Renewal
.:Expanded Super Novice Skills:.


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Renewal
iRO
Impositio Manus Skill ID# 66 (PR_IMPOSITIO)
TypeActive, Magic Max Lv5 TargetSelfRange -
Area37 x 37 cells
Required ForPriest : Suffragium (Lv 2), Aspersio (Lv 3)

High Priest : Assumptio (Lv 3)

Expanded Super Novice : Aspersio (Lv 3)
Effect
Blesses others by placing your hands on their head.
Increases ATK and MATK of yourself and nearby party members for 120 seconds.
Other Notes
LevelDescription
1ATK/MATK +5,
2ATK/MATK +10
3ATK/MATK +15
4ATK/MATK +20
5ATK/MATK +25
Var Cast
1 sec
Fixed Cast
0.5 sec
Cast Delay
1 sec
Cool Down
30 sec
Stay Duration
120 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
SP Cost
59
62
65
68
71
SP
Copyable:
Interruptible:
Related Status: [Impositio]
Renewal
iRO
Aspersio Skill ID# 68 (PR_ASPERSIO)
TypeSupport / Buff, Magic Max Lv5 TargetFriendRange9 cells
PropertyHoly
RequirementsAqua Benedicta Lv 1, Impositio Manus Lv 3
Required ForPriest : Safety Wall (Lv 4), Benedictio Sanctissimi Sacramenti (Lv 5)

High Priest : Meditatio (Lv 3)

Arch Bishop : Duple Light (Lv 1)
Required Item Holy Water x 1
Effect
Endows the targeted player's weapon with the Holy elemental for the skill's duration.
Consumes 1 Holy Water.
Other Notes
  • Skill ignores elemental adjustments
  • Skill ignores target's defense
LevelDescription
1Duration: 60 seconds
2Duration: 90 seconds
3Duration: 120 seconds
4Duration: 150 seconds
5Duration: 180 seconds
Cast Delay
2 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Stay Duration
1
1.5
2
2.5
3
min
SP Cost
14
18
22
26
30
SP
Copyable:
Interruptible:
Related Status: [Aspersio]
Renewal
iRO
Sanctuary Skill ID# 70 (PR_SANCTUARY)
TypeActive, Magic Max Lv10 TargetGroundRange9 cells
PropertyHolyKnockback2 cells
RequirementsHeal Lv 1
Required ForPriest : Safety Wall (Lv 3)

Expanded Super Novice : Gloria (Lv 7)
Required Item Blue Gemstone x 1
Effect
Creates a Holy area on the ground that will provide continuous HP restoration for the skill's duration.
The duration, Recovery Amount and maximum amount of targets depends on the skill's level.
If an Undead or Demon monster steps on it, it inflicts magical damage equal to half of the Recovery Amount and knocks it back two cells.

Consumes 1 Blue Gemstone.
Other Notes
  • Skill ignores target's defense
  • Spell effects do not overlap
  • Only cells with a shootable path will be placed
LevelDescription
1Targets: 4, Healing: 100
Duration: 4 seconds
2Targets: 5, Healing: 200
Duration: 7 seconds
3Targets: 6, Healing: 300
Duration: 10 seconds
4Targets: 7, Healing: 400
Duration: 13 seconds
5Targets: 8, Healing: 500
Duration: 16 seconds
6Targets: 9, Healing: 600
Duration: 19 seconds
7Targets: 10, Healing: 777
Duration: 22 seconds
8Targets: 11, Healing: 777
Duration: 25 seconds
9Targets: 12, Healing: 777
Duration: 28 seconds
10Targets: 13, Healing: 777
Duration: 31 seconds
Var Cast
4 sec
Fixed Cast
1 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
Stay Duration
3.9
6.9
9.9
12.9
15.9
18.9
21.9
24.9
27.9
30.9
sec
SP Cost
15
18
21
24
27
30
33
36
39
42
SP
Copyable:
Interruptible:
Renewal
iRO
Status Recovery Skill ID# 72
iRO: Recovery (PR_STRECOVERY)
TypeSupport / Buff, Magic Max Lv1 TargetFriendRange9 cells
Required ForPriest : Resurrection (Lv 1)

Arch Bishop : Lauda Agnus (Lv 1)
Effect
Cancels abnormal status effects such as Stun, Frozen or Stone Curse.
Inflicts Blind status on Undead monsters.
Cast Delay
2 sec
Effect Duration
18 sec
SP Cost
5 SP
Copyable:
Interruptible:
Related Status: [Blind]
Renewal
iRO
Magnificat Skill ID# 74 (PR_MAGNIFICAT)
TypeActive, Magic Max Lv5 TargetSelfRange -
Area37 x 37 cells
Required ForPriest : Gloria (Lv 3)
Effect
Doubles the caster and party's SP regen for the duration of the skill.
Other Notes
LevelDescription
1Duration: 30 seconds
2Duration: 45 seconds
3Duration: 60 seconds
4Duration: 75 seconds
5Duration: 90 seconds
Var Cast
3.2 sec
Fixed Cast
0.8 sec
Cast Delay
2 sec
SP Cost
40 SP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Stay Duration
30
45
60
75
90
sec
Copyable:
Interruptible:
Related Status: [Magnificat]
Renewal
iRO
Gloria Skill ID# 75 (PR_GLORIA)
TypeActive, Magic Max Lv5 TargetSelfRange -
Area37 x 37 cells
RequirementsSanctuary Lv 7
Required ForPriest : Benedictio Sanctissimi Sacramenti (Lv 3)

