Renewal
.:Project Sunshine:.
5x/5x/5x
Server Rating Summary [?]
Server Rating:
Stability
  86%


Availability
  93%


Community Rating:
Friendliness
  85%


Eventfulness
  81%


Game Master Rating:
Friendliness
  81%


Availability
  86%


Helpfulness
  83%


Game-Play Rating:
Economy
  78%


Guild Play
  68%


Class Balance
  85%

Average Rating:
82 / 100
Based on 20 player reviews:
Positive (15)
 75%

Neutral (2)
 10%

Negative (3)
 15%

Since 1 month ago.
Population Median Reference: 350
Donation Level:
Unavailable
  30%

Balanced
  65%

Imbalance
  5%

Customization Level:
Unavailable
  15%

Occasional
  75%

Extensive
  10%

  Rawketsauce
Played for 2 months 2024-06-03
Starting on this server was not fun due to two things, the market and the stability. The Market itself is plagued with overpriced junk that doesn't sell ever, so it just stagnates and people like me starting out have nothing to purchase. I assume the high prices are from MvP coins driving it up but I'm not sure. Second gripe is the stability, I'm on a fiber line and two states from the proxy and it's constantly disconnecting, hanging, ect. It's possibly the worst server in terms of stability.
Rating: 71
Comment #1
Server
Stability: 1
Availability: 10
Community
Friendliness: 8
Eventfulness: 10
Game Masters
Friendliness: 10
Availability: 10
Helpfulness: 10
Game-play
Economy: 1
Guild Competition: 1
Class Balance: 10

  kvakva
Played for 2 months 2024-05-23
This is arguably the best RO episode and thats main positive thing of the server. After struggling initially with DDOS issue, the server is now stable. The main concern, however, and the reason I left, is GM Sunshine himself. He is notoriously known for rush decisions, "sarcastic" announcements and ambigious policies. Not mentioning RMT bans, after which every known RMTer kept playing the server. Also, Gepard crashes poison gameplay. Overall, a decent server, but it wont live for long.
Rating: 50
Comment #2
Server
Stability: 7
Availability: 9
Community
Friendliness: 7
Eventfulness: 2
Game Masters
Friendliness: 5
Availability: 7
Helpfulness: 3
Game-play
Economy: 5
Guild Competition: 3
Class Balance: 2

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