.:Renewal Item Database:.
Items Listed From A-Z
Type
Weapon
Class
Book
Buy
20z
Sell
10z
Weight
0 Attack
45 / MATK 10 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Priest Sage Star Gladiator |
---|---|
Description | Book coated with metal that enhance ability. MATK +10 Every refine level: ATK +1, MATK +2. For each 10 Base Level above 20: ATK +5 (applies up to level 120). |
Item Script | { .@r = getrefine(); bonus bBaseAtk,(.@r*5); bonus bMatk,(.@r*2); .@i = min(BaseLevel/10,12); if (BaseLevel>20) { bonus bBaseAtk,((min(BaseLevel,120)-20)/10)*5; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Bow
Buy
20z
Sell
10z
Weight
0 Attack
50 Weapon Lvl 3 Slot 1 Range 5 | |
Applicable Jobs | Archer Hunter Bard / Dancer |
---|---|
Description | Cannot be traded Bow coated with steel to increase its power. If equipped by Hunter, ATK +10. For every refine level, ATK +3 and increases long range physical attack by 1%. If Base Level is 20 or higher, every 10 level ATK +5 (applies up to level 120). |
Item Script | { .@r = getrefine(); if (BaseJob == Job_Hunter && Upper!=2) bonus bBaseAtk,10; bonus bBaseAtk,(.@r*3); bonus bLongAtkRate,.@r; .@i = min(BaseLevel/10,12); if (.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{} |
Dropped By | No Result |
Type
Miscellaneous
Class
n/a
Buy
n/a
Sell
n/a
Weight
0 | |
Description | 'I will not forgive you if you break it!' -- Delicate three-dimensional cube puzzle made of metal. It is used for free idea generation. |
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Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
0 Attack
55 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Novice Swordman Mage Archer Merchant Thief Knight Wizard Blacksmith Hunter Assassin Supernovice Crusader Sage Rogue Alchemist Bard / Dancer Soul Linker Ninja Kagerou / Oboro |
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Description | ATK +5 and MATK +2 for every refine level. Additional ATK +5 for every 10 Base Level after level 20 (bonus applies up to level 120). |
Item Script | { .@r = getrefine(); bonus bBaseAtk,(.@r*5); bonus bMatk,(.@r*2); .@i = min(BaseLevel/10,12); if (.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
100 Attack
200 Required Lvl 170 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Guillotine Cross |
---|---|
Description | Hand held detector for metal detection in mines. Lightweight and durable, it is also popular for self-defense. ATK +10%. Increases damage of Cross Impact by 10%. Refine Level +7: ATK +40, ASPD +10% (Decreases after attack delay by 10%). Refine Level +9: Increases damage of Cross Impact by additional 15%. Physical attacks have a chance to increase physical damage against all size enemies by 15% for 10 seconds. Refine Level +11: Decreases after skill cast delay of all skills by 20%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"GC_CROSSIMPACT",10; if (.@r>=7) { bonus bAspdRate,10; bonus bBaseAtk,40; } if (.@r>=9) { bonus2 bSkillAtk,"GC_CROSSIMPACT",15; autobonus "{ bonus2 bAddSize,Size_All,15; }",1,10000,BF_WEAPON; } if (.@r>=11) { bonus bDelayrate,-20; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
0 Attack
120 / MATK 120 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Summoner Spirit Handler |
---|---|
Description | Foxtail made of metal with reinforced ability by adding Phracon and Emvertracon to Steel. MATK +120. For each refine level: ATK +3, MATK +3. Base Level at least 20: For each 10 Base Level: ATK +3, MATK +3 (Up to Base Level 120). Indestructible in battle |