High Priest : Basilica (Lv 2)
Effect
Adds 30 LUK to the caster and party members for the duration of the skill.
Other Notes
LevelDescription
1Duration: 10 seconds
2Duration: 15 seconds
3Duration: 20 seconds
4Duration: 25 seconds
5Duration: 30 seconds
Cast Delay
2 sec
SP Cost
20 SP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Stay Duration
10
15
20
25
30
sec
Copyable:
Interruptible:
Related Status: [Gloria]
Renewal
iRO
Fire Pillar Skill ID# 80 (WZ_FIREPILLAR)
TypeOffensive, Magic Max Lv10 TargetGroundRange9 cells
PropertyFireMax Active5
Area of EffectMin-Max Lv: 3 x 3 / 3 x 3 / 3 x 3 / 3 x 3 / 3 x 3 / 5 x 5 / 5 x 5 / 5 x 5 / 5 x 5 / 5 x 5 cells
RequirementsFire Wall Lv 1
Required ItemLv 6: Blue Gemstone x 1
Lv 7: Blue Gemstone x 1
Lv 8: Blue Gemstone x 1
Lv 9: Blue Gemstone x 1
Lv 10: Blue Gemstone x 1
Effect
Summons a pillar of flame on a targeted spot that will deal Fire elemental magic damage to enemies that come into contact with it.
If no one steps on it for 30 seconds, it will disappear.
You can place up to 5 Fire Pillars at once and consumes 1 Blue Gemstone with level 6 and above.
Also it can't be placed if there is an enemy standing on that cell already.
Other Notes
  • Skill ignores target's defense
  • Skill can be triggered when Auto Shadow Spell is active
  • Spell cannot be stacked
  • Spell cannot be cast near or on targets
LevelDescription
1Hits: 3/AoE: 3x3 cells
2Hits: 4/AoE: 3x3 cells
3Hits: 5/AoE: 3x3 cells
4Hits: 6/AoE: 3x3 cells
5Hits: 7/AoE: 3x3 cells
6Hits: 8/AoE: 7x7 cells
7Hits: 9/AoE: 7x7 cells
8Hits: 10 AoE: 7x7 cells
9Hits: 11/AoE: 7x7 cells
10Hits: 12/AoE: 7x7 cells
Cast Delay
1 sec
Stay Duration
30 sec
SP Cost
75 SP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
Var Cast
1.92
1.73
1.54
1.34
1.15
0.96
0.77
0.58
0.38
0.19
sec
Fixed Cast
0.48
0.43
0.38
0.34
0.29
0.24
0.19
0.14
0.1
0.05
sec
Effect Duration
0.6
0.8
1
1.2
1.4
1.6
1.8
2
2.2
2.4
sec
Copyable:
Interruptible:
Renewal
iRO
Sightrasher Skill ID# 81 (WZ_SIGHTRASHER)
TypeActive, Magic Max Lv10 TargetSelfRange -
PropertyFireKnockback5 cellsArea15 x 15 cells
RequirementsLightning Bolt Lv 1, Sight Lv 1
Required ForWizard : Meteor Storm (Lv 2)

Expanded Super Novice : Meteor Storm (Lv 2)
Required StatusSight
Effect
Attacks enemies by shooting fireballs, which are first summoned by the Sight skill, in 8 directions that radiate away from the caster and inflicting Fire elemental magic damage as well as knockback the enemies by 2 cells.
Other Notes
  • Skill can be triggered when Auto Shadow Spell is active
  • Skill can affect or target traps
LevelDescription
1MATK 120%
2MATK 140%
3MATK 160%
4MATK 180%
5MATK 200%
6MATK 220%
7MATK 240%
8MATK 260%
9MATK 280%
10MATK 300%
Var Cast
0.32 sec
Fixed Cast
0.08 sec
Cast Delay
2 sec
Stay Duration
0.5 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
SP Cost
35
37
39
41
43
45
47
49
51
53
SP
Copyable:
Interruptible:
Renewal
iRO
Meteor Storm Skill ID# 83 (WZ_METEOR)
TypeOffensive, Magic Max Lv10 TargetGroundRange9 cells
PropertyFireArea7 x 7 cells
RequirementsSightrasher Lv 2, Thunder Storm Lv 1
Required ForWarlock : Summon Fire Ball (Lv 1)
Effect
Summons meteors towards a targeted area to inflict 125% MATK Fire elemental magic damage upon enemies in an 13x13 area and have a chance to cause Stun.

Each meteorite has a range of 7x7 cells and depending on skill level, the number of falling meteorites and the number of hits per meteorite are increased.
Other Notes
  • Skill can be triggered when Auto Shadow Spell is active
  • Only cells with a shootable path will be placed
LevelDescription
1Meteorites: 2, Hits: 1, Stun Chance: 3%
2Meteorites: 3, Hits: 1, Stun Chance: 6%
3Meteorites: 3, Hits: 2, Stun Chance: 9%
4Meteorites: 4, Hits: 2, Stun Chance: 12%
5Meteorites: 4, Hits: 3, Stun Chance: 15%
6Meteorites: 5, Hits: 3, Stun Chance: 18%
7Meteorites: 5, Hits: 4, Stun Chance: 21%
8Meteorites: 6, Hits: 4, Stun Chance: 24%
9Meteorites: 6, Hits: 5, Stun Chance: 27%
10Meteorites: 7, Hits: 5, Stun Chance: 30%
Cast Delay
1 sec
Cool Down
7 sec
Effect Duration
4.5 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
Var Cast
9.6
9.6
9.6
9.6
9.6
9.6
9.6
9.6
9.6
6.3
sec
Fixed Cast
2.4
2.4
2.4
2.4
2.4
2.4
2.4
2.4
2.4
1.5
sec
Stay Duration
2
3
3
4
4
5
5
6
6
7
sec
SP Cost
20
24
30
34
40
44
50
54
60
64
SP
Copyable:
Interruptible:
Related Status: [Stun]
Renewal
iRO
Jupitel Thunder Skill ID# 84 (WZ_JUPITEL)
TypeOffensive, Magic Max Lv10 TargetEnemyRange9 cells
PropertyWind
KnockbackMin-Max Lv: 2 / 3 / 3 / 4 / 4 / 5 / 5 / 6 / 6 / 7 cells
RequirementsNapalm Beat Lv 1, Lightning Bolt Lv 1
Required ForWizard : Lord of Vermilion (Lv 5), Storm Gust (Lv 3)

Expanded Super Novice : Lord of Vermilion (Lv 5), Storm Gust (Lv 3)
Effect
Fires a ball of crackling lightning that inflicts 100% MATK Wind elemental magic damage and knock back the targeted enemy.
The number of hits increases with the skill level.
Other Notes
  • Skill can be triggered when Auto Shadow Spell is active
LevelDescription
1Hits: 3
2Hits: 4
3Hits: 5
4Hits: 6
5Hits: 7
6Hits: 8
7Hits: 9
8Hits: 10
9Hits: 11
10Hits: 12
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
Var Cast
1.6
1.92
2.24
2.56
2.88
3.2
3.52
3.84
4.16
3.8
sec
Fixed Cast
0.4
0.48
0.56
0.64
0.72
0.8
0.88
0.96
1.04
0.5
sec
SP Cost
20
23
26
29
32
35
38
41
44
47
SP
Copyable:
Interruptible:
Renewal
iRO
Lord of Vermilion Skill ID# 85 (WZ_VERMILION)
TypeOffensive, Magic Max Lv10 TargetGroundRange9 cells
PropertyWind
RequirementsThunder Storm Lv 1, Jupitel Thunder Lv 5
Required ForWarlock : Summon Lightning Ball (Lv 1)
Effect
Collects and drops lightning strikes on the ground in an 13x13 area around a designated cell, inflicting Wind elemental magic damage and probably cause Blind status.

