.:Renewal Item Database:.
Items Listed From A-Z
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
100 Attack
50 Required Lvl 120 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Arch Bishop |
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Description | A long staff engraved with the divine goddess of light. Indestructible in battle MATK +190 INT +6 VIT +2 Magical attacks have a certain chance to recover 150 SP per second for 4 seconds. For each 3 Refine Levels: Increases damage of Judex by 20%. Refine Level +7: Increases magical damage with Holy element by 15%. Refine Level +9: Increases damage of Judex by additional 30%. Decreases after skill cast delay by 15%. Refine Level +11: When using Magnus Exorcismus: Increases magical damage against enemies of every size by 20% for 15 seconds. When equipped with Illusion Saint Robe: MATK +50 Decreases after skill cast delay by 10%. Refine Level of Illusion Dea Staff and Illusion Saint Robe is +7 or higher: MATK +10% ASPD +2 Total Refine Level of entire set at least +18: Increases magical damage against monsters of every race by 20%. Total Refine Level of entire set at least +22: Decreases variable cast time by 15%. Decreases after skill cast delay by additional 10%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bAtkEle,Ele_Holy; bonus bUnbreakableWeapon; bonus bMatk,190; bonus bVit,2; bonus bInt,6; autobonus "{ bonus2 bSPRegenRate,150,1000; }",1,4000,BF_MAGIC; bonus2 bSkillAtk,"AB_JUDEX",20*(.@r/3); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Holy,15; if (.@r>=9) { bonus bDelayrate,-15; bonus2 bSkillAtk,"AB_JUDEX",30; if (.@r>=11) { autobonus3 "{ bonus2 bMagicAddSize,Size_All,20; }",1000,15000,"PR_MAGNUS"; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Sword
Buy
n/a
Sell
n/a
Weight
200 Attack
240 Required Lvl 120 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | High Swordman Lord Knight, Rune Knight Paladin, Royal Guard |
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Description | A cursed weapon exists only for the destruction of all living being. The curse of this sword even affects the wielder that leads the person to misery. For each refine level: ATK +4. Refine Level +7: Increases damage of Storm Blast by 20%. Refine Level +9: Physical attacks have a 3% chance to recover 50 HP per refine rate per second for 4 seconds. Refine Level +11: Critical +15. Increases critical damage by 15%. When equipped with Illusion Chain Mail: ATK +30. If Refine Level of Illusion Death Guidance and Illusion Chain Mail each is +7 or higher: Critical +5. If total refine level of entire set at least +18: Increases damage of Storm Blast by 20%. If total refine level of entire set at least +22: Increases physical damage against Water elemental enemies and Fish monsters by 15%. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,4*.@r; if (.@r>=7) { bonus2 bSkillAtk,"RK_STORMBLAST",20; } if (.@r>=9) { autobonus "{ bonus2 bHPRegenRate,getrefine()*50,1000; }",30,4000,BF_WEAPON; } if (.@r>=11) { bonus bCritAtkRate,15; bonus bCritical,15; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Axe
Buy
n/a
Sell
n/a
Weight
700 Attack
250 Required Lvl 120 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Mechanic |
---|---|
Description | An axe that is so huge and heavy that even the word 'extra-large' does not fit. Indestructible in battle Decreases variable cast time by 5%. Base STR at least 100: ATK +75 Refine Level +7: Decreases variable cast time by additional 10%. Refine Level +9: Increases melee and ranged physical damage by 15%. Increases physical damage against enemies of every size by 20%. Refine Level +11: Decreases after skill cast delay by 10%. When equipped with Illusion Chain Mail: ATK +50 Decreases after skill cast delay by additional 10%. Refine Level of Illusion Doom Slayer and Illusion Chain Mail is +7 or higher: ASPD +15% (Decreases after attack delay by 15%). Total Refine Level of entire set at least +18: Increases physical damage against enemies of every race by 20%. Total Refine Level of entire set at least +22: ATK +15% Decreases variable cast time by 10%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bUnbreakableWeapon; if (readparam(bStr)>=100) { bonus bBaseAtk,75; } if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus2 bAddSize,Size_All,20; bonus bLongAtkRate,15; bonus bShortAtkRate,15; if (.@r>=11) { bonus bDelayrate,-10; } } } bonus bVariableCastrate,-5; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Whip