Item Script | { .@r = getrefine() * 3; bonus bBaseAtk,.@r; bonus bMatk,.@r; if (BaseLevel >= 20) { .@r = min(BaseLevel,120)/10*3; bonus bBaseAtk,.@r; bonus bMatk,.@r; } bonus bUnbreakableWeapon; },{},{} |
Dropped By | No Result |
Type
Miscellaneous
Class
n/a
Buy
1075z
Sell
537z
Weight
1 | |
Description | An unidentified metal fragment. |
---|---|
Item Script | {},{},{} |
Dropped By | |
Obtainable From | Old Blue Box, Old Violet Box |
Type
Miscellaneous
Class
n/a
Buy
n/a
Sell
n/a
Weight
0 | |
Description | A peculiar looking metallic fragment. |
---|---|
Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
Katar
Buy
20z
Sell
10z
Weight
0 Attack
75 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Assassin |
---|---|
Description | Item cannot be traded with other character. Katar made up of Metal. Every Refine Level: ATK +5 and critical damage +1%. Base Level 20 or higher: Every 10 Base Level above 20, ATK +5. (Applies up to level 120.) |
Item Script | { .@r = getrefine(); bonus bBaseAtk,(.@r*5); bonus bCritAtkRate,.@r; .@i = min(BaseLevel/10,12); if (.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Spear
Buy
20z
Sell
10z
Weight
0 Attack
100 Weapon Lvl 3 Slot 1 Range 3 | |
Applicable Jobs | Swordman Knight Crusader |
---|---|
Description | You cannot Trade this item. Spear with strengthened metal Every refine level, ATK +6. Base level 20 or higher: ATK +5 for every 10 Base Level above 20 (bonus applies up to level 120). |
Item Script | { bonus bBaseAtk,(getrefine()*6); .@i = min(BaseLevel/10,12); if (.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
0 Attack
80 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Novice Swordman Acolyte Merchant Knight Priest Blacksmith Supernovice Crusader Monk Alchemist |
---|---|
Description | A metal mace that reinforced by adding emvertracon. ATK +5 for every refine level. If Base Level at least 20: Every 10 base level, ATK +5 (applies up to level 120). |
Item Script | { bonus bUnbreakableWeapon; bonus bBaseAtk,(getrefine()*5); .@i = min(BaseLevel/10,12); if (.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{} |
Dropped By | No Result |
Metal Pick [1] [Accessory] Item ID# 490141 (Metal_Pick) | |
Type
Armor
Class
Accessory
Buy
n/a
Sell
n/a
Weight
10 Required Lvl 100 Armor Lvl 1 Slot 1 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | Not Available [iRO Description] Item used to play guitar or bass. It's hard, so it's less abrasive. Increase magic damage to small, medium, large monsters by 10%. Increase damage of Metallic Sound by 1% per 3 BaseLv. When Improvised Song Lv. 5 is learned, increase damage of Neutral property magic damage by 10%. When Frigg's Song Lv. 5 is learned, ignores magic defense of all races by 50%. When Deep Sleep Lullaby Lv. 5 is learned, increase ASPD by 10%. Killing a monster using a magic attack restores 100 HP, 10 SP. When Gloomy Shyness Lv. 5 is learned, increase magic damage to normal, boss monsters by 10%. Type : Accessory Defense : 0 Required Level : 100 Class : All |
Item Script |
expand to view script{ bonus bInt,7; bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"WM_METALICSOUND",(BaseLevel/3); if (getskilllv("WM_RANDOMIZESPELL") == 5) bonus2 bMagicAtkEle,Ele_Neutral,10; if (getskilllv("WM_FRIGG_SONG") == 5) bonus2 bIgnoreMdefRaceRate,RC_All,50; if (getskilllv("WM_LULLABY_DEEPSLEEP") == 5) { bonus bAspdRate,10; bonus bMagicHPGainValue,100; bonus bMagicSPGainValue,10; } if (getskilllv("WM_GLOOMYDAY") == 5) { bonus2 bMagicAddClass,Class_Normal,10; bonus2 bMagicAddClass,Class_Boss,10; } },{},{} |
Dropped By | No Result |