The chance of causing Blind status is reduced by the immunity of the targets.
Other Notes
  • Skill can be triggered when Auto Shadow Spell is active
  • Spell effects do not overlap
  • Only cells with a shootable path will be placed
LevelDescription
1MATK 500%, Blind Chance: 15%
2MATK 600%, Blind Chance: 20%
3MATK 700%, Blind Chance: 25%
4MATK 800%, Blind Chance: 30%
5MATK 900%, Blind Chance: 35%
6MATK 1000%, Blind Chance: 40%
7MATK 1100%, Blind Chance: 45%
8MATK 1200%, Blind Chance: 50%
9MATK 1300%, Blind Chance: 55%
10MATK 1400%, Blind Chance: 60%
Cast Delay
1 sec
Cool Down
5 sec
Stay Duration
1 sec
Effect Duration
18 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
Var Cast
9.6
9.28
8.96
8.64
8.32
8
7.68
7.36
7.04
4.5
sec
Fixed Cast
2.4
2.32
2.24
2.16
2.08
2
1.92
1.84
1.76
1.5
sec
SP Cost
60
64
68
72
76
80
84
88
92
96
SP
Copyable:
Interruptible:
Related Status: [Blind]
Renewal
iRO
Water Ball Skill ID# 86
iRO: Waterball (WZ_WATERBALL)
TypeOffensive, Magic Max Lv5 TargetEnemyRange9 cells
PropertyWater
RequirementsCold Bolt Lv 1, Lightning Bolt Lv 1
Required StateRequires to be standing on a water cell
Effect
Hurls spheres of water at high velocity at a targeted enemy.
Caster must be standing in Water in order to cast Water Ball and cannot be used in an underwater map.

Detection range of Water cells increases with skill level and can be used on skill effects such as Deluge.
Other Notes
  • Skill can be triggered when Auto Shadow Spell is active
  • Only cells with a shootable path will be placed
LevelDescription
1MATK 130% each Hit, Water cells: 1x1
2MATK 160% each Hit, Water cells: 3x3
3MATK 190% each Hit, Water cells: 3x3
4MATK 220% each Hit, Water cells: 5x5
5MATK 250% each Hit, Water cells: 5x5
Stay Duration
10 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Var Cast
0.64
1.28
1.92
2.56
3.2
sec
Fixed Cast
0.16
0.32
0.48
0.64
0.8
sec
SP Cost
15
20
20
25
25
SP
Copyable:
Interruptible:
Renewal
iRO
Ice Wall Skill ID# 87
iRO: Icewall (WZ_ICEWALL)
TypeActive, Magic Max Lv10 TargetGroundRange9 cells
PropertyWater
RequirementsStone Curse Lv 1, Frost Diver Lv 1
Required ForWizard : Frost Nova (Lv 1)

High Wizard : Ganbantein (Lv 1)

Expanded Super Novice : Frost Nova (Lv 1)
Effect
Creates a frozen wall of ice in 1x5 cells that will block enemies, but it can be destroyed using attacks.
The HP of the Ice Wall depends on skill level and when placed, it's HP is reduced by 50 per second.
It will disappear when it's HP reaches zero.
Other Notes
  • Only cells with a shootable path will be placed
  • Skill effect cannot be knocked back
  • Removed if hit by Fire Rain skill
  • Cannot be used in GvG maps
  • Cannot be used in Battleground maps
  • Cannot be used in WoE:TE castles
  • Cannot be used in Aldebaran Turbo Track
  • Cannot be used in Endless Tower, Orc's Memory Dungeon or Nidhoggur's Nest
  • Cannot be used in Wave Mode Instance
LevelDescription
1Ice Wall HP: 400
2Ice Wall HP: 600
3Ice Wall HP: 800
4Ice Wall HP: 1000
5Ice Wall HP: 1200
6Ice Wall HP: 1400
7Ice Wall HP: 1600
8Ice Wall HP: 1800
9Ice Wall HP: 2000
10Ice Wall HP: 2200
SP Cost
20 SP
Copyable:
Interruptible:
Renewal
iRO
Frost Nova Skill ID# 88 (WZ_FROSTNOVA)
TypeActive, Magic Max Lv10 TargetSelfRange -
PropertyWaterArea7 x 7 cells
RequirementsIce Wall Lv 1
Effect
Inflicts Water elemental magical damage to enemies within 5x5 cells of the caster and inflicts Freezing status.
Freezing chance and duration increases with the skill level.
Other Notes
  • Skill can be triggered when Auto Shadow Spell is active
LevelDescription
1Freezing Time: 1.5 seconds, Freezing Chance: 38%
2Freezing Time: 3.0 seconds, Freezing Chance: 43%
3Freezing Time: 4.5 seconds, Freezing Chance: 48%
4Freezing time: 6.0 seconds, Freezing Chance: 53%
5Freezing Time: 7.5 seconds, Freezing Chance: 58%
6Freezing Time: 9.0 seconds, Freezing Chance: 63%
7Freezing Time: 10.5 seconds, Freezing Chance: 68%
8Freezing Time: 12.0 seconds, Freezing Chance: 73%
9Freezing Time: 13.5 seconds, Freezing Chance: 78%
10Freezing Time: 15.0 seconds, Freezing Chance: 83%
Cast Delay
0.2 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
Var Cast
0.64
0.64
0.58
0.58
0.51
0.51
0.45
0.45
0.38
0.38
sec
Fixed Cast
0.16
0.16
0.14
0.14
0.13
0.13
0.11
0.11
0.1
0.1
sec
Effect Duration
1.5
3
4.5
6
7.5
9
10.5
12
13.5
15
sec
SP Cost
45
43
41
39
37
35
33
31
29
27
SP
Copyable:
Interruptible:
Related Status: [Freeze]
Renewal
iRO
Storm Gust Skill ID# 89 (WZ_STORMGUST)
TypeOffensive, Magic Max Lv10 TargetGroundRange9 cells
PropertyWaterKnockback2 cells
RequirementsFrost Diver Lv 1, Jupitel Thunder Lv 3
Required ForWarlock : Summon Water Ball (Lv 1)
Effect
Summons a blizzard on the ground in an 11x11 area around an designated cell to inflict Water elemental magic damage on enemies.
The blizzard lasts for 4.5 seconds hitting once every 0.45 seconds and knocking back enemies by 2 cells.
Damaged targets have a certain chance to be inflicted with Freezing status and do not take damage while the Freezing status is active.
Other Notes
  • Skill can be triggered when Auto Shadow Spell is active
  • Spell effects do not overlap
  • Only cells with a shootable path will be placed
LevelDescription
1MATK 120% each Hit
2MATK 170% each Hit
3MATK 220% each Hit
4MATK 270% each Hit
5MATK 320% each Hit
6MATK 370% each Hit
7MATK 420% each Hit
8MATK 470% each Hit
9MATK 520% each Hit
10MATK 570% each Hit
Cast Delay
1 sec
Cool Down
6 sec
Stay Duration
4.5 sec
Effect Duration
27 sec
SP Cost
78 SP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
Var Cast
3.84
4.48
5.12
5.76
6.4
7.04
7.68
8.32
8.96
6.3
sec
Fixed Cast
0.96
1.12
1.28
1.44
1.6
1.76
1.92
2.08
2.24
1.5
sec
Copyable:
Interruptible:
Related Status: [Freeze]
Renewal
iRO
Earth Spike Skill ID# 90 (WZ_EARTHSPIKE)
TypeOffensive, Magic Max Lv5 TargetEnemyRange9 cells
PropertyEarth
RequirementsStone Curse Lv 1
Required ForWizard : Heaven's Drive (Lv 3)

