if (BaseJob == Job_Monk) { bonus bMaxSP,200; bonus bUseSPrate,-5; bonus bFlee2,.@r; } if (BaseClass == Job_Merchant) { bonus bBaseAtk,100; bonus bHit,10; bonus bVariableCastrate,-.@r/2; } },{},{} |
Dropped By | No Result |
Valkyrie Knife [4] [One Hand] Item ID# 28717 (Valkyrie_Knife) | |
Type
Weapon
Class
Dagger
Buy
50z
Sell
25z
Weight
10 Attack
50 / MATK 50 Required Lvl 70 Weapon Lvl 4 Slot 4 | |
Applicable Jobs | Novice Swordman Mage Archer Merchant Thief Knight Wizard Blacksmith Hunter Assassin Supernovice Crusader Sage Rogue Alchemist Bard / Dancer Soul Linker Ninja Kagerou / Oboro |
---|---|
Description | A noble knife of Valkyrie. It seems that even weak people can be treated. MATK +50. [When equipped by Novice]: ATK +100, MATK +150, MaxHP +300, MaxSP +300. Decreases SP Consumption of all skills by 5%. Indestructible in battle For each refine level: INT +2, DEX +2, MaxHP +200, MaxSP +20, MATK +15. Critical +7. Increases critical damage by 1%. After attack delay -10%(ASPD +10%). For each 10 base DEX: Dex -1. Refine Level +7: Decreases damage taken from DemiHuman monsters by 10%. [When equipped by Mage]: For each refine level: MaxHP +200, MaxSP +20. Refine Level +7: Decreases damage taken from DemiHuman monsters by 10%. [When equipped by Hunter]: MaxHP +200. Decreases SP Consumption of all skills by 5%. For each refine level: INT +2, DEX +2. [When equipped by Bard and Dancer]: ATK +100. Indestructible in battle For each refine level: after attack delay -10%(ASPD +10%). For each 10 base DEX: DEX -1. [When equipped by Thief]: MATK +150, MaxSP +100. For each refine level, increases critical damage by 1%. |
Item Script |
expand to view script{ .@r = getrefine(); .@b = readparam(bDex)/10; if (BaseClass == Job_Novice) { bonus bMaxHP,300+(200*.@r); bonus bMaxSP,300+(20*.@r); bonus bBaseAtk,100; bonus bMatk,150+(15*.@r); bonus bUseSPrate,-5; bonus bUnbreakableWeapon; bonus bInt,2*.@r; bonus bDex,(2*.@r)-(.@r*.@b); bonus bCritical,7*.@r; bonus bAspdRate,10*.@r; bonus bCritAtkRate,1*.@r; } if (BaseClass == Job_Thief) { bonus bMaxSP,100; bonus bMatk,150; bonus bCritAtkRate,.@r; } if (BaseClass == Job_Mage) { bonus bMaxHP,200*.@r; bonus bMaxSP,20*.@r; } if (BaseJob == Job_Hunter) { bonus bMaxHP,200; bonus bUseSPrate,-5; bonus bInt,2*.@r; bonus bDex,2*.@r; } if (BaseJob == Job_Bard || BaseJob == Job_Dancer) { bonus bBaseAtk,100; bonus bAspdRate,10*.@r; bonus bUnbreakableWeapon; bonus bDex,-1*(.@r*.@b); } if (.@r>=7 && (BaseClass == Job_Novice || BaseJob == Job_Mage)) { bonus2 bSubRace,RC_DemiHuman,10; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
0 Attack
120 Required Lvl 80 Weapon Lvl 3 Slot 0 | |
Applicable Jobs | Novice Swordman Mage Archer Merchant Thief Knight Wizard Blacksmith Hunter Assassin Supernovice Crusader Sage Rogue Alchemist Bard / Dancer Soul Linker Ninja Kagerou / Oboro |
---|---|
Description | A dagger especially used for assassinations such as killing Demi-Humans. STR +1, AGI +1. Increases physical attack against DemiHuman monsters by 75%. Has a chance of enchanting weapon with the Occult Impaction skill effect for 6 seconds when attacking. If worn by Ninja, Rogue, Stalker Class characters: MATK +90. Indestructible. |
Item Script |
expand to view script{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus bUnbreakableWeapon; autobonus "{ bonus bDefRatioAtkClass,Class_All; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; if (Class == Job_Ninja || Class == Job_Rogue || Class == Job_Stalker) bonus bMatk,90; },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |
Type
Weapon
Class
Two-handed Sword
Buy
20z
Sell
10z
Weight
0 Attack
200 Required Lvl 80 Weapon Lvl 3 Slot 0 | |
Applicable Jobs | Swordman Knight Crusader |
---|---|
Description | A Two-Handed Sword made to rush at the enemy's position, especially designed for battles against Demihuman. CRIT +20 Increases critical damage by 20%. Increase physical damage against Demihuman monster by 55%. Indestructible |
Item Script | { bonus bCritical,20; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player_Human,55; bonus bCritAtkRate,20; bonus bUnbreakableWeapon; },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |
Type
Weapon
Class
Bow
Buy
20z
Sell
10z
Weight
0 Attack
100 Required Lvl 80 Weapon Lvl 3 Slot 0 Range 5 | |
Applicable Jobs | Archer Thief Hunter Rogue Bard / Dancer |
---|---|
Description | A Crossbow that has been designed to deal more damage to Demihuman monsters. DEX +2 Increase physical damage against Demihuman monster by 55%. Ignore 20% physical defense of Demihuman monster. Indestructible |
Item Script | { bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player_Human,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |
Type
Weapon
Class
Knuckle
Buy
20z
Sell
10z
Weight
0 Attack
30 Required Lvl 80 Weapon Lvl 3 Slot 0 | |
Applicable Jobs | Priest Monk |
---|---|
Description | Battle Gloves used by combatants in the field of battle. Its wearer is never exhausted because it brings unlimited power once worn. STR +2, AGI +1 Increases physical damage against Demihuman monsters by 95%. Ignores physical defense of Demihuman monsters by 20%. Each physical attack adds a chance of auto-casting Dangerous Soul Collect (Zen) skill. Indestructible |
Item Script |
expand to view script{ bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,20,0; bonus bUnbreakableWeapon; },{},{} |
Dropped By | No Result |
Obtainable From | Battleground |