Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Crimson One-Handed Staff [2]   [One Hand]   Item ID# 1680 (Scarlet_Rod)
Crimson Rod
Type
Weapon
Class
One-handed Staff
Buy
10z
Sell
5z
Weight
60
Attack
60 / MATK 70
Required Lvl
70
Weapon Lvl
3
Slot
2
Applicable Jobs
Novice
Mage
Acolyte
Priest
Wizard
Supernovice
Monk
Sage
Soul Linker
Description
Rod with red light radiance.
INT +4, MATK +70.
MATK increased by (Refine*Refine), up to +15 refine.
For every 10 Base Level above 70: MATK +5.
Item Script
{ .@r = getrefine(); bonus bInt,4; bonus bMatk,(((BaseLevel-70)/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bUnbreakableWeapon; },{},{}
Dropped By

Crimson Poncho [1]   [Garment]   Item ID# 2597 (Scarlet_Poncho)
Bloody Muffler
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
50
Defense
10
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
This muffler is stained with blood.
Increases critical attack damage by 3%.

When combined with Critical Ring:
CRIT +10.
Increases critical attack damage by 5%.

Refine Level +5:
Increases critical attack damage by 3%.

Refine Level +7:
Increases critical attack damage by 4%.

More Information on Combo:
Item Script
{ bonus bCritAtkRate,3; bonus bMdef,5; },{},{}
Dropped By No Result

Crimson Revolver [2]   [Two Handed]   Item ID# 13127 (Scarlet_Revolver)
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
100
Attack
100
Required Lvl
70
Weapon Lvl
3
Slot
2
Range
7
Applicable Jobs
Gunslinger
Rebellion
Description
Pistol with red light radiance barrel.
ATK increased by (Refine Level * Refine Level), effect applies up to +15.
ATK +5 for every 10 Base Levels above 70.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(.@r<=15?pow(.@r,2):225); if (BaseLevel>=70) { bonus bBaseAtk,(BaseLevel/10)*5; } },{},{}
Dropped By

Crimson Robe [0]   [Body]   Item ID# 15027 (Crimson_Robe)
Type
Armor
Class
Armor
Buy
20z
Sell
10z
Weight
50
Defense
40
Required Lvl
100
Armor Lvl
1
Slot
0
Property
Fire
Applicable Jobs
Warlock
Description
A fine crafted crimson colored robe embued with the power of fire.
INT + 1, MDEF + 10.
Decreases Meteor Storm variable cast time by 3 seconds.
If you have 120 base INT, adds an additional INT + 1.

More Information on Combo:
Item Script
{ bonus bDefEle,Ele_Fire; bonus bMdef,10; bonus bInt,1; bonus2 bSkillVariableCast,"WZ_METEOR",-3000; if (readparam(bInt)>=120) { bonus bInt,1; } },{},{}
Dropped By

Crimson Rose [2]   [Two Handed]   Item ID# 32302 (Crimson_Rose)
Type
Weapon
Class
Revolver
Buy
20z
Sell
10z
Weight
70
Attack
150
Required Lvl
100
Weapon Lvl
4
Slot
2
Range
7
Applicable Jobs
Rebellion
Description
Revolver decorated with red roses that only master of firearms can wield.
It resonates with Ancient Hero's Boots.

For each 2 refine levels: ATK +10.
For each 3 refine levels: Reduces after attack delay by 3%.

Refine Level +7: ASPD +1, ATK +5%.
Refine Level +9: Increases critical damage by 20%.
Refine Level +11:
Has a chance to gain CRIT +20 and ranged physical attack +15% for 60 seconds when using Heat Barrel.

When equipped with Ancient Hero's Boots:
When dealing physical attack, chance to gain DEX +20 and ranged physical attack +10% for 7 seconds.

More Information on Combo:
Item Script
expand to view script
{ .@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bAspdRate,3*(.@r/3); if (.@r >= 7) { bonus bAspd,1; bonus bAtkRate,5; if (.@r >= 9) { bonus bCritAtkRate,20; if (.@r >= 11) { autobonus3 "{ bonus bCritical,20; bonus bLongAtkRate,15; }",1000,60000,"RL_HEAT_BARREL"; } } } },{},{}
Dropped By No Result

Crimson Rose Modification Cube    Item ID# 100404 (Crimson_Rose_Cube)
Type
Delayed-Consumable
Class
n/a
Buy
n/a
Sell
n/a
Weight
1
Description
A cube that converts the Crimson Rose into an Patent Crimson Rose.
Uses an +9 Crimson Rose as a material.
An +7 Patent Crimson Rose can be obtained.