Sage : Heaven's Drive (Lv 1)

Sorcerer : Earth Grave (Lv 5)

Expanded Super Novice : Heaven's Drive (Lv 3)
Effect
Commands the ground beneath a targeted enemy to rise into spikes inflicting 200% MATK Earth elemental magic damage.
The number of hits increases with the skill level.
Other Notes
  • Skill can be triggered when Auto Shadow Spell is active
LevelDescription
1Hits: 1
2Hits: 2
3Hits: 3
4Hits: 4
5Hits: 5
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Var Cast
0.45
0.9
1.34
1.79
3.2
sec
Fixed Cast
0.11
0.22
0.34
0.45
1.2
sec
Cast Delay
1
1.2
1.4
1.6
1.4
sec
SP Cost
14
18
22
26
30
SP
Copyable:
Interruptible:
Renewal
iRO
Heaven's Drive Skill ID# 91 (WZ_HEAVENDRIVE)
TypeOffensive, Magic Max Lv5 TargetGroundRange9 cells
PropertyEarth
RequirementsEarth Spike Lv 3
Required ForWizard : Quagmire (Lv 1)

Warlock : Summon Stone Ball (Lv 1)

Sorcerer : Killing Cloud (Lv 5)

Expanded Super Novice : Quagmire (Lv 1)
Effect
Commands the ground in a targeted area to rise into spikes in order to deal Earth elemental magic damage enemies within a 5x5 area.
If there is a target hidden in the ground within that range, it also deals damage to that target and releases it from Hiding.
Other Notes
  • Skill can affect hidden targets
  • Skill can be triggered when Auto Shadow Spell is active
  • Only cells with a shootable path will be placed
LevelDescription
1MATK 125%
2MATK 250%
3MATK 375%
4MATK 500%
5MATK 625%
Stay Duration
0.1 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Var Cast
0.64
1.28
1.92
2.56
1.9
sec
Fixed Cast
0.16
0.32
0.48
0.64
0.8
sec
Cast Delay
1
1
1
1
0.5
sec
SP Cost
28
32
36
40
44
SP
Copyable:
Interruptible:
Renewal
iRO
Quagmire Skill ID# 92 (WZ_QUAGMIRE)
TypeActive, Magic Max Lv5 TargetGroundRange9 cells
PropertyEarthMax Active3
RequirementsHeaven's Drive Lv 1
Required ForHigh Wizard : Gravitational Field (Lv 1)

Warlock : Marsh of Abyss (Lv 1)
Effect
Temporarily converts targeted area into marshland that will reduce the Movement Speed, AGI and DEX of all targets by half.
AGI and DEX can be reduced maximum by 50.

Players will only receive half of the effect.
Other Notes
  • Skill does not affect players with Hovering active
  • Skill can affect hidden targets
  • Only cells with a shootable path will be placed
  • Removed if hit by Fire Rain skill
LevelDescription
1AGI/DEX -10%, Duration: 5 seconds
2AGI/DEX -20%, Duration: 10 seconds
3AGI/DEX -30%, Duration: 15 seconds
4AGI/DEX -40%, Duration: 20 seconds
5AGI/DEX -50%, Duration: 25 seconds
Cast Delay
1 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Stay Duration
5
10
15
20
25
sec
Effect Duration
5
10
15
20
25
sec
SP Cost
5
10
15
20
25
SP
Copyable:
Interruptible:
Related Status: [Quagmire]
Renewal
iRO
Sense Skill ID# 93
iRO: Monster Property (WZ_ESTIMATION)
TypeActive, Magic Max Lv1 TargetEnemyRange9 cells
Required ForHigh Wizard : Ganbantein (Lv 1)
Effect
Reveals detailed information about a targeted monster to the caster and members in caster's party.
SP Cost
10 SP
Copyable:
Interruptible:
Renewal
iRO
Hilt Binding Skill ID# 105 (BS_HILTBINDING)
TypePassive, Physical Max Lv1 Target - Range -
Required ForBlacksmith : Ore Discovery (Lv 1), Weaponry Research (Lv 1)

Whitesmith : Meltdown (Shattering Strike) (Lv 1), Cart Boost (Lv 1)

Expanded Super Novice : Weaponry Research (Lv 1)
Effect
Increases the duration of the Adrenaline Rush, Power Thrust and Weapon Perfection skills by 10%.
This skill also adds +1 STR and +4 damage.
Copyable:
Interruptible:
Renewal
iRO
Weaponry Research Skill ID# 107 (BS_WEAPONRESEARCH)
TypePassive, Physical Max Lv10 Target - Range -
RequirementsHilt Binding Lv 1
Required ForBlacksmith : Repair Weapon (Lv 1), Weapon Perfection (Lv 2)

Whitesmith : Meltdown (Shattering Strike) (Lv 5), Weapon Refine (Lv 10)

Expanded Super Novice : Repair Weapon (Lv 1)
Effect
Improves the HIT rate and physical damage by improving the understanding of the weapon.
Other Notes
LevelDescription
1HIT +2, Damage +2
2HIT +4, Damage +4
3HIT +6, Damage +6
4HIT +8, Damage +8
5HIT +10, Damage +10
6HIT +12, Damage +12
7HIT +14, Damage +14
8HIT +16, Damage +16
9HIT +18, Damage +18
10HIT +20, Damage +20
Copyable:
Interruptible:
Renewal
iRO
Repair Weapon Skill ID# 108
Weapon Repair (BS_REPAIRWEAPON)
TypeSupport / Buff, Physical Max Lv1 TargetFriendRange2 cells
RequirementsWeaponry Research Lv 1
Effect
Repairs a broken weapon.
Name of weapons that have been damaged are displayed in red color.
Armor: Steel
Level 1 Weapon: Iron Ore
Level 2 Weapon: Iron
Level 3 Weapon: Steel
Level 4 Weapon: Rough Oridecon
Other Notes
  • Skill is usable while in a Mado
Var Cast
2.5 sec
Fixed Cast
2.5 sec
SP Cost
30 SP
Copyable:
Interruptible:
Renewal
iRO
Skid Trap [Trap Skill] Skill ID# 115 (HT_SKIDTRAP)
TypeActive, Misc Max Lv5 TargetGroundRange3 cells
KnockbackMin-Max Lv: 6 / 7 / 8 / 9 / 10 cells
Required ForHunter : Anklesnare (Lv 1), Flasher (Lv 1)
Required Item Trap x 1
Effect
Sets a trap with a 3x3 range which will make an enemy slide in the direction that the caster was facing at the moment the trap was set.