Buy
n/a
Sell
n/a
Weight
180 Attack
170 / MATK 180 Required Lvl 120 Weapon Lvl 4 Slot 2 Range 2 Gender Female Only | |
Applicable Jobs | Minstrel / Wanderer |
---|---|
Description | A whip made of creatures that emit powerful electric energy. It feels bad to be slippery. MATK +180. For each 2 refine levels: MATK +6. Increases long ranged physical damage by 3%. Refine Level +7: Increases Neutral elemental magic damage by 10%. Decreases SP Consumption of Severe Rainstorm by 10%. Refine Level +9: Increases damage of Reverberation and Severe Rainstorm by 15%. Refine Level +11: Increases magical damage against Water property monsters by 10%, Decreases Severe Rainstorm skill cooldown by 1 second. When equipped with Illusion Muffler: ATK +30. If Refine Level of Illusion Electric Eel and Illusion Muffler each is +7 or higher: Increases long ranged physical damage by 5%. If total refine level of entire set at least +18: Increases damage of Severe Rainstorm by 20%. If total refine level of entire set at least +22: Decreases Severe Rainstorm skill cooldown by 1 second. When equipped with Illusion Shoes: MATK +40. If Refine Level of Illusion Electric Eel and Illusion Shoes each is +7 or higher: Increases Neutral elemental magic damage by 5%. If total refine level of entire set at least +18: Increases damage of Reverberation by 20%. If total refine level of entire set at least +22: Decreases fixed cast time of Reverberation by 0.5 seconds. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bLongAtkRate,3*(.@r/2); bonus bMatk,6*(.@r/2); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",10; } if (.@r>=9) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; bonus2 bSkillAtk,"WM_REVERBERATION",15; } if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
180 Attack
170 / MATK 180 Required Lvl 120 Weapon Lvl 4 Slot 2 Gender Male Only | |
Applicable Jobs | Minstrel / Wanderer |
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Description | Although the shape is a guitar, steel strings are used, and an amplifier is installed that converts the vibration into electrical vibration by means of magnetic induction. MATK +180. For each 2 refine levels: MATK +6. Increases long ranged physical damage by 3%. Refine Level +7: Increases Neutral elemental magic damage by 10%. Decreases SP Consumption of Severe Rainstorm by 10%. Refine Level +9: Increases damage of Reverberation and Severe Rainstorm by 15%. Refine Level +11: Increases magical damage against Water elemental monsters by 10%, Decreases Severe Rainstorm skill cooldown by 1 second. When equipped with Illusion Muffler: ATK +30. If Refine Level of Illusion Electric Guitar and Illusion Muffler each is +7 or higher: Increases long ranged physical damage by 5%. If total refine level of entire set at least +18: Increases damage of Severe Rainstorm by 20%. If total refine level of entire set at least +22: Decreases Severe Rainstorm skill cooldown by 1 second. When equipped with Illusion Shoes: MATK +40. If Refine Level of Illusion Electric Guitar and Illusion Shoes each is +7 or higher: Increases Neutral elemental magic damage by 5%. If total refine level of entire set at least +18: Increases damage of Reverberation by 20%. If total refine level of entire set at least +22: Decreases fixed cast time of Reverberation by 0.5 seconds. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bLongAtkRate,3*(.@r/2); bonus bMatk,6*(.@r/2); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",10; } if (.@r>=9) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; bonus2 bSkillAtk,"WM_REVERBERATION",15; } if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; } },{},{} |
Dropped By | No Result |
Illusion Engine wing A-type [1] [Garment] Item ID# 20933 (Illusion_Engine_A) Illusion Engine Wing Type A | |
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
90 Defense
50 Required Lvl 130 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Combat engine A type created with Illusion's technology. It is said to be able to add abilities by attaching various modules. MaxHP +1000. For each 2 refine levels: MaxHP +100. Refine Level +7: ASPD +5% (Decreases after attack delay by 5%). When equipped with Illusion Leg Type A: Increases critical damage by 10%. When equipped with Illusion Leg Type B: Decreases variable cast time by 10%. Enchantable: Yes More Information on Combo: |
Item Script | { .@r = getrefine(); bonus bMaxHP,1000+(100*(.@r/2)); if (.@r >= 7) { bonus bAspdRate,5; } },{},{} |
