.:Renewal Item Database:.
Items Listed From A-Z
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
140 Attack
170 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 7 | |
Applicable Jobs | Rebellion |
---|---|
Description | This revolver is mainly used by small groups. It is said that it is rather heavy for the general public. ASPD +10%. For each 2 refine levels, ranged physical attack +5%. Refine Level +7: ASPD +5%. Refine Level +9: Fire Dance damage +25%. Refine Level +12: Ranged physical attack damage +5%. |
Item Script | { .@r = getrefine(); bonus bAspdRate,10; bonus bLongAtkRate,(.@r/2)*5 + (.@r > 11 ? 5 : 0); if (.@r > 6) { bonus bAspdRate,5; } if (.@r > 8) { bonus2 bSkillAtk,"RL_FIREDANCE",25; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
300 Attack
220 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | This gatling gun is mainly used by small groups. It is said that it is rather heavy for the general public. DEX +2, ATK +2%. For each 2 refine levels: Increases ranged physical damage by 5%. Refine Level +7: Increases damage of Round Trip by 20%. Refine Level +9: Reduces SP cost of Round Trip by 5%. Refine Level +12: Increases ranged physical damage by additional 5%. |
Item Script | { .@r = getrefine(); bonus bDex,2; bonus bAtkRate,2; bonus bLongAtkRate,(.@r/2)*5 + (.@r > 11 ? 5 : 0); if (.@r > 6) { bonus2 bSkillAtk,"RL_R_TRIP",20; } if (.@r > 8) { bonus2 bSkillUseSPrate,"RL_R_TRIP",5; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Rifle
Buy
n/a
Sell
n/a
Weight
90 Attack
230 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | This rifle is mainly used by small groups. Compared to other rifle firearms, it is said to be lighter than other rifle weapons. Decreases after attack delay by 10% (ASPD +10%). For each 2 refine levels: Increases ranged physical damage by 5%. Refine Level +7: ASPD +5% (After attack delay -5%). Refine Level +9: Increases critical damage by 15%. Refine Level +12: Increases ranged physical damage by additional 5%. |
Item Script | { .@r = getrefine(); bonus bAspdRate,10 + (.@r > 6 ? 5 : 0); bonus bLongAtkRate,(.@r/2)*5 + (.@r > 11 ? 5 : 0); if (.@r > 8) { bonus bCritAtkRate,15; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Grenade Launcher
Buy
10z
Sell
5z
Weight
200 Attack
360 Required Lvl 150 Weapon Lvl 4 Slot 2 Range 9 | |
Applicable Jobs | Rebellion |
---|---|
Description | This grenade launcher is mainly used for small groups. It is said that it has a strong firepower among grenade launchers. DEX +2, ATK +2%. For each 2 refine levels: Increases ranged physical damage by 5%. Refine Level +7: ASPD +5% (After attack delay -5%). Refine Level +9: Increases damage of Dragon Tail by 15%. Refine Level +12: Increases damage of Dragon Tail by additional 15%. |
Item Script | { .@r = getrefine(); bonus bDex,2; bonus bAtkRate,2; bonus bLongAtkRate,(.@r/2)*5; if (.@r > 6) { bonus bAspdRate,5; } if (.@r > 8) { bonus2 bSkillAtk,"RL_D_TAIL",15 + (.@r > 11 ? 15 : 0); } },{},{} |
Dropped By | No Result |
Type
Card
Class
Accessory (Left) Card
Buy
n/a
Sell
n/a
Weight
1 Pre/Suffix Sea Water | |
Description | Increases magical damage with Water element by 35%. Increases SP Consumption by 10%. |
---|---|
Item Script | { bonus2 bMagicAtkEle,Ele_Water,35; bonus bUseSPrate,10; },{},{} |
Dropped By | No Result |
Camellia Hair Pin [1] [Upper Head] Item ID# 5919 (Camellia_Hair_Pin) Camellia Hairpin | |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
100 Required Lvl 50 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A colorful camelia hairpin. MDEF +20 Adds a chance of autocasting Level 1 Pneuma when dealing physical attacks. Every refine level increase the auto cast rate. |
Item Script | { bonus bMdef,20; bonus3 bAutoSpell,"AL_PNEUMA",1,30+getrefine()*5; hateffect(HAT_EF_CAMELLIA_HAIR_PIN,true); /* CONFIRM The Rate*/ },{},{ hateffect(HAT_EF_CAMELLIA_HAIR_PIN,false); } |
Dropped By | No Result |
Type
Armor
Class
Accessory
Buy
250000z
Sell
125000z
Weight
100 Required Lvl 99 Armor Lvl 1 Slot 1 Refineable No | |
Applicable Jobs | Mechanic |
---|---|
Description | Required item to use the Mechanic Magic Gear (Mado Gear) skill "Stealth Field". AGI + 3. |
Item Script | { bonus bAgi,3; },{},{} |
Dropped By | No Result |
Buyable At | Click here for a list of venders |
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
30 Defense
4 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | When a field camp in the Roman! Campfire hat! Increases resistance to Fire Property by 10%. Adds a chance autocast Level 5 Fire Ball on enemy when the user receives Physical Damage. ... |
Item Script | { bonus2 bSubEle,Ele_Fire,10; bonus4 bAutoSpellWhenHit,"MG_FIREBALL",5,500,1; },{},{} |
Dropped By | No Result |
Campus Festival [0] [Upper Head] Item ID# 18547 (Campus_Festival) Campus Festival Hat | |
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10 Armor Lvl 1 Slot 0 | |
Applicable Jobs | Every Job |
---|---|
Description | A handmade hat made to commemorate the Students Festival. Enables use of Level 2 Increase Agi. |
Item Script | {},{},{} |
Dropped By | No Result |
Can Hat [0] [Upper Head] Item ID# 18706 (Can_Hat) | |
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
40 Defense
3 Required Lvl 20 Armor Lvl 1 Slot 0 | |
Applicable Jobs | Every Job except Novice & Supernovice |
---|---|
Description | What has hidden inside the can? LUK +3. |
Item Script | { bonus bLuk,3; },{},{} |
Dropped By | No Result |
Cancer Item ID# 4962 (Z_Stone_5) | |
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0 | |
Description | ATK +3 When equipped with Nidhogur and Loki Hat: Refine Level of Nidhogur and Loki Hat is +7 or higher: ATK +2 Refine Level of Nidhogur and Loki Hat is +9 or higher: ATK +5 More Information on Combo: |
---|---|
Item Script | { bonus bBaseAtk,3; },{},{} |
Dropped By | No Result |
Cancer Axe [1] [One Hand] Item ID# 1335 (Cancer_Axe_J) | |
Type
Weapon
Class
One-handed Axe
Buy
n/a
Sell
n/a
Weight
70 Attack
10 Weapon Lvl 4 Slot 1 | |
Applicable Jobs | Novice Swordman Merchant Knight Blacksmith Assassin Supernovice Crusader Alchemist |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script |
expand to view script{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bBaseAtk,80+BaseLevel; bonus bAspdRate,10; if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) { bonus bAtkRate,50; bonus bSPDrainValue,2; bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; if (.@r>=7) bonus2 bIgnoreDefRaceRate,RC_All,50; if (.@r>=9) bonus2 bIgnoreDefRaceRate,RC_All,50; } },{},{} |
Dropped By | No Result |