.:Renewal Item Database:.
Items Listed From A-Z
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0 | |
Description | Increases magical damage with every element by 5%. |
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Item Script | { bonus2 bMagicAtkEle,Ele_All,5; },{},{} |
Dropped By | No Result |
Magical Blade [2] [One Hand] Item ID# 13438 (Magical_Blade) | |
Type
Weapon
Class
One-handed Sword
Buy
60000z
Sell
30000z
Weight
200 Attack
165 / MATK 110 Required Lvl 105 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Novice Swordman Merchant Thief Knight Blacksmith Assassin Supernovice Crusader Rogue Alchemist |
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Description | A magical enchanted sword, coveted by the famous witch-warrior Lila Contrary. With the power of lunar light, it could be wielded by Sailor Musa. Randomly autocasts random magic spells when dealing physical attack. Increases the chances for every 2 refine level. MATK +110 |
Item Script | {},{},{} |
Dropped By | No Result |
Magical Blade [3] [One Hand] Item ID# 13448 (Magical_Blade_) | |
Type
Weapon
Class
One-handed Sword
Buy
1z
Sell
0z
Weight
200 Attack
165 / MATK 110 Required Lvl 105 Weapon Lvl 4 Slot 3 | |
Applicable Jobs | Novice Swordman Merchant Thief Knight Blacksmith Assassin Supernovice Crusader Rogue Alchemist |
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Description | A sword created by a wizard who wants to be a magical swordsman who works with swords. However, he was unable to equip himself. MATK +110. When a physical attack hits, a magic attack is activated with a certain probability. For every 2 refine levels: Increases the number of types of magic attacks that can be activated. When equipped with either Skeggiold Card or Centipede Larva Card: The magic attack activation rate increases (not implemented). When equipped with Skeggiold Card and Centipede Larva Card: The magic attack activation rate increases even more (not implemented). |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Armor
Class
Middle Headgear
Buy
10z
Sell
5z
Weight
30 Armor Lvl 1 Slot 0 | |
Applicable Jobs | Every Job |
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Description | Cannot be traded Tool to control the brain wave to amplify their skills. ASPD +1 Reduces after cast delay by 1%. |
Item Script | { bonus bAspd,1; bonus bDelayrate,-1; },{},{} |
Dropped By | No Result |
Magical Booster [0] [Middle Head] Item ID# 18720 (Magical_Booster) | |
Type
Armor
Class
Middle Headgear
Buy
20z
Sell
10z
Weight
30 Required Lvl 30 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Every Job |
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Description | A booster developed and discovered in Juperos ruins that can raise magical power. It's made from unknown material. MATK +3% When equipped with Southern Cross: Increases magical damage against Boss class monsters by 2%. If Refine Level of Southern Cross is +5 or higher: Increases magical damage against Boss class monsters by 3%. Increases damage taken from Normal class monsters by 5%. If Refine Level of Southern Cross is +7 or higher: Increases magical damage against Boss class monsters by 4%. Increases damage taken from Normal class monsters by 5%. When equipped with Staff of Piercing: For each refine level of Staff of Piercing, MATK +15. If Refine Level of Staff of Piercing is +10 or higher: MATK +50 Decreases variable cast time of all skills by 10%. When equipped with Hypnotist's Staff: For each refine level of Hypnotist's Staff: MATK +20 If Refine Level of Hypnotist's Staff is +10 or higher: MATK +50 Decreases after skill cast delay of all skills by 10%. |
Item Script | { bonus bMatkRate,3; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Middle Headgear
Buy
10z
Sell
5z
Weight
30 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A tool that can control the brain wave to amplify their skills. ASPD +1, reduces after cast delay by 1%. |
Item Script | { bonus bAspd,1; bonus bDelayrate,-1; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Middle Headgear
Buy
n/a
Sell
n/a
Weight
30 Defense
10 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
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Description | A tool that amplifies your ability to control your brain waves. It is possible to attach the amplification chip to give the ability. |
Item Script | {},{},{} |
Dropped By | No Result |
Type
Usable Item
Class
n/a
Buy
n/a
Sell
n/a
Weight
1 | |
Applicable Jobs | Every Job |
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Description | A box containing one Magical Booster and one Magical Booster Remote Control. Two Random Options can be granted to Magical Booster by using the Magical Booster Remote Control. Magical Booster Remote Control can be bought from Cat Hand Salesman Nyarom in itemmall (41, 50). |
Item Script | { getgroupitem(IG_MAGICAL_BOOSTER_BOX); },{},{} |
Dropped By | No Result |
