Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Crimson Bolt [1]   [Two Handed]   Item ID# 13102 (Crimson_Bolt)
Type
Weapon
Class
Revolver
Buy
20000z
Sell
10000z
Weight
45
Attack
45
Required Lvl
35
Weapon Lvl
2
Slot
1
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
A bloody red revolver that is rumored to be cursed.
HIT - 10
Item Script
{ bonus bHit,-10; },{},{}
Dropped By No Result
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Crimson Bolt [2]   [Two Handed]   Item ID# 13103 (Crimson_Bolt_)
Type
Weapon
Class
Revolver
Buy
20000z
Sell
10000z
Weight
45
Attack
45
Required Lvl
35
Weapon Lvl
2
Slot
2
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
A bloody red revolver that is rumored to be cursed.
HIT - 10
Item Script
{ bonus bHit,-10; },{},{}
Dropped By No Result

Crimson Booster [1]   [Middle Head]   Item ID# 19245 (Crimson_Booster)
Type
Armor
Class
Middle Headgear
Buy
3000000z
Sell
1500000z
Weight
30
Defense
10
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
A tool that amplifies your ability to control your brain waves.
Item Script
{},{},{}
Dropped By No Result

Crimson Bow [2]   [Two Handed]   Item ID# 18130 (Scarlet_Bow)
Type
Weapon
Class
Bow
Buy
20z
Sell
10z
Weight
120
Attack
120
Required Lvl
70
Weapon Lvl
3
Slot
2
Range
5
Applicable Jobs
Archer
Thief
Hunter
Rogue
Bard / Dancer
Description
Bow with red light radiance.
Increases ATK by (Refine Level * Refine Level), up to +15.
Base Level higher than 70: Every 10 levels, ATK +5.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(((BaseLevel-70)/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
Dropped By

Crimson Dagger [2]   [One Hand]   Item ID# 28705 (Scarlet_Dagger)
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
55
Attack
55
Required Lvl
70
Weapon Lvl
3
Slot
2
Applicable Jobs
Novice
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Supernovice
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
Dagger with red light radiance blade.
ATK increases by (Refine Level * Refine Level), up to +15.
MATK increases by (Refine Level * Refine Level )/2, up to +15.
Level 70 or higher: Every 10 Base Level, ATK +5.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(((BaseLevel-70)/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225); },{},{}
Dropped By

Crimson Gaiter [0]   [Footgear]   Item ID# 22034 (Scarlet_Gaites)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
50
Defense
10
Required Lvl
50
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
Gaiter dyed with the blood of defeated enemies.

CRIT +2, critical damage +2%.
Refined to +7 or higher, CRIT +3 and critical damage +3%.
Item Script
{ bonus bCritical,2; bonus bCritAtkRate,2; if (getrefine()>=7) { bonus bCritical,3; bonus bCritAtkRate,3; } },{},{}
Dropped By No Result

Crimson Gaiter [1]   [Footgear]   Item ID# 22089 (Scarlet_Gaites_)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
50
Defense
10
Required Lvl
50
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Gaiter dyed with the blood of defeated enemies.
CRIT +2, critical damage +2%.
Refined to +7: CRIT +3, critical damage +3%.
Item Script
{ bonus bCritical,2; bonus bCritAtkRate,2; if (getrefine()>=7) { bonus bCritical,3; bonus bCritAtkRate,3; } },{},{}
Dropped By No Result

Crimson Huuma Shuriken [2]   [Two Handed]   Item ID# 13327 (Scarlet_Huuma)
Type
Weapon
Class
Fuuma Shuriken
Buy
20z
Sell
10z
Weight
100
Attack
100
Required Lvl
70
Weapon Lvl
3
Slot
2
Applicable Jobs
Ninja
Kagerou / Oboro
Description
Huuma shuriken with red light radiance blade.

ATK increased by (Refine*Refine), up to +15 refine.
MATK increased by (Refine*Refine)/2, up to +15 refine.

At level 70 or higher, ATK +5 for every 10 Base Level.

Indestructible.
Item Script
{ bonus bUnbreakableWeapon; .@r = getrefine(); bonus bBaseAtk,(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225); if (BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5); },{},{}
Dropped By

Crimson Katar [2]   [Two Handed]   Item ID# 28007 (Scarlet_Katar)
Type
Weapon
Class
Katar
Buy
20z
Sell
10z
Weight
130
Attack
130
Required Lvl
70
Weapon Lvl
3
Slot
2
Applicable Jobs
Assassin
Description
Katar with red light radiance blade.
ATK increases by (Refine Level * Refine Level), up to +15.
Base Level 70 or higher: ATK +5 for every 10 Base Levels.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(((BaseLevel-70)/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
Dropped By

Crimson Knuckles [2]   [One Hand]   Item ID# 1839 (Scarlet_Knuckle)
Crimson Knuckle
Type
Weapon
Class
Knuckle
Buy
20z
Sell
10z
Weight
100
Attack
100
Required Lvl
70
Weapon Lvl
3
Slot
2
Applicable Jobs
Priest
Monk
Description
Knuckle with red light radiance.
ATK increased by (Refine Level * Refine Level), up to +15.
Base Level 70 or higher: ATK +5 for every 10 Base Level.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(((BaseLevel-70)/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bUnbreakableWeapon; },{},{}
Dropped By

Crimson Lance [2]   [Two Handed]   Item ID# 1498 (Scarlet_Lance)
Type
Weapon
Class
Two-handed Spear
Buy
20z
Sell
10z
Weight
175
Attack
175
Required Lvl
70
Weapon Lvl
3
Slot
2
Applicable Jobs
Swordman
Knight
Crusader
Description
Two handed spear with red light radiance.

ATK increased by (Refine*Refine), up to +15 refine.

Base Level 70 or higher:
ATK +5 for every 10 Base Level.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(.@r<=15?pow(.@r,2):225); bonus bBaseAtk,(max(0,BaseLevel-70)/10)*5; },{},{}
Dropped By

Crimson Mace [2]   [One Hand]   Item ID# 16040 (Scarlet_Mace)
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
80
Attack
80
Required Lvl
70
Weapon Lvl
3
Slot
2
Applicable Jobs
Novice
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Supernovice
Crusader
Monk
Alchemist
Description
Mace with red light radiance.
ATK increased by (Refine Level * Refine Level), up to +15.
Base Level higher than 70: Every 10 levels, ATK +5.
Indestructible.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(((BaseLevel-70)/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
Dropped By

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