Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Blind Sphere Pack    Item ID# 22740 (Sphere_Case_Darkness_)
Sphere Pack Blind
Type
Usable Item
Class
n/a
Buy
10z
Sell
5z
Weight
35
Applicable Jobs
Every Job
Description
A box that contains 500 Flash Grenades.
Item Script
{ getitem 13226,500; },{},{}
Dropped By No Result

Blinker [0]   [Middle Head]   Item ID# 2295 (Blinker)
Type
Armor
Class
Middle Headgear
Buy
1500z
Sell
750z
Weight
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job except Novice & Supernovice
Description
A face mask that is worn by those who have trouble sleeping.
Add a resistance to the Blind status.
Item Script
{ bonus2 bResEff,Eff_Blind,10000; },{},{}
Dropped By No Result
Obtainable FromOld Blue Box, Old Violet Box

Blinker [1]   [Middle Head]   Item ID# 19089 (Blinker_)
Type
Armor
Class
Middle Headgear
Buy
1500z
Sell
750z
Weight
10
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job except Novice & Supernovice
Description
A face mask that is worn by those who have trouble sleeping.
Increases resistance against Blind status by 50%.
Item Script
{ bonus2 bResEff,Eff_Blind,5000; },{},{}
Dropped By No Result

Blitz Shadow Armor [Shadow Body]   Item ID# 24344 (S_Blitz_Armor)
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
An armor worn on top of normal armor for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.
DEF +25.
Every 2 refine levels: DEF +5.
Refine Level +7: ASPD +1.
Refine Level +9: After cast delay -1%.

[Blitz Shadow set]
Blitz Shadow Weapon, Blitz Shadow Armor
For each refine level of entire set, MDEF +1.
If total refine levels of entire set at least +15:
ASPD +1.
After cast delay -1%.
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bDef,25+5*(.@r/2); if (.@r >= 7) { bonus bAspd,1; if (.@r >= 9) { bonus bDelayrate,-1; } } },{},{}
Dropped By No Result

Blitz Shadow Earring [Shadow Pendant]   Item ID# 24217 (S_Blitz_Earring)
Type
Shadow Gear
Class
Shadow Pendant
Buy
10z
Sell
5z
Weight
0
Applicable Jobs
Every Job
Description
A sacred earring which is believed to protect its wearer.
It also draws the wearer's potential abilities.
HIT +5
Each 2 refines, HIT +1.
Refined to +7, ASPD +1.
[+Blitz Shadow Pendant]
Each refine level of items in the set, ATK +1.
If total refine levels of entire set is +15 or higher, ASPD +1.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bHit,(.@r/2)+5; if (.@r>=7) { bonus bAspd,1; } },{},{}
Dropped By No Result

Blitz Shadow Pendant [Shadow Earring]   Item ID# 24218 (S_Blitz_Pendent)
Type
Shadow Gear
Class
Shadow Earring
Buy
10z
Sell
5z
Weight
0
Applicable Jobs
Every Job
Description
A sacred necklace which is believed to protect its wearer.
It also draws the wearer's potential abilities.
ATK +5
Each 2 refines, ATK +1.
Refined to +7, ASPD +1.
[+Blitz Shadow Earring]
Each refine level of items in the set, ATK +1.
If total refine levels of entire set is +15 or higher, ASPD +1.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bBaseAtk,(.@r/2)+5; if (.@r>=7) { bonus bAspd,1; } },{},{}
Dropped By No Result

Blitz Shadow Shield [Shadow Shield]   Item ID# 24232 (S_Blitz_Shield)
Type
Shadow Gear
Class
Shadow Shield
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A small shield worn on the arm for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.
CRIT +5
Every 2 refines,CRIT +1.
Refined to +7 or more, increase ASPD +1.
Refined to +9 or more, increase ASPD +1.
[+Blitz Shadow Shoes]
FLEE +5
If the total refine levels of the entire set is +15 or higher, ASPD +1.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bCritical,5+.@r/2; if (.@r>=7) { bonus bAspd,1; } if (.@r>=9) { bonus bAspd,1; } },{},{}
Dropped By No Result