Type
Delayed-Consumable
Class
n/a
Buy
n/a
Sell
n/a
Weight
1 | |
Description | Magical Booster combination method is explained in this Combination Scroll. [Required materials] Dark Red Scale Piece 150 ea. Zelunium 20 ea. [Magical Booster(1)] A tool that amplifies your ability to control your brain waves. It is possible to attach the amplification chip to give the ability. |
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Item Script | { laphine_synthesis(); },{},{} |
Dropped By | No Result |
Magical Cloth [1] [Body] Item ID# 450132 (Magical_Cloth) | |
Type
Armor
Class
Armor
Buy
200000z
Sell
100000z
Weight
10 Defense
45 Required Lvl 100 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A close that was created all night by a wizard who longed for a magic swordsman to amplify his magical power. I managed to amplify the magical power, but I couldn't equip the essential sword. Increases Fire, Water, Wind and Earth elemental magic damage by 5%. Refine Level +7: ASPD +10% (After attack delay -10%). Increases Fire, Water, Wind and Earth elemental magic damage by additional 2%. Refine Level +8: Increases Fire, Water, Wind and Earth elemental magic damage by additional 3%. Indestructible in battle Refine Level +9: Increases Fire, Water, Wind and Earth elemental magic damage by additional 5%. Random chance to increase damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 100% for 10 seconds when recieving physical damage. When equipped with Sorcerer Celia Card: MATK +5%. Ignores magic defense of all race enemies by 50%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus2 bMagicAtkEle,Ele_Earth,5; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Wind,5; bonus2 bMagicAtkEle,Ele_Fire,5; if (.@r>=7) { bonus bAspdRate,10; bonus2 bMagicAtkEle,Ele_Earth,2; bonus2 bMagicAtkEle,Ele_Water,2; bonus2 bMagicAtkEle,Ele_Wind,2; bonus2 bMagicAtkEle,Ele_Fire,2; } if (.@r>=8) { bonus bUnbreakableArmor; bonus2 bMagicAtkEle,Ele_Earth,3; bonus2 bMagicAtkEle,Ele_Water,3; bonus2 bMagicAtkEle,Ele_Wind,3; bonus2 bMagicAtkEle,Ele_Fire,3; } if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Earth,5; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Wind,5; bonus2 bMagicAtkEle,Ele_Fire,5; autobonus "{ bonus2 bSkillAtk,\"MG_FIREBOLT\",100; bonus2 bSkillAtk,\"MG_COLDBOLT\",100; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",100; bonus2 bSkillAtk,\"WZ_EARTHSPIKE\",100; }",2000,10000; } },{},{} |
Dropped By | No Result |
Magical Earring (Shadow) [Shadow Pendant] Item ID# 24021 (S_Magical_Earring) Magical Shadow Earring | |
Type
Shadow Gear
Class
Shadow Pendant
Buy
n/a
Sell
n/a
Weight
0 | |
Applicable Jobs | Every Job |
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Description | A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Reduce variable cast time by 1%. Refined to +7 or higher, reduce variable cast time by 2%. [Magical Shadow Set] Magical Shadow Weapon Magical Shadow Earring Magical Shadow Pendant Every refine level, MATK +1. If total combined refine levels the entire set is +23 or higher, MATK +1%. More Information on Combo: |
Item Script | { .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bVariableCastrate,-(.@r>=7)?2:1; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
3 Defense
5 Required Lvl 10 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
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Description | A winged hairband wore by priest whose fought demons. Increases the attack and defense power against specific element. Random chance to autocast Level 1 Holy Light when dealing physical damage. Increases physical damage against Poison, Holy, Ghost, Shadow, Undead elemental monsters by 5%. For each 3 refine levels: Increases damage of Holy Light by 100%. Increases SP Consumption of all skills by of Holy Light by 10. Refine Level +7: Increases physical damage against Poison, Holy, Ghost, Shadow and Undead elemental monsters by 5%. Refine Level +9: Decreases damage taken from Poison, Holy, Ghost, Shadow, Undead elemental monsters by 5%. Refine Level +12: Increases the rate of autocasting Holy Light. Base Level 10 |
Item Script |
expand to view script{ .@r = getrefine(); bonus bUseSPrate,10*(.@r/3); bonus2 bSkillAtk,"AL_HOLYLIGHT",100*(.@r/3); if (.@r>=9) { bonus2 bSubEle,Ele_Undead,17; bonus2 bSubEle,Ele_Ghost,17; bonus2 bSubEle,Ele_Poison,17; bonus2 bSubEle,Ele_Holy,17; bonus2 bSubEle,Ele_Dark,17; } else if (.@r>=7) { bonus2 bAddEle,Ele_Undead,10; bonus2 bAddEle,Ele_Ghost,10; bonus2 bAddEle,Ele_Poison,10; bonus2 bAddEle,Ele_Holy,10; bonus2 bAddEle,Ele_Dark,10; } else { bonus2 bAddEle,Ele_Undead,5; bonus2 bAddEle,Ele_Ghost,5; bonus2 bAddEle,Ele_Poison,5; bonus2 bAddEle,Ele_Holy,5; bonus2 bAddEle,Ele_Dark,5; } if (.@r>=12) { .@val = 1; } bonus5 bAutoSpell,"AL_HOLYLIGHT",1+.@val,10,BF_SHORT|BF_WEAPON,1; bonus5 bAutoSpell,"AL_HOLYLIGHT",1+.@val,5,BF_LONG|BF_WEAPON,1; },{},{} |
Dropped By | No Result |