.:Renewal Item Database:.
Items Listed From A-Z
Type
Armor
Class
Accessory (Right)
Buy
n/a
Sell
n/a
Weight
0 Required Lvl 10 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | A necklace given to members of the Paradise Group. Enables the use of Level 1 Heal. Decreases variable cast time by 10%. |
Item Script | { skill "AL_HEAL",1; bonus bVariableCastrate,-10; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Fuuma Shuriken
Buy
n/a
Sell
n/a
Weight
0 Attack
100 / MATK 180 Required Lvl 45 Weapon Lvl 3 Slot 0 Refineable No | |
Applicable Jobs | Ninja |
---|---|
Description | A huuma shuriken made by the Paradise Group. Indestructible in battle MATK +180 MATK +3% Base Level at least 60: Decreases variable cast time by 10%. Base Level at least 75: Increases damage of Flaming Petals and Freezing Spear and Wind Blade by 10%. Base Level at least 90: Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by additional 20%. |
Item Script | { bonus bAtkRate,3; if (BaseLevel>=60) bonus bLongAtkRate,10; if (BaseLevel>=75) bonus2 bSkillAtk,"NJ_KUNAI",20; if (BaseLevel>=90) bonus2 bSkillAtk,"NJ_HUUMA",20; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Fuuma Shuriken
Buy
n/a
Sell
n/a
Weight
0 Attack
100 / MATK 180 Required Lvl 45 Weapon Lvl 3 Slot 0 Refineable No | |
Applicable Jobs | Ninja |
---|---|
Description | A huuma shuriken made by the Paradise Group. Indestructible in battle MATK +180 MATK +3% Base Level at least 60: Decreases variable cast time by 10%. Base Level at least 75: Increases damage of Flaming Petals and Freezing Spear and Wind Blade by 10%. Base Level at least 90: Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by additional 20%. |
Item Script |
expand to view script{ bonus bMatkRate,3; if (BaseLevel>=60) bonus bVariableCastrate,-10; if (BaseLevel>=75) { bonus2 bSkillAtk,"NJ_KOUENKA",20; bonus2 bSkillAtk,"NJ_HYOUSENSOU",20; bonus2 bSkillAtk,"NJ_HUUJIN",20; } if (BaseLevel>=90) { bonus2 bSkillAtk,"NJ_BAKUENRYU",20; bonus2 bSkillAtk,"NJ_HYOUSYOURAKU",20; bonus2 bSkillAtk,"NJ_KAMAITACHI",20; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
0 Attack
160 Required Lvl 45 Weapon Lvl 3 Slot 0 Refineable No | |
Applicable Jobs | Priest |
---|---|
Description | A mace made by the Paradise Group. Indestructible in battle Critical +10 Base Level at least 60: ASPD +10% (Decreases after attack delay by 10%). Base Level at least 75: Increases critical damage by 5%. Base Level at least 90: Increases critical damage by additional 10%. |
Item Script | { bonus bCritical,10; if (BaseLevel>=60) bonus bAspdRate,10; if (BaseLevel>=75) bonus bCritAtkRate,5; if (BaseLevel>=90) bonus bCritAtkRate,10; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
0 Attack
100 / MATK 160 Required Lvl 45 Weapon Lvl 3 Slot 0 Refineable No | |
Applicable Jobs | Priest |
---|---|
Description | A one-handed staff made by the Paradise Group. MATK +160 MATK +3% Indestructible in battle Base Level at least 60: Decreases variable cast time of skills by 10%. Base Level at least 75: Increases damage of Magnus Exorcismus by 10%. Base Level at least 90: Increases damage of Magnus Exorcismus by additional 15%. |
Item Script | { bonus bMatkRate,3; if (BaseLevel>=60) bonus bVariableCastrate,-10; if (BaseLevel>=75) bonus2 bSkillAtk,"PR_MAGNUS",10; if (BaseLevel>=90) bonus2 bSkillAtk,"PR_MAGNUS",15; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
0 Attack
200 Required Lvl 100 Weapon Lvl 4 Slot 0 Range 5 Refineable No | |
Applicable Jobs | Ranger |
---|---|
Description | A high-quality bow made by the Paradise Group. ATK +5% For each Level of Owl's Eye : Increases ranged physical damage by 1%. Base Level at least 105: Decreases Arrow Storm skill cooldown by 0.7 seconds. Increases damage of Arrow Storm by 25%. Base Level at least 110: Increases ranged physical damage by additional 15%. Increases physical damage against enemies of every size by 15%. Base Level at least 115: Increases damage of Arrow Storm by additional 15%. |
Item Script |
expand to view script{ .@a = getskilllv("AC_OWL"); bonus bAtkRate,5; bonus bLongAtkRate,1*.@a; if (BaseLevel>=105) { bonus2 bSkillCooldown,"RA_ARROWSTORM",-700; bonus2 bSkillAtk,"RA_ARROWSTORM",25; if (BaseLevel>=110) { bonus bLongAtkRate,15; bonus2 bAddSize,Size_All,15; if (BaseLevel>=115) bonus2 bSkillAtk,"RA_ARROWSTORM",15; } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
0 Attack
200 Required Lvl 100 Weapon Lvl 4 Slot 0 Range 5 Refineable No | |
Applicable Jobs | Ranger |
---|---|
