.:Renewal Item Database:.
Items Listed From A-Z
Naval Officer Hat [1] [Upper Head] Item ID# 18639 (Naval_Officer_Hat) | |
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
20 Defense
2 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job except Novice & Supernovice |
---|---|
Description | A hat only for officers who passed hard training from the NAVY. White, Blue and Yellow color is the symbol of a sailor's providence. LUK +3 Increases physical damage against Water property monsters by 10%. |
Item Script | { bonus bLuk,3; bonus2 bAddEle,Ele_Water,5; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Accessory
Buy
20z
Sell
10z
Weight
10 Required Lvl 75 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Every Job except Novice & Supernovice |
---|---|
Description | A navel ring, one of popular body piercing jewelry among females. Dex +3, Luk +3, MDEF +2 |
Item Script | { bonus bDex,3; bonus bLuk,3; bonus bMdef,2; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Upper Headgear
Buy
3000z
Sell
1500z
Weight
50 Defense
1 Required Lvl 95 Armor Lvl 1 Slot 0 | |
Applicable Jobs | Every Job |
---|---|
Description | This is a navy blue beret worn by the elite soldiers of the Navy of Alberta. It is very effective when battling pirates on the high seas. Reduces damage taken from DemiHuman monsters by 10%. |
Item Script | { bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; },{},{} |
Dropped By | No Result |
Navy Drooping Kitty [0] [Upper Head] Item ID# 18583 (Navy_Drooping_Kitty) | |
Type
Armor
Class
Upper Headgear
Buy
250000z
Sell
125000z
Weight
50 Defense
3 Armor Lvl 1 Slot 0 | |
Applicable Jobs | Every Job except Novice & Supernovice |
---|---|
Description | A lazy drooping blue kitty hat. MDEF + 15 Adds 30% resistance to the Curse status. |
Item Script | { bonus bMdef,15; },{},{} |
Dropped By | No Result |
Type
Miscellaneous
Class
n/a
Buy
n/a
Sell
n/a
Weight
1 | |
Description | Very nicely sorted document file. A small thanks note is attached on the bottom of the file. |
---|---|
Item Script | {},{},{} |
Dropped By | No Result |
Type
Healing Item
Class
n/a
Buy
10z
Sell
5z
Weight
1 | |
Description | A bag of sliced rice cake. Can be cooked in various ways. |
---|---|
Item Script | { itemheal rand(25,30),0; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
250 Defense
175 Required Lvl 240 Armor Lvl 2 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A armor that received the energy of physics among the power of stars. The physical ability will be increased. POW +1 ATK +125 For each 2 Refine Levels: ATK +15 Refine Level +9: ATK +5% Refine Level +11: Increases melee physical damage by 20%. [Bonus by Grade] [Grade D]: ATK +2 and ATK +1% per 2 Refine Levels, melee physical damage +1% per 3 Refine Levels. [Grade C]: ATK +3 and ATK +1% per 2 Refine Levels, melee physical damage +1% per 3 Refine Levels [Grade B]: ATK +2% per 2 Refine Levels, melee physical damage +1% per 3 Refine Levels, P.ATK +1 per 4 Refine Levels [Grade A]: ATK +3% per 2 Refine Levels, melee physical damage +2% per 3 Refine Levels, P.ATK +2 per 4 Refine Levels |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bPow,1; bonus bBaseAtk,125+15*(.@r/2); if (.@r>=9) { bonus bAtkRate,5; if (.@r>=11) { bonus bShortAtkRate,20; } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,(.@r/2); bonus bBaseAtk,2*(.@r/2); bonus bShortAtkRate,(.@r/3); if (.@g >= ENCHANTGRADE_C) { bonus bAtkRate,(.@r/2); bonus bBaseAtk,3*(.@r/2); bonus bShortAtkRate,(.@r/3); if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,2*(.@r/2); bonus bShortAtkRate,(.@r/3); bonus bPAtk,(.@r/4); if (.@g >= ENCHANTGRADE_A) { bonus bAtkRate,3*(.@r/2); bonus bShortAtkRate,2*(.@r/3); bonus bPAtk,2*(.@r/4); } } } } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
250 Defense
175 Required Lvl 240 Armor Lvl 2 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | A armor that received the energy of stamina among the power of stars. The physical defense and resilience will be increased. STA +1 MaxHP +10% For each 2 Refine Levels: DEF +15 Refine Level +9: Increases Healing skills effectiveness by 10%. Refine Level +11: MaxHP +15% [Bonus by Grade] [Grade D]: DEF +5 and Healing skills effectiveness +2% per 2 Refine Levels, RES +1 per 4 Refine Levels. [Grade C]: DEF +7 and Healing skills effectiveness +3% per 2 Refine Levels, RES +2 per 4 Refine Levels. [Grade B]: MaxHP +1% per 3 Refine Levels, RES +3 per 4 Refine Levels. [Grade A]: MaxHP +2% per 3 Refine Levels, RES +4 per 4 Refine Levels. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bSta,1; bonus bMaxHPrate,10; bonus bDef,15*(.@r/2); if (.@r>=9) { bonus bHealPower2,10; if (.@r>=11) { bonus bMaxHPrate,15; } } if (.@g >= ENCHANTGRADE_D) { bonus bDef,5*(.@r/2); bonus bHealPower,2*(.@r/2); bonus bRes,(.@r/4); if (.@g >= ENCHANTGRADE_C) { bonus bDef,7*(.@r/2); bonus bHealPower,3*(.@r/2); bonus bRes,2*(.@r/4); if (.@g >= ENCHANTGRADE_B) { bonus bMaxHPrate,(.@r/3); bonus bRes,3*(.@r/4); if (.@g >= ENCHANTGRADE_A) { bonus bMaxHPrate,2*(.@r/3); bonus bRes,4*(.@r/4); } } } } },{},{} |
Dropped By | No Result |
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0 | |
Description | Increases ranged physical damage by 3%. Refine Level +9: Increases ranged physical damage by additional 3%. Refine Level +11: Increases ranged physical damage by additional 4%. |
---|---|
Item Script | { .@r = getrefine(); bonus bLongAtkRate,3; if (.@r>=9) { bonus bLongAtkRate,3; if (.@r>=11) { bonus bLongAtkRate,4; } } },{},{} |
Dropped By | No Result |
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0 | |
Description | Increases ranged physical damage by 5%. Refine Level +9: Increases ranged physical damage by additional 5%. Refine Level +11: Increases ranged physical damage by additional 7%. |
---|---|
Item Script | { .@r = getrefine(); bonus bLongAtkRate,5; if (.@r>=9) { bonus bLongAtkRate,5; if (.@r>=11) { bonus bLongAtkRate,7; } } },{},{} |
Dropped By | No Result |
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0 | |
Description | Increases ranged physical damage by 7%. Refine Level +9: Increases ranged physical damage by additional 7%. Refine Level +11: Increases ranged physical damage by additional 15%. |
---|---|
Item Script | { .@r = getrefine(); bonus bLongAtkRate,7; if (.@r>=9) { bonus bLongAtkRate,7; if (.@r>=11) { bonus bLongAtkRate,15; } } },{},{} |
Dropped By | No Result |
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0 | |
Description | ATK +10 Refine Level +9: ATK +10 Refine Level +11: ATK +15 |
---|---|
Item Script | { .@r = getrefine(); bonus bBaseAtk,10; if (.@r>=9) { bonus bBaseAtk,10; if (.@r>=11) { bonus bBaseAtk,15; } } },{},{} |
Dropped By | No Result |