.:Renewal Item Database:.
Items Listed From A-Z
Type
Miscellaneous
Class
n/a
Buy
10z
Sell
5z
Weight
0 | |
Description | A super neutralizer that produced from a corrosive of chemical. A small amount of it can gives great effect. |
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Item Script | {},{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
0 Attack
190 Required Lvl 100 Weapon Lvl 4 Slot 0 Refineable No | |
Applicable Jobs | Novice Supernovice |
---|---|
Description | A one-handed sword designed to help adventurers grow. Cannot be refined normally. Critical +15 For each Refine Level: ATK +3 For each 15 Base Level: ATK +3 (Applies up to Base Level 195) Refine Level +7: For each Level of Sword Mastery: ASPD +1% (Decreases after attack delay by 1%). Refine Level +9: Increases critical damage by 10%. Increases damage of Ignition Break by 25%. Random chance to autocast Level 2 Ignition Break when dealing melee physical attacks. Refine Level +11: Critical +15 Increases physical damage against enemies of every size by 15%. Refine Level +11: Increases damage of Ignition Break by additional 15%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bCritical,15; bonus bBaseAtk,3*.@r; bonus bBaseAtk,3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus bAspdRate,getskilllv("SM_SWORD"); if (.@r>=9) { bonus bCritAtkRate,10; bonus2 bSkillAtk,"RK_IGNITIONBREAK",25; bonus3 bAutoSpell,"RK_IGNITIONBREAK",2,1; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus bCritical,15; if (.@r>=13) { bonus2 bSkillAtk,"RK_IGNITIONBREAK",15; } } } } },{},{} |
Dropped By | No Result |
Super Lucky Clover [0] [Lower Head] Item ID# 18751 (Extreme_Luck_Clover) Lucky Clover | |
Type
Armor
Class
Lower Headgear
Buy
20z
Sell
10z
Weight
10 Armor Lvl 1 Slot 0 Refineable No | |
Applicable Jobs | Every Job |
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Description | A legendary clover that will bring luck to its wearer. Perfect Dodge +2 |
Item Script | { bonus bFlee2,2; },{},{} |
Dropped By | No Result |
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0 Required Lvl 99 | |
Applicable Jobs | Novice Supernovice |
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Description | A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 10%. For each 2 refine levels: Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by additional 4%. |
Item Script | { .@r = getrefine(); bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",10+4*(.@r/2); bonus2 bSkillAtk,"MG_FIREBOLT",10+4*(.@r/2); bonus2 bSkillAtk,"MG_COLDBOLT",10+4*(.@r/2); },{},{} |
Dropped By | No Result |
Type
Usable Item
Class
n/a
Buy
n/a
Sell
n/a
Weight
0 | |
Applicable Jobs | Every Job |
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Description | Shadow Cube for Super Novices. All 3 types of Super Magic Shadow Equipments are included. [Obtainable Items] Super Magic Shadow Shield Super Magic Shadow Shoes Super Magic Shadow Armor |
Item Script | { getgroupitem(IG_S_Super_Magic_Cube); },{},{} |
Dropped By | No Result |
Type
Shadow Gear
Class
Shadow Shield
Buy
n/a
Sell
n/a
Weight
0 Required Lvl 99 | |
Applicable Jobs | Novice Supernovice |