Consumes 1 Trap.
Other Notes
  • Skill does not affect players with Hovering active
  • Skill is usable while riding a Warg
  • Spell cannot be stacked
  • Spell cannot be cast near or on targets
  • Removed if hit by Fire Rain skill
LevelDescription
16 cell sliding range, Duration: 300 seconds
27 cell sliding range, Duration: 240 seconds
38 cell sliding range, Duration: 180 seconds
49 cell sliding range, Duration: 120 seconds
510 cell sliding range, Duration: 60 seconds
Effect Duration
3 sec
SP Cost
10 SP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Stay Duration
5
4
3
2
1
min
Copyable:
Interruptible:
Renewal
iRO
Land Mine [Trap Skill] Skill ID# 116 (HT_LANDMINE)
TypeOffensive, Misc Max Lv5 TargetGroundRange3 cells
PropertyEarth
Required ForHunter : Blast Mine (Lv 1), Remove Trap (Lv 1)
Required Item Trap x 1
Effect
Sets a trap with a 3x3 range which will explode once an enemy steps on it.
Damage increases according to skill level, caster's Base Level, DEX and INT.

A trap that has not been stepped on is released after the duration expires and returns the Trap.
Consumes 1 Trap.
Other Notes
  • Skill ignores target's flee
  • Skill ignores target's defense cards
  • Skill range affected by Research Trap
  • Skill does not affect players with Hovering active
  • Skill is usable while riding a Warg
  • Spell cannot be stacked
  • Spell cannot be cast near or on targets
  • Removed if hit by Fire Rain skill
LevelDescription
1Duration: 200 seconds
2Duration: 160 seconds
3Duration: 120 seconds
4Duration: 80 seconds
5Duration: 40 seconds
Var Cast
0.5 sec
Fixed Cast
0.3 sec
Cast Delay
1 sec
Effect Duration
4.5 sec
SP Cost
10 SP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Stay Duration
200
160
120
80
40
sec
Copyable:
Interruptible:
Related Status: [Stun]
Renewal
iRO
Beastbane Skill ID# 126
Beast Bane (HT_BEASTBANE)
TypePassive, Physical Max Lv10 Target - Range -
Required ForHunter : Falconry Mastery (Lv 1)
Effect
Increases Attack Power against Brute and Insect race monsters.
Other Notes
LevelDescription
1Damage +4
2Damage +8
3Damage +12
4Damage +16
5Damage +20
6Damage +24
7Damage +28
8Damage +32
9Damage +36
10Damage +40
Copyable:
Interruptible:
Renewal
iRO
Enchant Poison Skill ID# 138 (AS_ENCHANTPOISON)
TypeSupport / Buff, Physical Max Lv10 TargetFriendRange1 cells
PropertyPoison
RequirementsEnvenom Lv 1
Required ForAssassin : Poison React (Lv 3), Venom Dust (Lv 5)

Assassin Cross : Soul Destroyer (Lv 6), Create Deadly Poison (Lv 5)

Expanded Super Novice : Poison React (Lv 3), Venom Dust (Lv 5)
Effect
Temporarily coats equipped weapon of yourself or ally with the Poison elemental.
Poison coated weapons have a chance of inflicting the target with the Poison status.
The effect will be canceled if the weapon has been exchanged or removed.
Other Notes
  • Skill is usable on party members (and enemies for offensive skills)
LevelDescription
1Duration: 30 seconds
2Duration: 45 seconds
3Duration: 60 seconds
4Duration: 75 seconds
5Duration: 90 seconds
6Duration: 105 seconds
7Duration: 120 seconds
8Duration: 135 seconds
9Duration: 150 seconds
10Duration: 165 seconds
SP Cost
20 SP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
Stay Duration
30
45
60
75
90
105
120
135
150
165
sec
Effect Duration
10
20
30
40
50
60
70
80
90
100
sec
Copyable:
Interruptible:
Related Status: [EncPoison]
Renewal
iRO
Poison React Skill ID# 139 (AS_POISONREACT)
TypeActive, Physical Max Lv10 TargetSelfRange -
RequirementsEnchant Poison Lv 3
Required ForAssassin : Venom Splasher (Lv 5)

Expanded Super Novice : Venom Splasher (Lv 5)
Effect
Once this skill activated, the caster will automatically retaliate normal attack with Envenom.
If you've learned Double Attack, your Counterattack chance is doubled.
If the enemy uses Poison elemental attack, the caster will reflect the damage instead.
Other Notes
LevelDescription
1ATK 130%, Counters: 1
2ATK 160%, Counters: 1
3ATK 190%, Counters: 2
4ATK 220%, Counters: 2
5ATK 250%, Counters: 3
6ATK 280%, Counters: 3
7ATK 310%, Counters: 4
8ATK 340%, Counters: 4
9ATK 370%, Counters: 5
10ATK 400%, Counters: 5
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
Stay Duration
20
25
30
35
40
45
50
55
60
65
sec
SP Cost
25
30
35
40
45
50
55
60
45
45
SP
Copyable:
Interruptible:
Related Status: [PoisonReact]
Renewal
iRO
Venom Dust Skill ID# 140 (AS_VENOMDUST)
TypeActive, Physical Max Lv10 TargetGroundRange2 cells
PropertyPoison
RequirementsEnchant Poison Lv 5
Required ForAssassin : Venom Splasher (Lv 5)

Expanded Super Novice : Venom Splasher (Lv 5)
Required Item Red Gemstone x 1
Effect
Contaminates a targeted 3x3 area with toxin that will inflict the Poison status on enemies that come into contact with it.

Consumes 1 Red Gemstone.
Other Notes
  • Removed if hit by Fire Rain skill
LevelDescription
1Duration: 5 seconds
2Duration: 10 seconds
3Duration: 15 seconds
4Duration: 20 seconds
5Duration: 25 seconds
6Duration: 30 seconds
7Duration: 35 seconds
8Duration: 40 seconds
9Duration: 45 seconds
10Duration: 50 seconds
Effect Duration
18 sec
SP Cost
20 SP
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
Stay Duration
5
10
15
20
25
30
35
40
45
50
sec
Copyable:
Interruptible:
Related Status: [Poison]
Renewal
iRO
Venom Splasher Skill ID# 141 (AS_SPLASHER)
TypeActive, Physical Max Lv10 TargetEnemyRange1 cells
PropertyWeapon PropertyArea5 x 5 cells
RequirementsPoison React Lv 5, Venom Dust Lv 5
Effect
Plants a time bomb on an target, which explodes after a certain time with a 5x5 radius dealing physical damage around and inflict Poison status by chance.