Dropped By | No Result |
Illusion Engine wing B-type [1] [Garment] Item ID# 20934 (Illusion_Engine_B) Illusion Engine Wing Type B | |
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
90 Defense
50 Required Lvl 130 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Combat engine B type created with Illusion's technology. It is said to be able to add abilities by attaching various modules. MaxHP +1000. For each 2 refine levels: MaxHP +100. Refine Level +7: Decreases variable cast time of all skills by 5%. When equipped with Illusion Leg Type A: Increases long ranged physical damage by 5%. When equipped with Illusion Leg Type B: Increases all elemental magic damage by 10%. Enchantable: Yes More Information on Combo: |
Item Script | { .@r = getrefine(); bonus bMaxHP,1000+(100*(.@r/2)); if (.@r >= 7) { bonus bVariableCastrate,-5; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
0 Defense
50 Required Lvl 130 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Combat engine A type created with Illusion's technology. It is said to be able to add abilities by attaching various modules. Cannot be refined normally. MaxHP +1000 For each 2 Refine Levels: MaxHP +100 Refine Level +7: ASPD +5% (Decreases after attack delay by 5%). When equipped with Illusion Leg Type A (Bound): Increases critical damage by 10%. When equipped with Illusion Leg Type B (Bound): Decreases variable cast time by 10%. |
Item Script | { .@r = getrefine(); bonus bMaxHP,1000+100*(.@r/2); if (.@r>=7) { bonus bAspdRate,5; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
0 Defense
50 Required Lvl 130 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Combat engine B type created with Illusion's technology. It is said to be able to add abilities by attaching various modules. Cannot be refined normally. MaxHP +1000 For each 2 Refine Levels: MaxHP +100 Refine Level +7: Decreases variable cast time by 5%. When equipped with Illusion Leg Type A (Bound): Increases ranged physical damage by 5%. When equipped with Illusion Leg Type B (Bound): Increases magical damage with every element by 10%. |
Item Script | { .@r = getrefine(); bonus bMaxHP,1000+100*(.@r/2); if (.@r>=7) { bonus bVariableCastrate,-5; } },{},{} |
Dropped By | No Result |
Type
Miscellaneous
Class
n/a
Buy
n/a
Sell
n/a
Weight
0 | |
Description | A ticket that can be exchanged for Illusion(Bound) armor. Illusion Item Exchange: [Booster Operator] at prt_in (40, 95). Illusion Equipment(Bound) Enchantment: [Booster Enchanter (Illusion)] at sp_cor (98, 136). |
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Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
100 Attack
120 / MATK 180 Required Lvl 120 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Royal Guard |
---|---|
Description | A sword known to have been stuck in a rock in a far western country. It has divine powers over its own master. MATK +180 MATK +5% Decreases after skill cast delay by 5%. Refine Level +7: Increases damage of Genesis Ray by 15%. Refine Level +9: Increases magical damage with Neutral and Holy element by 15%. Decreases variable cast time by 10%. Refine Level +11: Increases damage of Genesis Ray by additional 25%. When equipped with Illusion Herald of God: MATK +50 Decreases variable cast time of all skills 10%. Refine Level of Illusion Excalibur and Illusion Herald of God is +7 or higher: Increases damage of Genesis Ray by additional 10%. Total Refine Level of entire set at least +18: Increases magical damage against monsters of every race by 20%. Total Refine Level of entire set at least +22: Decreases Genesis Ray skill cooldown by 1 second. Decreases after skill cast delay by additional 5%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bDelayrate,-5; bonus bMatkRate,5; if (.@r>=7) { bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Holy,15; bonus bVariableCastrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"LG_RAYOFGENESIS",25; } } } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10 Required Lvl 120 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
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Description | It is a flower that is inserted in the head. Beautiful mid-range flowers give viewers pleasure, but they do not see themselves. MATK +1%. Every Refine Level, MATK +2. More Information on Combo: |
Item Script | { bonus bMatkRate,1; bonus bMatk,(2*getrefine()); },{},{} |
Dropped By | No Result |