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Description | A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect. Increases Neutral, Water, Wind, Earth and Fire elemental magic damage by 5%. Refine Level +7: Increases Neutral, Water, Wind, Earth and Fire elemental magic damage by 5%. Refine Level +9: Enables the use of Gravitational Field, skill Level based on learned Level of Water Ball. When combined with Super Magic Shadow Shield and Super Magic Shadow Shoes: Enables the use of Level 5 Double Casting. For each Refine Level*2 of entire set: Increases damage of Fire Bolt, Cold Bolt, Lightning Bolt, Storm Gust, Lord of Vermilion, Heaven's Drive and Meteor Storm by 1%. When combined with Super Novice Shadow Weapon: Ignores physical defense of all race monsters, except Players, by 40%. For each refine level of entire set: Ignores physical defense of all race monsters, except Players, by additional 1%. |
Item Script |
expand to view script{ .@r = getrefine(); .@val = 5; if (.@r>=7) { .@val += 5; } if (.@r>=9) { skill "HW_GRAVITATION",getskilllv("WZ_WATERBALL"); } bonus2 bMagicAtkEle,Ele_Neutral,.@val; bonus2 bMagicAtkEle,Ele_Fire,.@val; bonus2 bMagicAtkEle,Ele_Earth,.@val; bonus2 bMagicAtkEle,Ele_Water,.@val; bonus2 bMagicAtkEle,Ele_Wind,.@val; },{},{} |
Dropped By | No Result |
Type
Shadow Gear
Class
Shadow Footgear
Buy
n/a
Sell
n/a
Weight
0 Required Lvl 99 | |
Applicable Jobs | Novice Supernovice |
---|---|
Description | A pair of shoes worn on top of normal shoes for additional defense. Needs a complete set to have bonus effect. Increases damage of Storm Gust, Lord of Vermillion, Heaven's Drive and Meteor Storm by 10%. For each 2 refine levels: Increases damage of Storm Gust, Lord of Vermillion, Heaven's Drive and Meteor Storm by additional 4%. |
Item Script | { .@r = getrefine(); bonus2 bSkillAtk,"WZ_VERMILION",10+4*(.@r/2); bonus2 bSkillAtk,"WZ_HEAVENDRIVE",10+4*(.@r/2); bonus2 bSkillAtk,"WZ_STORMGUST",10+4*(.@r/2); bonus2 bSkillAtk,"WZ_METEOR",10+4*(.@r/2); },{},{} |
Dropped By | No Result |
Type
Shadow Gear
Class
Shadow Weapon
Buy
n/a
Sell
n/a
Weight
0 Required Lvl 100 Refineable No | |
Applicable Jobs | Supernovice |
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Description | A pair of gloves that can draw the wearer's potential ability. ATK +10, MATK +10. When equipped with Advanced Paradise Shadow Armor, Advanced Paradise Shadow Shield, Advanced Paradise Shadow Shoes, Advanced Paradise Shadow Earring, Advanced Paradise Shadow Pendant: Ignores physical and magical defense of all race, except Players, by 50%. Increases melee physical damage by 15%. Increases magical damage with every element by 15%. Decreases variable cast time by 10%. Decreases after skill cast delay by 15%. Increases damage of Raid, Backstab, Fire Bolt, Cold Bolt, Lightning Bolt, Fire Ball and Heaven's Drive by 15%. |
Item Script | { bonus bBaseAtk,10; bonus bMatk,10; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
0 Attack
210 Required Lvl 100 Weapon Lvl 4 Slot 0 Refineable No | |
Applicable Jobs | Novice Supernovice |
---|---|
Description | A dagger designed to help adventurers grow. Cannot be refined normally. ATK +3% For each Refine Level: ATK +3 For each 15 Base Level: ATK +3 (Applies up to Base Level 195) Refine Level +7: For each Level of Sword Mastery: ASPD +1% (Decreases after attack delay by 1%). Refine Level +9: Increases melee and ranged physical damage by 10%. Increases damage of Backstab and Raid by 15%. Refine Level +11: ATK +10% Increases Physical Damage against enemies of every size by 15%. Refine Level +13: Increases damage of Backstab and Raid by additional 25%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bAtkRate,3; bonus bBaseAtk,3*.@r; bonus bBaseAtk,3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus bAspdRate,getskilllv("SM_SWORD"); if (.@r>=9) { bonus bLongAtkRate,10; bonus2 bSkillAtk,"RG_BACKSTAP",15; bonus2 bSkillAtk,"RG_RAID",15; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus bAtkRate,10; if (.@r>=13) { bonus2 bSkillAtk,"RG_BACKSTAP",25; bonus2 bSkillAtk,"RG_RAID",25; } } } } },{},{} |