The chance is decreased by the targets immunity.
Other Notes
  • Skill ignores caster's % damage cards
  • Skill ignores target's flee
LevelDescription
1ATK 500%, Timer: 11 seconds
2ATK 600%, Timer: 10 seconds
3ATK 700%, Timer: 9 seconds
4ATK 800%, Timer: 8 seconds
5ATK 900%, Timer: 7 seconds
6ATK 1000%, Timer: 6 seconds
7ATK 1100%, Timer: 5 seconds
8ATK 1200%, Timer: 4 seconds
9ATK 1300%, Timer: 3 seconds
10ATK 1400%, Timer: 2 seconds
Var Cast
0.5 sec
Fixed Cast
0.5 sec
Effect Duration
18 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
Cool Down
7.5
8
8.5
9
9.5
10
10.5
11
11.5
2
sec
Stay Duration
11
10
9
8
7
6
5
4
3
2
sec
SP Cost
12
14
16
18
20
22
24
26
28
30
SP
Copyable:
Interruptible:
Related Status: [Splasher]
Renewal
iRO
Snatcher (Gank) Skill ID# 210
Gank / iRO: Snatcher (RG_SNATCHER)
TypePassive, Physical Max Lv10 Target - Range -
PropertyWeapon Property
RequirementsSteal Lv 1
Required ForRogue : Steal Coin (Mug) (Lv 4)

Expanded Super Novice : Steal Coin (Mug) (Lv 4)
Effect
Automatically steals items from a monster while attacking it with physical melee attacks.
The success rate of stealing items is affected by the skill level of the Thief skill, Steal and by this skill's level.
Other Notes
LevelDescription
1Steal Chance: 7%
2Steal Chance: 8%
3Steal Chance: 10%
4Steal Chance: 11%
5Steal Chance: 13%
6Steal Chance: 14%
7Steal Chance: 16%
8Steal Chance: 17%
9Steal Chance: 19%
10Steal Chance: 20%
Copyable:
Interruptible:
Renewal
iRO
Steal Coin (Mug) Skill ID# 211
Mug / iRO: Steal Coin (RG_STEALCOIN)
TypeActive, Physical Max Lv10 TargetEnemyRange1 cells
RequirementsSnatcher (Gank) Lv 4
Required ForRogue : Back Stab (Lv 4), Strip Helm (Lv 2)

Expanded Super Novice : Back Stab (Lv 4)
Effect
Steals Zeny from monsters.
It's success rate rises as the skill level is increased.
Zeny can only be stolen once from each monster and using this skill will draw the target monster's aggression.
The chance to steal Zenny is increased by the caster's DEX and LUK, depending on the level difference from the target.

This skill is only available to regular monsters.
Other Notes
  • Cannot be used in WoE:TE castles
LevelDescription
1Success Chance: 1%
2Success Chance: 2%
3Success Chance: 3%
4Success Chance: 4%
5Success Chance: 5%
6Success Chance: 6%
7Success Chance: 7%
8Success Chance: 8%
9Success Chance: 9%
10Success Chance: 10%
SP Cost
15 SP
Copyable:
Interruptible:
Renewal
iRO
Back Stab Skill ID# 212 (RG_BACKSTAP)
TypeOffensive, Physical Max Lv10 TargetEnemyRange1 cells
PropertyWeapon Property
RequirementsSteal Coin (Mug) Lv 4
Required ForRogue : Raid (Sightless Mind) (Lv 2), Intimidate (Snatch) (Lv 4)

Expanded Super Novice : Raid (Sightless Mind) (Lv 2)
Effect
Back Stab teleports the caster immediatly behind the enemy to deal physical melee damage.
This skill's accuracy depends on it's skill level.

When used with a Bow class weapon this skill's damage is reduced by half.
When equipped with a Dagger class weapon damage occurs twice.
Back Stab can't be used when in Hiding status.
Other Notes
LevelDescription
1ATK 340%/ATK 170%(Bow)
2ATK 380%/ATK 190%(Bow)
3ATK 420%/ATK 210%(Bow)
4ATK 460%/ATK 230%(Bow)
5ATK 500%/ATK 250%(Bow)
6ATK 540%/ATK 270%(Bow)
7ATK 580%/ATK 290%(Bow)
8ATK 620%/ATK 310%(Bow)
9ATK 660%/ATK 330%(Bow)
10ATK 700%/ATK 350%(Bow)
Cast Delay
0.5 sec
Cool Down
0.5 sec
Stay Duration
4.5 sec
SP Cost
16 SP
Copyable:
Interruptible:
Related Status: [Stun]
Renewal
iRO
Tunnel Drive (Stalk) Skill ID# 213
Stalk / iRO: Stalk (Tunnel Drive) (RG_TUNNELDRIVE)
TypePassive Max Lv5 Target - Range -
RequirementsHiding Lv 1
Required ForRogue : Raid (Sightless Mind) (Lv 2)

Stalker : Chase Walk (Stealth) (Lv 3)

Shadow Chaser : Shadow Form (Lv 3)

Expanded Super Novice : Raid (Sightless Mind) (Lv 2)
Effect
Enables Movement while in Hiding status.
Movement Speed is slower than normal walk.
Other Notes
LevelDescription
1Movement Speed: 26%
2Movement Speed: 32%
3Movement Speed: 38%
4Movement Speed: 44%
5Movement Speed: 50%
Copyable:
Interruptible:
Renewal
iRO
Raid (Sightless Mind) Skill ID# 214
Sightless Mind / iRO: Raid (RG_RAID)
TypeActive, Physical Max Lv5 TargetSelfRange -
PropertyWeapon PropertyArea5 x 5 cells
RequirementsBack Stab Lv 2, Tunnel Drive (Stalk) Lv 2
Required ForRogue : Intimidate (Snatch) (Lv 5)
Required StatusHiding
Effect
Only usable while in Hiding status and will cancel Hiding once used.
This attack has a chance of causing Stun and Blind effects on targets within an area of 5x5.