Blitz Shadow Shoes [Shadow Footgear]   Item ID# 24231 (S_Blitz_Shoes)
Type
Shadow Gear
Class
Shadow Footgear
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
Shoes worn on top of normal shoes for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.
FLEE +5
Every 2 refines, FLEE +1.
Refined to +7 or more, increase ASPD +1.
Refined to +9 or more, increase ASPD +1.
[+Blitz Shadow Shield]
FLEE +5
If the total refine levels of the entire set is +15 or higher, ASPD +1.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bFlee,5+.@r/2; if (.@r>=7) { bonus bAspd,1; } if (.@r>=9) { bonus bAspd,1; } },{},{}
Dropped By No Result

Blitz Shadow SynthesisBox    Item ID# 23890 (Bs_Sha_M_S_12)
Blitz Shadow Combination Scroll
Type
Delayed-Consumable
Class
n/a
Buy
n/a
Sell
n/a
Weight
1
Description
A Combination Scroll that explains how to craft Blitz Shadow Equipment.
You can get 1 Blitz Shadow Equipment when combining the required materials.

[Required Materials]
50x Taeguk Plate
30x Shadowdecon

[Obtainable Items]
Blitz Shadow Armor, Blitz Shadow Weapon, Blitz Shadow Shield, Blitz Shadow Shoes, Blitz Shadow Pendant, Blitz Shadow Earring
Item Script
{ laphine_synthesis(); },{},{}
Dropped By No Result

Blitz Shadow Weapon [Shadow Weapon]   Item ID# 24343 (S_Blitz_Weapon)
Type
Shadow Gear
Class
Shadow Weapon
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A glove that can draw the wearer's potential ability.
ASPD +5%.
Every 2 refine levels: ASPD +1%.

Refine Level +7: ASPD +1
Refine Level +9: After cast delay -1%.

[Blitz Shadow set]
Blitz Shadow Weapon, Blitz Shadow Armor
For each refine level of entire set, MDEF +1.
If total refine levels of entire set at least +15:
ASPD +1.
After cast delay -1%.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,.@r; bonus bMatk,.@r; bonus bAspdRate,5+.@r/2; if (.@r >= 7) { bonus bAspd,1; if (.@r >= 9) { bonus bDelayrate,-1; } } },{},{}
Dropped By No Result

Block Lance [1]   [Two Handed]   Item ID# 26024 (Ein_BHSPEAR)
Type
Weapon
Class
Two-handed Spear
Buy
n/a
Sell
n/a
Weight
300
Attack
235
Required Lvl
100
Weapon Lvl
4
Slot
1
Range
3
Applicable Jobs
Rune Knight
Royal Guard
Description
Not Available

[iRO Description]
Not Available
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"LK_SPIRALPIERCE",2*(BaseLevel/10); if (getskilllv("LK_SPIRALPIERCE") == 5) bonus bBaseAtk,30; if (.@r>=7) { bonus bAtkRate,5; bonus bAspdRate,10; } if (.@r>=9) { bonus bHit,15; bonus bStr,3; } },{},{}
Dropped By No Result

Blocking Spear [2]   [One Hand]   Item ID# 32026 (Ein_1HSPEAR)
Type
Weapon
Class
One-handed Spear
Buy
n/a
Sell
n/a
Weight
300
Attack
210
Required Lvl
170
Weapon Lvl
4
Slot
2
Range
3
Applicable Jobs
Royal Guard
Description
Objects used to block access to dangerous areas of the Einbech mine.
Durable and destructive, it was converted into a weapon.

ATK +10%.
Increases damage of Banishing Point by 10%.

Refine Level +7:
ATK +40, ASPD +10% (After attack delay -10%).

Refine Level +9:
Increases damage of Banishing Point by additional 15%.
Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds.

Refine Level +11:
Decreases after skill cast delay of all skills by 20%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"LG_BANISHINGPOINT",10; if (.@r>=7) { bonus bAspdRate,10; bonus bBaseAtk,40; } if (.@r>=9) { bonus2 bSkillAtk,"LG_BANISHINGPOINT",15; autobonus "{ bonus2 bAddSize,Size_All,15; }",1,10000,BF_WEAPON; } if (.@r>=11) { bonus bDelayrate,-20; } },{},{}
Dropped By No Result

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