Dropped By | No Result |
Type
Shadow Gear
Class
Shadow Weapon
Buy
n/a
Sell
n/a
Weight
0 Required Lvl 100 Refineable No | |
Applicable Jobs | Supernovice |
---|---|
Description | A pair of gloves that can draw the wearer's potential ability. ATK +10 MATK +10 When equipped with Booster Shadow Armor, Booster Shadow Shield, Booster Shadow Shoes, Booster Shadow Earring and Booster Shadow Pendant: Increases Magical Damage with every element by 15%, Increases melee and ranged physical damage by 15%, Enables the use of Level 5 Shield Chain and Level 5 Double Casting. Increases damage of Back Stab, Raid, Shield Boomerang and Shield Chain by 20%, Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 20%, Ignores physical and magical defense of every race, except Players, by 70%. When equipped with Super Novice Booster Dagger, Booster Shadow Armor, Booster Shadow Shield, Booster Shadow Shoes, Booster Shadow Earring and Booster Shadow Pendant: Enables the use of Level 7 Fatal Menace. Increases damage of Fatal Menace by 20%. When equipped with Super Novice Booster Wand, Booster Shadow Armor, Booster Shadow Shield, Booster Shadow Shoes, Booster Shadow Earring and Booster Shadow Pendant: Enables the use of Level 3 Psychic Wave. Increases damage of Psychic Wave by 20%. |
Item Script | { bonus bMatk,10; bonus bBaseAtk,10; },{},{} |
Dropped By | No Result |
Type
Shadow Gear
Class
Shadow Weapon
Buy
n/a
Sell
n/a
Weight
0 Required Lvl 100 Refineable No | |
Applicable Jobs | Novice Supernovice |
---|---|
Description | A pair of gloves that can draw the wearer's potential ability. ATK +10, MATK +10. MaxHP +1500, MaxSP +300. When equipped with Booster Shadow Armor, Booster Shadow Shield, Booster Shadow Shoes, Booster Shadow Earring and Booster Shadow Pendant: Ignores 70% physical and magical defense of all race (Except Players). Increases magical damage with every element by 15%. Increases melee physical damage by 15%. Decreases variable cast time by 10%. Decreases after skill cast delay by 15%. Increases damage of Ignition Break and Psychic Wave by 15%. |
Item Script | { bonus bMatk,10; bonus bBaseAtk,10; bonus bMaxHP,1500; bonus bMaxSP,300; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
0 Attack
130 Required Lvl 100 Weapon Lvl 4 Slot 0 Refineable No | |
Applicable Jobs | Novice Supernovice |
---|---|
Description | A wand designed to help adventurers grow. Cannot be refined normally. MATK +2%, MATK +200 For each Refine Level: MATK +3 For each 15 Base Level: ATK +3 (Applies up to Base Level 195) Refine Level +7: For each Level of Increase SP Recovery: Decreases variable cast time by 1%. Refine Level +9: Increases Magical Damage with every element by 10%. Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 15%. Refine Level +11: MATK +10% Increases Magical Damage against enemies of every size by 15%. Refine Level +13: Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by additional 25%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,2; bonus bMatk,200+3*.@r; bonus bMatk,3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus bVariableCastrate,-getskilllv("MG_SRECOVERY"); if (.@r>=9) { bonus2 bMagicAtkEle,Ele_All,10; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",15; bonus2 bSkillAtk,"MG_FIREBOLT",15; bonus2 bSkillAtk,"MG_COLDBOLT",15; if (.@r>=11) { bonus2 bMagicAddSize,Size_All,15; bonus bMatkRate,10; if (.@r>=13) { bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",25; bonus2 bSkillAtk,"MG_FIREBOLT",25; bonus2 bSkillAtk,"MG_COLDBOLT",25; } } } } },{},{} |
Dropped By | No Result |