A successful hit will cause the enemy to receive 30% more damage for a certain number of hits.
However, Boss monsters recieve only 15% more damage.
The chance to inflict Stun and Blind is reduced by the target's immunity.
Other Notes
  • Skill is usable while hiding
  • Skill can affect or target traps
LevelDescription
1ATK 200%, Blind & Stun Chance: 13%
2ATK 350%, Blind & Stun Chance: 16%
3ATK 500%, Blind & Stun Chance: 19%
4ATK 650%, Blind & Stun Chance: 22%
5ATK 800%, Blind & Stun Chance: 25%
Stay Duration
5 sec
Effect Duration
20 sec
SP Cost
15 SP
Copyable:
Interruptible:
Related Status: [Raid]
Renewal
iRO
Axe Mastery Skill ID# 226 (AM_AXEMASTERY)
TypePassive, Physical Max Lv10 Target - Range -
Effect
Increases damage inflicted with Axe and One-handed Sword class weapons.
Other Notes
LevelDescription
1Damage +3
2Damage +6
3Damage +9
4Damage +12
5Damage +15
6Damage +18
7Damage +21
8Damage +24
9Damage +27
10Damage +30
Copyable:
Interruptible:
Renewal
iRO
Faith Skill ID# 248 (CR_TRUST)
TypePassive Max Lv10 Target - Range -
Required ForCrusader : Cure (Lv 5), Heal (Lv 10), Holy Cross (Lv 7), Grand Cross (Lv 10)

Paladin : Pressure (Gloria Domini) (Lv 5), Gospel (Battle Chant) (Lv 8)

Royal Guard : Piety (Lv 3)

Expanded Super Novice : Holy Cross (Lv 7)
Effect
Increases MaxHP and resistance against Holy elemental attacks.
Other Notes
LevelDescription
1MaxHP +200, Holy Resistance: +5%
2MaxHP +400, Holy Resistance: +10%
3MaxHP +600, Holy Resistance: +15%
4MaxHP +800, Holy Resistance: +20%
5MaxHP +1000, Holy Resistance: +25%
6MaxHP +1200, Holy Resistance: +30%
7MaxHP +1400, Holy Resistance: +35%
8MaxHP +1600, Holy Resistance: +40%
9MaxHP +1800, Holy Resistance: +45%
10MaxHP +2000, Holy Resistance: +50%
Copyable:
Interruptible:
Renewal
iRO
Auto Guard Skill ID# 249
Guard (CR_AUTOGUARD)
TypeActive, Physical Max Lv10 TargetSelfRange -
Required ForCrusader : Shield Charge (Smite) (Lv 5)

Expanded Super Novice : Shield Charge (Smite) (Lv 5)
Required StateRequires a shield equipped
Effect
Activates Auto Guard status which has a chance of blocking long and short range physical attacks for the skill's duration.
When this skill blocks an attack, the caster is immobilized for 0.3 seconds but this time can be reduced by increasing the skill's level.
Casting this skill again cancels Auto Guard status.
Requires Shield.
Other Notes
  • Skill can be toggled on and off
LevelDescription
1Auto Guard Chance: 5%
2Auto Guard Chance: 10%
3Auto Guard Chance: 14%
4Auto Guard Chance: 18%
5Auto Guard Chance: 21%
6Auto Guard Chance: 24%
7Auto Guard Chance: 26%
8Auto Guard Chance: 28%
9Auto Guard Chance: 29%
10Auto Guard Chance: 30%
Stay Duration
5 min
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
SP Cost
12
14
16
18
20
22
24
26
28
30
SP
Copyable:
Interruptible:
Related Status: [AutoGuard]
Renewal
iRO
Shield Charge (Smite) Skill ID# 250
Smite / iRO: Smite (Shield Charge) (CR_SHIELDCHARGE)
TypeOffensive, Physical Max Lv5 TargetEnemyRange3 cells
KnockbackMin-Max Lv: 5 / 6 / 7 / 8 / 9 cells
RequirementsAuto Guard Lv 5
Required ForCrusader : Shield Boomerang (Lv 3)

Paladin : Pressure (Gloria Domini) (Lv 2)

Royal Guard : Shield Press (Lv 3)

Expanded Super Novice : Shield Boomerang (Lv 3)
Required StateRequires a shield equipped
Effect
Smashes a Shield into an enemy, pushing it a few cells backward with a chance of causing Stun status.
The chance of inflicting Stun status is reduced by the target's immunity.
Requires Shield.
Other Notes
LevelDescription
1ATK 120%, Stun Chance: 20%, Knockback: 5 cells
2ATK 140%, Stun Chance: 25%, Knockback: 6 cells
3ATK 160%, Stun Chance: 30%, Knockback: 7 cells
4ATK 180%, Stun Chance: 35%, Knockback: 8 cells
5ATK 200%, Stun Chance: 40%, Knockback: 9 cells
Effect Duration
4.5 sec
SP Cost
10 SP
Copyable:
Interruptible:
Related Status: [Stun]
Renewal
iRO
Shield Boomerang Skill ID# 251 (CR_SHIELDBOOMERANG)
TypeOffensive, Physical Max Lv5 TargetEnemy
RangeMin-Max Lv: 3 / 5 / 7 / 9 / 11 cells
RequirementsShield Charge (Smite) Lv 3
Required ForCrusader : Reflect Shield (Lv 3), Defender (Defending Aura) (Lv 1)

Paladin : Shield Chain (Rapid Smiting) (Lv 5)
Required StateRequires a shield equipped
Effect
Attacks an enemy from a distance by throwing a Shield.
The Shield's weight and refine level affects the amount of damage that is inflicted.

Requires Shield.
Other Notes
LevelDescription
1ATK 80%, Range: 3 cells
2ATK 160%, Range: 5 cells
3ATK 240%, Range: 7 cells
4ATK 320%, Range: 9 cells
5ATK 400%, Range: 11 cells
Cast Delay
0.7 sec
SP Cost
12 SP
Copyable:
Interruptible:
Renewal
iRO
Holy Cross Skill ID# 253 (CR_HOLYCROSS)
TypeOffensive, Physical Max Lv10 TargetEnemyRange2 cells
PropertyHoly
RequirementsFaith Lv 7
Required ForCrusader : Grand Cross (Lv 6)
Effect
Attacks an enemy with a double hit of Holy elemental physical attack with a chance of causing the Blind status.
The chance of inflicting Blind status is reduced by the target's immunity.
Increases damage when using Two-Handed Weapons.
Other Notes
  • Skill can affect or target traps
LevelDescription
1One-Handed Weapons: ATK 135% / Two-Handed Weapons: ATK 270%
2One-Handed Weapons: ATK 170% / Two-Handed Weapons: ATK 340%
3One-Handed Weapons: ATK 205% / Two-Handed Weapons: ATK 410%
4One-Handed Weapons: ATK 240% / Two-Handed Weapons: ATK 480%
5One-Handed Weapons: ATK 275% / Two-Handed Weapons: ATK 550%
6One-Handed Weapons: ATK 310% / Two-Handed Weapons: ATK 620%
7One-Handed Weapons: ATK 345% / Two-Handed Weapons: ATK 690%
8One-Handed Weapons: ATK 380% / Two-Handed Weapons: ATK 760%
9One-Handed Weapons: ATK 415% / Two-Handed Weapons: ATK 830%
10One-Handed Weapons: ATK 450% / Two-Handed Weapons: ATK 900%
Effect Duration
18 sec
Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9
Lv 10
SP Cost
11
12
13
14
15
16
17
18
19
20
SP
Copyable:
Interruptible:
Related Status: [Blind]
Renewal
iRO
Iron Hand Skill ID# 259
Iron Fists (MO_IRONHAND)
TypePassive, Physical Max Lv10 Target - Range -
RequirementsDemon Bane Lv 10, Divine Protection Lv 10
Required ForMonk : Call Spirits (Lv 2), Dodge (Lv 5)