Warning! - When remodeling, the inserted cards and Random Options are removed.
Item Script
{ laphine_synthesis(); },{},{}
Dropped By No Result

Crimson Rose Stick [1]   [One Hand]   Item ID# 26168 (Crimson_Rose_Stick_J)
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
30
Attack
60 / MATK 180
Required Lvl
100
Weapon Lvl
4
Slot
1
Applicable Jobs
Warlock
Description
Not Available

[iRO Description]
Not Available
Item Script
{ bonus2 bSkillAtk,"WL_CRIMSONROCK",30; },{},{}
Dropped By No Result

Crimson Rose Stick [2]   [One Hand]   Item ID# 26158 (Crimson_Rose_Stick)
Type
Weapon
Class
One-handed Staff
Buy
20z
Sell
10z
Weight
70
Attack
100 / MATK 180
Required Lvl
170
Weapon Lvl
4
Slot
2
Applicable Jobs
Warlock
Description
This staff is great for doing great magic damage.

MATK +180.
Increases Fire and Shadow elemental magic damage by 5%.
For each refine level: MATK +4.

Indestructible in battle

Refine Level +9:
Increases damage of Hell Inferno by 30%.

Refine Level +11:
Decreases Crimson Rock skill cooldown by 1 second.
Item Script
expand to view script
{ .@r = getrefine(); bonus bMatk,4*.@r; bonus bUnbreakableWeapon; bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Dark,5; if (.@r >= 9) { bonus2 bSkillAtk,"WL_HELLINFERNO",30; } if (.@r >= 11) { bonus2 bSkillCooldown,"WL_CRIMSONROCK",-1000; } },{},{}
Dropped By No Result

Crimson Rose SynthesisBox    Item ID# 23819 (Bs_Item_M_S_8)
Crimson Rose Combination Scroll
Type
Delayed-Consumable
Class
n/a
Buy
n/a
Sell
n/a
Weight
1
Description
Crimson Rose combination method is explained in this Combination Scroll.

[Required materials]
Valhala's Flower 150 ea.
Zelunium 10 ea.

[Crimson Rose]
Crimson Rose biting in the mouth. Did you remove the dangerous thorns?
Increases physical attack damage by 1%.
MATK +1%, MaxSP +30.
Item Script
{ laphine_synthesis(); },{},{}
Dropped By No Result

Crimson Rose-LT [2]   [Two Handed]   Item ID# 800013 (Crimson_Rose_LT)
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
100
Attack
200
Required Lvl
190
Weapon Lvl
5
Slot
2
Range
7
Applicable Jobs
Rebellion
Description
An improved version of the revolver decorated with red roses used by those who have reached the level of a gunmaster who can handle all firearms skillfully.
Resonates with Hero's Boots-LT.

Base Level at least 210:
POW +2, P.ATK +1.

For each 2 Refine Levels:
ATK +15

For each 3 Refine Levels:
Increases ranged physical damage by 4%.

Refine Level +7:
Increases damage of Fire Dance by 25%.
Decreases damage taken from enemies of every size by 20%.

Refine Level +9:
ATK +7%
Increases damage of Fire Dance by additional 35%.

Refine Level +11:
Decreases after skill cast delay by 10%.
Increases physical damage against enemies of every size by 15%.

When equipped with Hero's Boots-LT:
ATK +10%, P.ATK +2.

[Bonus by Grade]
[Grade D]: ATK +3%
[Grade C]: ranged physical damage +15%. P.ATK +1
[Grade B]: POW +3, P.ATK +2.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); if (BaseLevel>=210) { bonus bPAtk,1; bonus bPow,2; } if (.@r>=7) { bonus2 bSubSize,Size_All,20; bonus2 bSkillAtk,"RL_FIREDANCE",25; if (.@r>=9) { bonus bAtkRate,7; bonus2 bSkillAtk,"RL_FIREDANCE",35; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus bDelayrate,-10; } } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,3; if (.@g >= ENCHANTGRADE_C) { bonus bLongAtkRate,15; bonus bPAtk,1; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; bonus bPow,3; } } } bonus bBaseAtk,15*(.@r/2); bonus bLongAtkRate,4*(.@r/3); },{},{}
Dropped By No Result

Crimson Saber [2]   [One Hand]   Item ID# 13454 (Scarlet_Saber)
Crimson Sabre
Type
Weapon
Class
One-handed Sword
Buy
20z
Sell
10z
Weight
85
Attack
85
Required Lvl
70
Weapon Lvl
3
Slot
2
Applicable Jobs
Novice
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Supernovice
Crusader
Rogue
Alchemist
Description
One-handed sword with red light radiance blade.
ATK increased by (Refine Level * Refine Level), up to +15.
Base Level higher than 70: Every 10 levels, ATK +5.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(((BaseLevel-70)/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
Dropped By

Crimson Shadow Armor [Shadow Body]   Item ID# 24518 (S_Crimson_Armor)
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
99
Applicable Jobs
Warlock
Description
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.

Increases damage of Crimson Rock by 5%.

For each 2 refine levels:
Increases damage of Crimson Rock by additional 2%.
Item Script
{ bonus2 bSkillAtk,"WL_CRIMSONROCK",5+2*getrefine(); },{},{}
Dropped By No Result

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