Description | A high-quality bow made by the Paradise Group. ATK +5% For each Level of Vulture's Eye : ASPD +1% (Decreases after attack delay by 1%). Base Level at least 105: Decreases Aimed Bolt skill cooldown by 1 second. Increases damage of Sharp Shooting and Aimed Bolt by 25%. Base Level at least 110: Decreases after skill cast delay by 10%. Increases physical damage against enemies of every size by 15%. Base Level at least 115: Increases damage of Sharp Shooting and Aimed Bolt by additional 15%. |
Item Script |
expand to view script{ .@a = getskilllv("AC_VULTURE"); bonus bAtkRate,5; bonus bAspdRate,1*.@a; if (BaseLevel>=105) { bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000; bonus2 bSkillAtk,"SN_SHARPSHOOTING",25; bonus2 bSkillAtk,"RA_AIMEDBOLT",25; if (BaseLevel>=110) { bonus bDelayrate,-10; bonus2 bAddSize,Size_All,15; if (BaseLevel>=115) { bonus2 bSkillAtk,"SN_SHARPSHOOTING",15; bonus2 bSkillAtk,"RA_AIMEDBOLT",15; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Gatling Gun
Buy
n/a
Sell
n/a
Weight
0 Attack
200 Required Lvl 100 Weapon Lvl 4 Slot 0 Range 9 Refineable No | |
Applicable Jobs | Rebellion |
---|---|
Description | A high-quality revolver made by the Paradise Group. ATK +5% For each Level of Single Action: Increases ranged physical damage by 1%. Base Level at least 105: Decreases Fire Rain skill cooldown by 1 second. Increases damage of Fire Rain and Round Trip by 25%. Base Level at least 110: Increases ranged physical damage by additional 10%. Increases physical damage against enemies of every size by 15%. Base Level at least 115: Increases damage of Fire Rain and Round Trip by additional 15%. |
Item Script |
expand to view script{ .@a = getskilllv("GS_SINGLEACTION"); bonus bAtkRate,5; bonus bLongAtkRate,1*.@a; if (BaseLevel>=105) { bonus2 bSkillCooldown,"RL_FIRE_RAIN",-1000; bonus2 bSkillAtk,"RL_FIRE_RAIN",25; bonus2 bSkillAtk,"RL_R_TRIP",25; if (BaseLevel>=110) { bonus bLongAtkRate,10; bonus2 bAddSize,Size_All,15; if (BaseLevel>=115) { bonus2 bSkillAtk,"RL_FIRE_RAIN",15; bonus2 bSkillAtk,"RL_R_TRIP",15; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0 Attack
200 Required Lvl 100 Weapon Lvl 4 Slot 0 Range 7 Refineable No | |
Applicable Jobs | Rebellion |
---|---|
Description | A high-quality revolver made by the Paradise Group. ATK +5% For each Level of Chain Action: Increases ranged physical damage by 1%. Base Level at least 105: Increases ranged physical damage by additional 10%. Increases damage of Desperado and Fire Dance by 25%. Base Level at least 110: Decreases after skill cast delay by 10%. Increases physical damage against enemies of every size by 15%. Base Level at least 115: Increases damage of Desperado and Fire Dance by additional 15%. |
Item Script |
expand to view script{ .@a = getskilllv("GS_CHAINACTION"); bonus bAtkRate,5; bonus bLongAtkRate,1*.@a; if (BaseLevel>=105) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"GS_DESPERADO",25; bonus2 bSkillAtk,"RL_FIREDANCE",25; if (BaseLevel>=110) { bonus bDelayrate,-10; bonus2 bAddSize,Size_All,15; if (BaseLevel>=115) { bonus2 bSkillAtk,"GS_DESPERADO",15; bonus2 bSkillAtk,"RL_FIREDANCE",15; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Revolver
Buy
n/a
Sell
n/a
Weight
0 Attack
60 Required Lvl 10 Weapon Lvl 2 Slot 0 Range 7 Refineable No | |
Applicable Jobs | Gunslinger |
---|---|
Description | A revolver for beginners made by the Paradise Group. Base Level at least 20: ATK +15 Base Level at least 30: ATK +20 Base Level at least 45: ATK +25 |
Item Script | { if (BaseLevel>=20) bonus bBaseAtk,15; if (BaseLevel>=30) bonus bBaseAtk,20; if (BaseLevel>=45) bonus bBaseAtk,25; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Accessory (Left)
Buy
n/a
Sell
n/a
Weight
0 Required Lvl 10 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | A ring given to members of the Paradise Group. ATK +2% Protects from skill cast interruption. When equipped with Paradise Gloves: Decreases fixed cast time by 0.2 seconds. Base Level at least 30: ATK +1% ASPD +2% (Decreases after attack delay by 2%). Base Level at least 45: ATK +1% ASPD +3% (Decreases after attack delay by 3%) additionally. Base Level at least 85: ATK +1% ASPD +5% (Decreases after attack delay by 5%) additionally. |
Item Script | { bonus bAtkRate,2; bonus bNoCastCancel; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
0 Defense
20 Required Lvl 10 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | A robe given to members of the Paradise Group. MaxHP +100 MaxSP +50 For each 5 Base Level: MaxHP +20 (Up to Base Level 100) Base Level at least 30: MaxHP +60, MaxSP +30. Base Level at least 45: MaxHP +100, MaxSP +50. Base Level at least 85: MaxHP +150, MaxSP +70. |
Item Script | { .@hp = 20*(min(BaseLevel,100)/5); if (BaseLevel>=30) { .@hp += 60; .@sp = 30; } if (BaseLevel>=45) { .@hp += 100; .@sp += 50; } if (BaseLevel>=85) { .@hp += 150; .@sp += 70; } bonus bMaxHP,100+.@hp; bonus bMaxSP,50+.@sp; },{},{} |
Dropped By | No Result |