Champion : Palm Strike (Lv 7), Tiger Fist (Lv 5), Chain Crush Combo (Lv 5)

Expanded Super Novice : Call Spirits (Lv 2)
Effect
Increases damage with Bare Hands and Knuckle class weapons.
Other Notes
LevelDescription
1Damage +3
2Damage +6
3Damage +9
4Damage +12
5Damage +15
6Damage +18
7Damage +21
8Damage +24
9Damage +27
10Damage +30
Copyable:
Interruptible:
Renewal
iRO
Call Spirits Skill ID# 261
Summon Spirit Sphere (MO_CALLSPIRITS)
TypeActive Max Lv5 TargetSelfRange -
RequirementsIron Hand Lv 2
Required ForMonk : Absorp Spirits (Lv 5), Dodge (Lv 5), Investigate (Lv 5)

Champion : Palm Strike (Lv 5), Chain Crush Combo (Lv 5)

Shura : Rising Dragon (Lv 5), Power Implantation (Lv 5)

Expanded Super Novice : Absorp Spirits (Lv 5)
Effect
Summons a Spirit Sphere, which can be used to amplify different skill abilities.
Each Spirit Sphere adds 3 damage.
Other Notes
LevelDescription
1Maximum Spirit Spheres: 1
2Maximum Spirit Spheres: 2
3Maximum Spirit Spheres: 3
4Maximum Spirit Spheres: 4
5Maximum Spirit Spheres: 5
Var Cast
0.5 sec
Fixed Cast
0.5 sec
Stay Duration
10 min
SP Cost
8 SP
Copyable:
Interruptible:
Renewal
iRO
Absorp Spirits Skill ID# 262
Absorb Spirit Sphere / iRO: Spiritual Sphere Absorption (MO_ABSORBSPIRITS)
TypeSupport / Buff, Physical Max Lv1 TargetFriendRange9 cells
RequirementsCall Spirits Lv 5
Required ForMonk : Explosion Spirits (Lv 1)

Shura : Power Absorb (Lv 1)

Expanded Super Novice : Explosion Spirits (Lv 1)
Effect
Absorbs certain amount of SP from a Spirit Sphere, which can be stolen from other Monks during PvP and WoE.
When used on monsters, this skill has a 20% chance to give the caster an amount of SP that is determined by the level of the targeted monster.
Ineffective against Boss monsters and Guardians.
Fixed Cast
0.5 sec
SP Cost
5 SP
Copyable:
Interruptible:
Renewal
iRO
Explosion Spirits Skill ID# 270
Fury (MO_EXPLOSIONSPIRITS)
TypeActive, Physical Max Lv5 TargetSelfRange -
RequirementsAbsorp Spirits Lv 1
Required ForMonk : Asura Strike (Lv 3)

Champion : Dangerous Soul Collect (Zen) (Lv 5)

Expanded Super Novice : Dangerous Soul Collect (Zen) (Lv 5)
Effect
Temporarily increases caster's Critical rate for 180 seconds.
During the Explosion Spirits status, SP regen is reduced by 50%.

Consumes 5 Spirit Spheres.
Other Notes
LevelDescription
1Critical +10
2Critical +12.5
3Critical +15
4Critical +17.5
5Critical +20
Stay Duration
180 sec
SP Cost
15 SP
Sphere / Coin Cost
5
Copyable:
Interruptible:
Related Status: [ExplosionSpirits]
Renewal
iRO
Magic Crasher Skill ID# 365
Stave Crasher / iRO: Stave Crasher (Magic Crasher) (HW_MAGICCRASHER)
TypeOffensive, Physical Max Lv1 TargetEnemyRange9 cells
PropertyWeapon Property
RequirementsIncrease SP Recovery Lv 1
Required ForHigh Wizard : Gravitational Field (Lv 1)
Effect
Inflicts Neutral elemental damage that is equal to the MATK of the caster and is affected by the target's Defense.
Var Cast
0.24 sec
Fixed Cast
0.06 sec
Cast Delay
0.3 sec
SP Cost
8 SP
Copyable:
Interruptible:
Renewal
iRO
Dangerous Soul Collect (Zen) Skill ID# 401
Zen (CH_SOULCOLLECT)
TypeActive Max Lv1 TargetSelfRange -
RequirementsExplosion Spirits Lv 5
Effect
Summons 5 Spirit Spheres at once.
The Fixed Casting Time of this skill is 1 second.
Fixed Cast
1 sec
Stay Duration
10 min
SP Cost
20 SP
Copyable:
Interruptible:
Renewal
iRO
Breakthrough Skill ID# 5075
Break Through (NV_BREAKTHROUGH)
TypePassive Max Lv5 Target - Range -
Effect
Extreme physical skills obtained through steady training.
MaxHP, MaxSP, ATK and Healing amount increases per level.
Other Notes
LevelDescription
1ATK +15, MaxHP +350, MaxSP +30, Healing Amount +2%
2ATK +30, MaxHP +700, MaxSP +60, Healing Amount +4%
3ATK +45, MaxHP +1050, MaxSP +90, Healing Amount +6%
4ATK +60, MaxHP +1400, MaxSP +120, Healing Amount +8%
5ATK +100, MaxHP +2000, MaxSP +200, Healing Amount +10%
Copyable:
Interruptible:
Renewal
iRO
Angel, Help me! Skill ID# 5076
Help Angel / iRO: Help, Angel! (NV_HELPANGEL)
TypeActive Max Lv1 TargetSelfRange -
Area15 x 15 cells
Effect
I can feel the angel's desire to save Novices in crisis.
Recovers HP and SP of party members within 15x15 including caster.
Other Notes
LevelDescription
1HP Recovery per second: 1000, SP Recovery per second: 350, Lasts 20 seconds, Cooldown: 300 seconds
Cast Delay
0.5 sec
Cool Down
5 min
Stay Duration
20 sec
SP Cost
1 SP
Copyable:
Interruptible:
Related Status: [HelpAngel]
Renewal
iRO
Transcendence Skill ID# 5077 (NV_TRANSCENDENCE)
TypePassive Max Lv5 Target - Range -
Effect
Extreme mental skills obtained through steady training.
MaxHP, MaxSP, MATK and Healing amount increases per level.
Other Notes
LevelDescription
1MATK +15, MaxHP +350, MaxSP +30, Healing Amount +2%
2MATK +30, MaxHP +700, MaxSP +60, Healing Amount +4%
3MATK +45, MaxHP +1050, MaxSP +90, Healing Amount +6%
4MATK +60, MaxHP +1400, MaxSP +120, Healing Amount +8%
5MATK +100, MaxHP +2000, MaxSP +200, Healing Amount +10%
Copyable:
Interruptible:

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